Dungeon World - Reverse Dungeon RP

Aug 17, 2021 1:54 am
In this short game, your characters were tasked by Gladelf the wizard to find the McGuffin of Mysteries within the Dungeon Deep. Soon after entering the dungeon, your characters find themselves, without a clue as to how or why, at the end of the dungeon in the Cathedral of Containing. Resting before you is the McGuffin of Mysteries upon a raised dais, the very item you have come in search for. You go to make you way out when you realize you have been stripped of your possessions.

What do you do?
Aug 17, 2021 3:29 am
As a Bard, Edwyn wants to consult Bardic Lore about the Dungeon Deep, to see what clues might be found in Legends of Heroes Past as to why this is happening.
Aug 17, 2021 4:02 am
You have heard tales of such a phenomenon, and it is due to the ambient magic left from the creation of the Dungeon Deep, as discovered by Garry the Gilded
Aug 17, 2021 4:03 am
How did you learn this information?
Aug 17, 2021 4:20 am
Oh yes, that's right, there's verses in the Chronicles of the Gilded that allude to this!

What can Edwyn tell about the McGuffin of Mysteries by checking it out from a distance?
Aug 17, 2021 4:30 am
The McGuffin of Mysteries is rectangular in shape. Wider than it is tall, and even thinner in depth. There at its top is several other shapes, but you cannot make them out at this distance.

What do you do?
Aug 17, 2021 5:17 am
Edwyn looks around. What else can he see and hear?
OOC:
Do you want us to talk in first or third person?
Aug 17, 2021 5:25 am
OOC:
Third person. vagueGM explained it well in another of our group threads why it's better to post in third person, but dialogue will be in first person.
The Cathedral of Containing is a circular room about 60ft in diameter. 15ft from the walls there are eight pillars circling the center of the room where the dias stands, the McGuffin of Mysteries atop it.
Aug 17, 2021 5:29 am
OOC:
OkumHart says:
vagueGM explained it well in another of our group threads why it's better to post in third person, but dialogue will be in first person.
Link if anyone is interested.
This is your game though, OkumHart, you are free to dictate whatever style you prefer. Experimenting to see if I was right is very valid.
Aug 17, 2021 5:42 am
OOC:
If the others want to give it a try I am game. As I'll be GMing posting in first person won't be something I'd do anyway, and there won't be a lot of NPC's in this dungeon.
Aug 17, 2021 5:47 am
Edwyn walks around, trying to work out what's going on in this place, because something's clearly out of the ordinary. He looks behind and under things, checking for exits, drafts (which might indicate secret openings), and signs that things aren't quite what they appear to be.
OOC:
I am trying to trigger Discern Realities
Aug 17, 2021 1:03 pm
Alright roll + Wis for me.
Aug 17, 2021 8:47 pm
OOC:
Oops, in my enthusiasm I forgot how unwise Edwyn is - triggering this move was probably itself incredibly unwise!

Rolls

Trying to Discern Realities - (2d6-1)

(53) - 1 = 7

Aug 17, 2021 9:31 pm
You may ask one of the following questions:
• What happened here recently?
• What is about to happen?
• What should I be on the lookout for?
• What here is useful or valuable to me?
• Who's really in control here?
• What here is not what it appears to be?
Aug 17, 2021 10:36 pm
What should Edwyn be on the lookout for?
OOC:
Should I be translating these move questions into third person too? Also, whew: I'm glad that wasn't a miss!
Aug 17, 2021 10:59 pm
OOC:
theatreofcomets says:
Should I be translating these move questions into third person too?
The questions are asked by the player, out of character, so Edwyn is not asking them and might not even be aware of them.

However, how you describe your character learning the information will heavily impact the types of answers your GM will give you.
A common question the GM will ask is "How do you learn that answer?" (or sometimes "How could you possibly learn that?") and if the player can not show, in the fiction, how it is possible, the question is not valid. The GM is on your side, though, so they should do their best to help you realise in the fiction what you are trying to do, they may know more about the scene and can suggest ways to learn answers.
For instance there is currently nothing in the fiction that could possibly answer 'What is about to happen?', so that question may not be viable at this time. But, if asked, the GM could always introduce a ticking clock (maybe a sound from outside) to suggest impending doom or something. Or they might say: "Nothing. You have a moment to catch your breath. It should be safe for a while."
Answers like "There is nothing more you can learn on that subject" are not a waste of time, they are very valuable. They tell the players, in unambiguous terms, that they should move on. 'What should I be on the lookout for?' or 'What here is useful or valuable to me?' answered with "Nothing" is awesome, we know to stop looking.

Sometimes we get to ask more questions than we actually can, given the fiction, then we just ask however many make sense. If a Move option does not make sense, don't pick it. :)
Aug 18, 2021 1:55 am
As Edwyn searches the room it become clear one section of wall is an illusion, he is able to pass his hand through it freely

What do you do?
OOC:
Edited italics.
Also working on descriptions so still working on getting the wording and language to feel right.
And I think we should wait until we get another poster in to interact with.
Aug 18, 2021 5:07 pm
"It can't be this easy, can it?" Gareth walks close to the MacGuffin and closely examines the dais for any signs of a trap in the area.

Jon

vagueGM

Aug 18, 2021 10:27 pm
Jon
Sitting watchfully in a corner of the room is a bear --oh, and also a ranger, but Jon is used to being ignored, his dull grey and green patterned clothing blending with his dark skin, really do not help him stand out. If anyone were pushed to describe him, the one definitive thing they would all say was: "he had a bear with him". Oh, yes. People remember the bear.

People are leery bears, not only because they can be scary, but because of the association with 'death'. Legend has it, when you pass the black gates, it is a bear that will guide your soul onwards, possibly carrying it till it is ready. Jon does not know about all this, he likes his bear, but has never seen it carry any souls.
What Bear thinks about this legend, they will not say.

"Was it easy, though?" Jon ask in response to Gareth's question. He likes Gareth and thinks they will be fast friends if they survive.

"What do you think, Bear?" He asks his companion. But the bear does not even stop licking itself long enough to reply.
Aug 19, 2021 1:08 am
"Hey you two, this bit of wall is some kind of illusion! Edwyn cautiously waves his hand through the section. "What do you think is going on here?"

Jon

vagueGM

Aug 19, 2021 1:14 am
Jon
"Do I look like some sorta wizard?" Jon asks with a disinterested shrug, they way he pronounces 'wizard' makes it sound a lot like 'wise arse'. "You're the one with all the 'special knowledge' and stuff."
Aug 19, 2021 2:30 am
Verrain says:
"It can't be this easy, can it?" Gareth walks close to the MacGuffin and closely examines the dais for any signs of a trap in the area.
Sounds like you're trying to discern realities, roll + Wis for me
Aug 19, 2021 2:44 am
OOC:
How do we want to handle helping (is it called Aid in this game?).
By RAW we need to declare before the roll, but that can really slow down PbP since we have to wait --on each roll-- for everyone to say if they are, or are not, helping.
I usually find it better to allow people to offer to Help after the roll, and only if we see it will make a difference (if they got a 4 there is nothing we can do to either Aid or Interfere with them, so no need to bother waiting). They still need to show in the fiction how they are helping, either by stepping in (if that is the only way) or by a flashback to them being involved all along.
Honestly I usually play this way live as well. The little bit of extra tension we get from being mixed up in any negative consequences is less than the disappointment of declaring Help, rolling it, getting a 10+ and then having the prime-roller roll a 4, or a 14 and it meant nothing.
Aug 19, 2021 2:55 am
vagueGM says:
OOC:
How do we want to handle helping (is it called Aid in this game?).
I usually find it better to allow people to offer to Help after the roll, and only if we see it will make a difference (if they got a 4 there is nothing we can do to either Aid or Interfere with them, so no need to bother waiting). They still need to show in the fiction how they are helping, either by stepping in (if that is the only way) or by a flashback to them being involved all along.
I like this, allows for that move to still come into play. Though since Gareth hasn't rolled yet someone can take the aid move now.
OOC:
I forgot to write anything after quoting and editing :/
Aug 19, 2021 2:58 am
OOC:
I think that was an answer, but I did mean for there to be another question mark at the end of the first sentence. It was meant as a question. :)
Aug 19, 2021 10:39 am
Here goes.

So with a focus on the MacGuffin and nearby area I ask:

• What should I be on the lookout for?
• What here is useful or valuable to me?
• What here is not what it appears to be?
Last edited August 19, 2021 10:41 am

Rolls

Discern Realities - (2d6+2)

(63) + 2 = 11

Aug 19, 2021 5:18 pm
Verrain says:
What should I be on the lookout for?
An exit, and the target of your mission.
Verrain says:
•[i] What here is useful or valuable to me?
The McGuffin of Mysteries and those around you. The exit.
Verrain says:
•[i] What here is not what it appears to be?
You can tell that the pedestal on which the McGuffin of Mysteries sits is more than it seems. If you were to lift the Mcguffin, the pedestal would rise. As well, the dias seems to be able to turn, a thin crack showing where it would move splits a dark line that points away from the newly discovered door.
Aug 20, 2021 2:54 am
What do you do with this information
Aug 20, 2021 2:56 am
OOC:
Do we assume this sort of information is relayed to the other characters?
I sometimes have players be explicit about what they don't tell the rest.
Aug 20, 2021 5:04 am
"It's some kind of exit, anyway," says Edwyn. Miffed at not being the centre of attention, he walks back to where it is: the McGuffin. He sings a rhyme as he goes:

"Three men came to Dungeon Deep
(the McGuffin of Mysteries for to seek)
but some kind of spell put them all to sleep!
What do you think they did?

'twas a Druid and a Bard and Ranger Jon
(and a great hairy bear he'd brought along)
and when they came to all their things were gone!
What do you think they did?"


It needs a better refrain, he thinks.

"What have you found?" he asks Gareth. "I've found an exit, but I worry if we leave this room we might not be able to return. Do you think it's safe to pick it up? It does seem too easy. Perhaps we should consult our accumulated knowledge about the McGuffin, including what Gladelf told us."
OOC:
I am not sure if this requires a move like Spout Lore - are there things Gladelf has told us? But happy to roll if it does.
Last edited August 20, 2021 5:05 am

Jon

vagueGM

Aug 20, 2021 5:26 am
Jon
"You hear that Bear. You are in a song. And it calls you 'great'." Jon says to his companion.

Only at the line does he seem to notice that their stuff is gone, but he does not appear too worried. "None of your 'things are gone'." He says to the bear, who gives him a lick that starts at his face and goes all the way around his head, leaving the short stubble all spiky and and sticky-outy in all directions.

If Jon is concerned about how they got here, he does not say anything. It was his job to lead them down here, and admitting he does not know how it happened might not get him paid. City-folk are funny that way.

"Maybe one of us should try stepping out to check?" He suggests. "If they don't come back, then..." and he is pretty sure 'they' means 'him', it could be dangerous out there, "one of you can grab the... thing-uffin? and rush out as quick as they can? You know, in case it is a trap."

When something looks to good to be true, it probably isn't. Things displayed like that on pedestals are what he usually calls 'bait'.

Jon walks over to the illusion preparing to just put his head through like he has seen others put their hands through already, see what is out there.
OOC:
Anyone stopping me?
Aug 20, 2021 6:28 am
vagueGM says:
OOC:
Do we assume this sort of information is relayed to the other characters?
I sometimes have players be explicit about what they don't tell the rest.
OOC:
I would say up to the individual. I like your emphasis on don't, gives more choice to the player.
Aug 20, 2021 6:07 pm
"Let's deal with what's before us eh?" Gareth advises. "This is clearly the MacGuffin we're here for, but the pedestal will rise if it is removed. The pedestal can also we twisted." Gareth motions Jon over. "Give me a hand here Jon. Let's twist the pedestal and see what happens." He plans to move it until the dark line on the base points at the fake door.

Jon

vagueGM

Aug 21, 2021 12:04 am
Jon
"Er... OK." Jon says, veering off from the illusory door. He did not really want to test it. "I wish we had some string or something. Then we could tie it to the Guffthing step outside and yank it off, drag it out."
He shrugs at the coulda-woulda and looks suspiciously at the walls of the room then down at the pedestal as they prepare to move it. Mechanical things are not his forte and he does not expect any help from Bear --who understand them even less, believe it or not.
OOC:
Obviously the only question Jon can ask is:
What should I be on the lookout for?
But this really is not his strong suit

Rolls

Discern Realities - (2d6+1)

(24) + 1 = 7

Aug 23, 2021 2:04 am
As Jon looks closely at the pedestal, he sees various divots that would make nice handholds.
Aug 23, 2021 3:38 am
OOC:
Hmm...
Was that an answer to 'what should I be on the lookout for?'? It does not seem so. Unless it was a 'there is nothing to be on the lookout for', which is valid given Jon's non-technical nature.

A Note from the book (emphasis is mine):
Quote:

Discerning realities isn't just about noticing a detail, it's about figuring out the bigger picture. The GM always* describes what the player characters experience honestly, so during a fight the GM will say that the kobold mage stays at the other end of the hall. Discerning realities could reveal the reason behind that: the kobold's motions reveal that he's actually pulling energy from the room behind him, he can't come any closer.

Footnotes:
* Always here means without needing a DR roll
Aug 23, 2021 3:43 am
OOC:
Still working on my answers. Let's see if this is better.
As Jon looks closely at the pedestal, he gets the sense of something counting down. The the dark line cut in half marks the beginning and end.
OOC:
Is that better?
Aug 23, 2021 10:50 pm
OOC:
Hey to work out my next post I need to clarify two things re my last one
1. Verrain, did you miss the post, or is Gareth ignoring Edwyn's question? It might change what Edwyn does next
2. OkumHart, did you also miss it, or did you not respond because Gareth didn't?

I'm new at this, so still working out what these interactions mean.
Aug 23, 2021 11:45 pm
OOC:
You asked what I found and if I thought it was safe to pick up and I told you that the pedestal would rise if disturbed and that it could be turned. If you are asking about the third part, I guess my choice to fiddle with the pedestal is my answer to the lore sharing suggestion.
Aug 23, 2021 11:56 pm
Verrain says:
OOC:
You asked what I found and if I thought it was safe to pick up and I told you that the pedestal would rise if disturbed and that it could be turned. If you are asking about the third part, I guess my choice to fiddle with the pedestal is my answer to the lore sharing suggestion.
OOC:
Oh I misread that sorry! I thought the whole post was addressing Jon. Sorry for misunderstanding, cheers for the clarification!
Aug 24, 2021 5:10 pm
OOC:
theatreofcomets I did miss your question. No as I am learning I do not think you need to spout lore about the Dungeon Deep. What you do know is that the Dungeon Deep is known to very magical and changes each time it is entered. No maps that have made it out are the same, and it has been home to many different objects of importance.

I too am working on how much of the system works and how to write well in PbP.
Aug 24, 2021 8:52 pm
Jon and Gareth, both of you know that if you were to move the Mcguffin of Mysteries it would set off, not a trap, but a timer. To what you don't yet know.

What do you do?

Edwyn are you close to the others in the center of the room?
Aug 24, 2021 10:17 pm
OOC:
"Give me a hand here Jon. Let's twist the pedestal and see what happens." He plans to move it until the dark line on the base points at the fake door. That action was in a post of mine on page 2. I have been waiting for you to tell me what happens when I try to twist the pedestal.
Aug 24, 2021 10:31 pm
Verrain says:
OOC:
"Give me a hand here Jon. Let's twist the pedestal and see what happens." He plans to move it until the dark line on the base points at the fake door. That action was in a post of mine on page 2. I have been waiting for you to tell me what happens when I try to twist the pedestal.
OOC:
My bad.
Gareth you grab the sides of the pedestal and begin to twist. At first the pedestal sinks a few inches before turning, and as it does you hear a clear clicking sound and a grinding all around you as the line is move closer to the illusioned door.
Aug 24, 2021 10:48 pm
"So who thinks this is a good thing?" Gareth calls out. "Do I keep twisting?"
Aug 25, 2021 12:25 am
What are Edwyn and Jon doing now that they've heard this clicking and grinding?

Specifically the grinding is coming from the walls of the room and seems to be deep. All of you can feel it through your feet.
Aug 25, 2021 12:31 am
OOC:
OkumHart says:
Edwyn are you close to the others in the center of the room?
Yes, I'm near the two of them - I came over to ask Gareth what he'd found
Edwyn, alarmed, says "Well, we've made something happen, but who knows what? I say we grab the McGuffin before we do anything else. That's what we're here to get."

He reaches out for it.
OOC:
I just want to see what happens, tbh! Does anyone want to stop me or talk me out of it?
Last edited August 25, 2021 12:31 am

Jon

vagueGM

Aug 25, 2021 4:05 am
Jon
Jon quickly joins the bear over by the illusion door. "In a moment we are going to walk through this wall." He explains to the bear, he does not know how bears experience illusions but does not want there to be any confusion.

He grabs a handful of fur, then, timing it with Edwyn's reach for the McGuffin, prepares to stick his head through to see what happens and what is on the other side.
Aug 25, 2021 4:59 am
Edwyn pauses, hand outstretched, and says, "Get ready to run for the door, everyone!"

Then he grabs the McGuffin and turns to run for the door himself.
Aug 25, 2021 5:05 am
Edwyn reaches his gand out and grabs what is clearly a handle at the top of the McGuffin of Mysteries. Edwyn feels the cool smooth leather of the handle and catches the glint of two clasps on either side of the handle. As it is lifted up the pedestal begins to turn on its own, the clicking sound can be heard echoing at a steady pace all around you. The grinding comes again, but more distant than before.

Jon standing close to the illusioned door can hear something smashing against stone coming from the other side of the door. As he sticks his head through, Jon sees a stone hallway lined with lit torches, the smell of smoke absent from the air. Beyond the hallway, a larger room can be made out, the source of the crashing comes from there. Some distance down the hallway lies rubble, and one wall seems partially collapsed but does not impede the passage.

Gareth and Edwyn both notice the light coming from the ceiling of the Cathedral of Containing dim with the removal of the McGuffin from the pedestal.

What do you do?

Jon

vagueGM

Aug 25, 2021 5:18 am
Jon
Jon pulls his head back into the room long enough to say: "There is rubble and breakage in the passage, so be careful."
Then he and Bear step through, ready to lead the way and defend the others, bare-handed if needed.

His and Bear's senses alert, Jon takes a careful step forward watching for any dangers or changes.

Rolls

Discern Realities with Bear - (1d6+2)

(1) + 2 = 3

Don't know why I said 1d6 adding another dice - (1d6)

(3) = 3

Aug 25, 2021 5:35 am
Edwyn follows Jon and Bear through the illusioned door, and starts looking around to help Jon work out what's going on in there.
OOC:
Can I help Jon see what's going on? I have two Bonds with him.
Last edited August 25, 2021 11:01 pm

Rolls

Aiding Jon - (2d6+2)

(56) + 2 = 13

Aug 25, 2021 2:48 pm
How does Edwyn go about helping Jon?
Aug 25, 2021 11:09 pm
Stripped of all possessions but the very object of their quest which might make all this worthwhile if they can make it out alive; acutely conscious that this place is magical and dangerous, and that all his group's accumulated knowledge about it is unreliable at best; and having stepped through an illusory wall from one dangerous place to something unknown to see Jon and Bear scrutinising the surroundings closely and cautiously, Edwyn looks and listens extremely closely too, trying to sense threats. Noticing which way Jon is looking, Edwyn looks another, trying to understand this new place and to make sure nothing nasty will surprise them.
Aug 26, 2021 3:15 pm
OOC:
Not sure if this works as a combo of Aid and DR
Edwyn as you enter the corridor you notice Jon's focus is down the hall, intently starting and listening to the far room. You then decided to look at your feet and see something that gets you to tap Jon.

Jon your focus now on the floor see that scattered across the floor is a variety of footprints, some boots(likely your own) and some not. Specifically you see goblin footprints.

Jon

vagueGM

Aug 26, 2021 3:26 pm
Jon
Jon nods in acknowledgement. "Goblins." He mouths indicating that they should keep quiet and that Edwyn should pass the message on.

Then he sets off, sneaking towards the room ahead, Bear trailing after.
Aug 26, 2021 5:09 pm
The closer Jon gets to the collapsed section of wall the more dust and debris he sees on the ground. Hidden from the far side of the corridor by the collapsed wall is a small roughly carved tunnel. The goblin tracks seem to come from here. It is dark inside and both Bear and Jon's noses are assaulted by the sweet, cloying smell of rot. At the mouth of the tunnel the thumping coming from the large room is almost deafening.

Gareth and Edwyn both watch as Jon moves further down the hallway. Though the thumping can be heard by both of you, the clicking cuts through the racket.

Gareth with the light having dimmed in the Cathedral, the McGuffin in Edwyn's hands, and Jon advancing down the hallway...

What do you do?
Aug 27, 2021 1:10 am
Gareth runs from the room after his companions.
Aug 27, 2021 5:30 am
What are Jon and bear doing now that they're in front of the tunnel carved from the stone?

Jon

vagueGM

Aug 27, 2021 5:54 am
Jon
Motioning for Bear to watch his back, Jon creeps into the room looking for exits and the source of the noise. Ignoring the smell, he peers down the goblin tunnel, not sure what to make of them, but needing to replace his missing gear.
Aug 28, 2021 4:05 am
Jon passes through the archway into a room that could hold several of the Cathedral of Containing within it. Four massive columns hold the ceiling in near obscurity, with massive braziers on each side of the columns providing light to the room. The thudding thunders around him, shaking his body.

The sound comes from a Golem walking around on the other side of the room, bound by a thick chain to the far wall. A doorway similar to the one you stand in lies between it's feet. Stuck in it's leg is a sword, and it seems to be causing the Golem to walk haltingly.

What do you do?
OOC:
Feel free to ask questions about the scene. Might give me inspiration and make your view clearer.

Jon

vagueGM

Aug 28, 2021 7:58 am
Jon
Jon does not like his chances with a golem --they are 'abominations of nature', he knows, but he is not sure he cares, everything is natural when you get right down to it.
He would like that sword, but does not want to risk it till he has a sword.

The goblins appear to have had the right idea by making an alternate exit from the room. Jon is more inclined to use that and skip the golem. With that in mind he quietly returns to his companions to get their opinion.

"There is a golem in there, 'guarding' the doorway out." He explains. "But the goblins --I assume-- have dug a tunnel that avoids it."

"Oh, the golem has a sword stuck in its leg." Jon says, aiming this at Edwyn. "And does not look happy about it.
"You like to talk." Jon says in a massive understatement. "I did not want to presume, maybe you want to talk to the golem --do you speak 'golem'? nevermind. There is that story you tell about the mouse and the lion, the one where the lion does not eat the mouse after it takes the thorn from its paw, even though I told you it would not work that way.
"You want to test the theory?" Jon asks.
Aug 28, 2021 5:07 pm
With a successful defy danger roll, the sword can be retrieved. Failure will mean some damage for whoever attempts the roll.
Aug 28, 2021 11:44 pm
"It's not being eaten I'd be worried about, with a golem," says Edwyn. "How does the rhyme go?"

Not waiting for an invitation, he hums:

"The golem's mouth is not the worst
but his prospect is still grim.
He hungers not, nor does he thirst,
But he might detach a limb."


Edwyn dearly misses his mandolin.

To Jon he says, "Did you see what it's made of? And was the sword one of ours, or another?"
Last edited August 28, 2021 11:44 pm
Aug 29, 2021 3:49 am
"Must be a pretty impressive sword to wound a golem." Gareth points out. "Not sure I'd want to face golem to get one though." While Jon and Edwyn discuss it, Gareth takes a look down the goblin tunnel for any signs of life.

Jon

vagueGM

Aug 29, 2021 9:12 am
Jon
Jon shrugs at Edwyn's questions. "The 'eating' was allegorical, or something." He says, not sure he is using the word right, but thinking it is something Edwyn would say. "I just did not want to get into trouble --again-- if you wanted to first talk to it."

At Gareth's point Jon shows a little more interest. "It is chained up." He says. "If you want to distract it, I can try snatch the sword out."
Aug 30, 2021 3:17 pm
"Distract it, eh?" Gareth muses. "I'll want to be a little faster then." Gareth takes a moment to ground himself in the bits of nature around him. His form blurs and twists in on itself until a large brown feathered hawk, called the swamp eagle by some, appears before them.

Rolls

Call Upon the Spirits to Change Shape - (2d6+2)

(63) + 2 = 11

Jon

vagueGM

Aug 30, 2021 3:36 pm
Jon
Bear swats playfully at the hawk, but, having learned the lesson, is careful not to make contact. Jon is always impressed by this ability and secretly hopes Gareth will one day deign to reveal the secret by which the change is achieved.
Aug 30, 2021 11:53 pm
Edwyn is likewise impressed by Gareth's transformation, though unsettled as always: it demonstrates an affinity for the wild, for the forces of birth and transformation, which is deeply foreign to him.

And he feels naked without his mandolin - invoking the magical powers of song without it in his hand, and with it the implied support of his father's line of Bards, feels awkward and strange.

Furthermore the melody will be a challenge. A true song to help a Ranger take aid from a giant hawk should really take its melody from something in the Songs of Earth and Wind. He learned the songs from his father as a boy, but now they connect to painful memories, ones he'd rather not stir up.

But what else to do?

Edwyn grits his teeth, takes the melody from The Battle of the Birds and Bears, and inverts it into a song of aid. The original is a martial tune, but inverting it straightforwardly would be too plaintive, so he augments the minor third and sixth to give it a more optimistic and spirited edge. Drawing deep to invest his unaccompanied voice with more weight than he usually has to, Edwyn sings to smooth the way for Jon and Bear to receive Gareth's aid.
OOC:
I only roll once Gareth helps Jon, right?
Aug 31, 2021 1:05 am
...

Rolls

Arcane Art - (2d6+2)

(41) + 2 = 7

Aug 31, 2021 5:31 am
Gareth, you have 3 hold and new moves:
* Strike from above
*Reveal nature's wisdom
Instinct: if you roll 6-
*Your hunger drives you to hunt.

Edwyn begin to sing The Battle of the Birds and the Bears, a rousing song normally when accompanied by instruments, yet performed deeply profound without. Edwyn voice echoes off the walls and the golem turns toward the sound, it's focus is now on you Edwyn.

Jon, with a successful *Strike from Above roll from Gareth, you'll have a +4 to your defy danger roll.
Aug 31, 2021 5:34 am
OOC:
Gareth, before you changed shape you had been looking down the goblin tunnel. How far into it did you go? Just peek your head beyond the threshold, fully step inside(5fy) or walk in a short distance(10ft)?
Aug 31, 2021 9:28 am
OOC:
Since I moved on so quickly, just a peek inside. Also, can you specify what Stat I roll for the new moves?
Aug 31, 2021 2:50 pm
OOC:
*Strike from Above would use Dex, *Reveal Nature's Wisdom will use Wis(shocker), and *Your Hunger Drives You to Hunt will use Cha as it is your will against your instinct.
Sep 10, 2021 12:05 pm
Gareth shuffles from side to side on his talons then launches into the air. He streaks up as close to the ceiling as he can get and then dives at the golem, wheeling about his head.

OOC: Spending a hold to Strike from above to aid Jon.

Rolls

Aid - (2d6+1)

(43) + 1 = 8

Jon

vagueGM

Sep 18, 2021 4:42 am
Jon
As the golem reaches up to swat at the swamp eagle, Jon sees an opening and darts in intent on snatching the sword as he passes by. He really hopes it will come out easily enough so he does not need to stop moving.

Rolls

Defy Danger (grab sword from out of golem) with extra helpful help - (2d6+4)

(22) + 4 = 8

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