Jul 25, 2021 10:43 am
Hey guys. Here's where to discuss characters etc
You all start lv 3, 20pb and have probably got a little experience adventuring, or similar. There's a lot of races etc, so not going to make a list of playable but if they are more uncommon run it past me.
Two traits or three and a drawback and a bonus Story feat (Except Nemesis). This is to try and promote backgrounds, which I will be trying to draw on. I am happy to work with people on tweaking things and even making some new ones (especially drawbacks) to fit.
Automatic bonus progression is in use, making starting gold 1500gp, and all characters will have +1 resistance bonus to all saves.
Background skills are in use, and some classes also get extra skill points -> Those that start with 2+int get 4+int, those that start with 4+int get 5+int. The others remain the same. Why? because I know it can suck not having many skills especially when it would make sense to be good at something, but you're a fighter and you only have two ranks to start with. Also I will be trying to make use of a lot more skill checks as you guys explore ruins and trying to work things out.
Going to stress again that this isn't;t a combat game. There will be combat, but also a lot of other things. If you've been eyeing up an archetype that isn't great power wise but is full of flavour, go take that archetype. I'm not going to skewer you for it. Min max having fun, not mechanics :P (As long as it doesn't stop others having fun I should add)
You all start lv 3, 20pb and have probably got a little experience adventuring, or similar. There's a lot of races etc, so not going to make a list of playable but if they are more uncommon run it past me.
Two traits or three and a drawback and a bonus Story feat (Except Nemesis). This is to try and promote backgrounds, which I will be trying to draw on. I am happy to work with people on tweaking things and even making some new ones (especially drawbacks) to fit.
Automatic bonus progression is in use, making starting gold 1500gp, and all characters will have +1 resistance bonus to all saves.
Background skills are in use, and some classes also get extra skill points -> Those that start with 2+int get 4+int, those that start with 4+int get 5+int. The others remain the same. Why? because I know it can suck not having many skills especially when it would make sense to be good at something, but you're a fighter and you only have two ranks to start with. Also I will be trying to make use of a lot more skill checks as you guys explore ruins and trying to work things out.
Going to stress again that this isn't;t a combat game. There will be combat, but also a lot of other things. If you've been eyeing up an archetype that isn't great power wise but is full of flavour, go take that archetype. I'm not going to skewer you for it. Min max having fun, not mechanics :P (As long as it doesn't stop others having fun I should add)