Character creation
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EDIT: 1 HP. Awesome, lol.
Rolls
Attributes - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (553) = 13
3d6 : (136) = 10
3d6 : (332) = 8
3d6 : (452) = 11
3d6 : (642) = 12
3d6 : (516) = 12
Hit Dice - (1d6)
(1) = 1
Gold x 10 - (3d6)
(351) = 9
Rolls
Attributes - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (334) = 10
3d6 : (561) = 12
3d6 : (566) = 17
3d6 : (522) = 9
3d6 : (613) = 10
3d6 : (131) = 5
Hit Dice - (1d6)
(4) = 4
Gold x 10 - (3d6)
(242) = 8

Name: Rose Tamblyn
Alignment: Lawful
Race: Human
Class: Fighter
XP: 0
To Hit Bonus: +0
AC: 4 [15]
Current HP: 2
Max HP: 2
Saving Throw: 14
Saving Throw Bonuses: +2 vs death and poison.
Attribute | Score | Modifier |
STR | 15 | +1 |
DEX | 10 | 0 |
CON | 8 | 0 |
INT | 11 | 0 |
WIS | 11 | 0 |
CHA | 11 | 0 |
Weapon | To Hit | Damage | Range |
Longsword | +1 | 1d6 | -- |
Light Crossbow | 0 | 1d6-1 | 60 |
Coins
Gold: 1
Silver: 0
Copper: 0
Equipment
Backpack
Bedroll
Case (30 bolts)
Chain mail armor
Flint and Steel
Shield
Torches (x6)
Trail Rations (x5)
Waterskin
Total weight: 85
Movement rate: 9
Spells and Abilities
score of 15+ grants an additional 5% experience.
reached the rank of "Baron" or "Baroness," bestowed by the local ruler or monarch. The character may choose to attract a body of soldiers, who will swear
their fealty as loyal followers.
Rose grew up on a farm and lived a simple life. She was the only daughter in a large family. All in all, Rose has 8 brothers. 3 older, and 5 younger. The older three have already lost their lives to the conflict that scorches the land. When they started going door to door to conscript yet more soldiers, Rose stepped forward to spare her younger brothers.
Learning basic self defense is part of living in the country, but the closest Rose has ever been to a real fight is roughhousing on the farm. Rose prays that her limited knowledge of swordplay will be enough to keep her safe. She may not yet be skilled, but she is determined. After all, she isn't just protecting her own family now, but many more just like her own. It's time to learn how to fight or die trying...
Rolls
Attributes (STR, DEX, CON, INT, WIS, CHA) - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (642) = 12
3d6 : (323) = 8
3d6 : (425) = 11
3d6 : (516) = 12
3d6 : (432) = 9
3d6 : (356) = 14
Hit Points (potentially to be adjusted by class) - (1d6)
(5) = 5
Gold (x10) - (3d6)
(254) = 11
Thinking Fighter or Magic User, leaning slightly towards the latter unless one of our other peeps calls dibs. (Which is cool, I don't have strong feelings either way.)
Rolls
STR - (3D6)
(333) = 9
DEX - (3D6)
(552) = 12
CON - (3D6)
(615) = 12
INT - (3D6)
(261) = 9
WIS - (3D6)
(633) = 12
CHA - (3D6)
(361) = 10
HIT POINTS - (1D6)
(6) = 6
GOLD - (3D6)
(455) = 14
Rolls
STR, DEX, CON, INT, WIS, CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (433) = 10
3d6 : (616) = 13
3d6 : (556) = 16
3d6 : (315) = 9
3d6 : (234) = 9
3d6 : (666) = 18
HD - (1d6)
(2) = 2
GP (x10) - (3d6)
(456) = 15
I'm going to grab some dinner then I'll finish up. I'm just lacking character art, equipment, and making a firm decision on backstory.
Thank you all for welcoming me. I have enjoyed everyone's work on the story thus far and am looking forward to diving in!
I think that is a good idea, regardless of which side of the fray Phineas is on, to have some idea of where he is from. I am happy to work on that with you. Your mention of a Theocracy brought Vatican City to mind. Perhaps a Theocratic city-state that remains sovereign and apart from other nations because they are recognized as international mediators?
Are you thinking that one or both of the parties sent for a mediator, or that word reached the Justice League (just kidding) that there was trouble and he was sent to offer his service? If someone requested a mediator, I assume that would have been the former regime?
Obviously, suggestions only.
Also, Phineas can be an honorary Dr. Fate representing the "Justicia League." I think that sounds...super!
;-)
Rolls
rools - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (352) = 10
3d6 : (351) = 9
3d6 : (366) = 15
3d6 : (226) = 10
3d6 : (622) = 10
3d6 : (331) = 7
hp - (1d6)
(6) = 6
gold - (3d6)
(626) = 14