theatreofcomets says:
One thing I'm noticing is the question of
how the GM should handle the spotlight, both for narrative reasons and to drive equal participation etc, seems really different - you never know when someone will log in next, and it seems hazardous to potentially slow play down by asking a player who hasn't been speaking as much what they're doing, before dealing with whoever is posting more often.
Yeah, 'sharing the spotlight' is a big problem. Waiting for everyone to have some say can really slow down a game.
The GM needs to play it by ear and try to give everyone
enough spotlight, but that does not need to be 'equal' spotlight, and especially not in every scene. This is the same as at the table where some people speak more, some only say a few words, some people don't like being called on a all and should, mostly, be left to speak up when
they want to.
Sometimes games with 'turn-based' systems ensure that everyone gets to, at least, say a few words every few minutes, but they can also slow down PbP since we, again, have to wait for the slowest player. Many remove things like Initiative (silly name for 'turn order') from PbP DnD games, it is not hard to do, but invites all these questions or equality.
The more players there are in a game the more this slows things down. There is more likely to be difference between that slow player and everyone else, and there are more people's lives that will get in the way when things happen.
I do not have a good answer. Obviously the best is if everyone is able to play at the exact same speed and frequency, but that is infeasible outside of groups that have some external connection or have played together a lot before. A GM should say, during recruitment, that they expect a certain post rate, but in > 80% of all games I have seen
someone join and say: "By the way, I can only post once or twice a week, sorry if that slows you down" and, once joined, GMs don't want to kick them out because of that, and try to work around it.
All the GM can do is set an expected post rate and do their best to stick to it. If the game is progressing a lot within that set time-period, they need to think about calling for a pause to wait for input from the slow players, but that can really derail the flow that is happening, so should only be done when things are moving to the point that the slow player would no longer be able to have any say.
It sucks when a GM calls for a pause, but then the player they were waiting for does not respond... and then does not respond again, and then, maybe a week later (in a game with 1 per day post rates) comes back and says, "I am back from holiday", but now everyone has lost interest in the week that passed. :(
It can help to not set up scenes where everyone needs to contribute, or where there is time pressure on
when they contribute, but, outside of separating the players' characters, that can be challenging. Running separate scenes is much easier in PbP, but there a downsides to doing so.