Aug 26, 2021 12:25 pm
The Premise
The whole point of Breakers is for modern-day, wise-cracking characters to go into dungeons and deal with monsters and magic as a matter-of-fact kind of ordinary job. It's a little bit Ghostbusters, a little bit Hellboy, a little bit Ash from Army of Darkness, and a little bit Stargate.
When the Breakers go on a call, a region of the dark world has broken through the dimensional cracks and fused with part of Earth. Maybe it's a mashup of the local multiplex theater and the Fire Bog of Ugrok. Or maybe the Tower of the Flaming Skull has overtaken the top of the Seattle Space Needle. Find a location on Earth, then grab your favorite small dungeon map (maybe from www.dungeoncostest.com, or blog.trilemma.com/search/label/adventure) and mash them together. Voila! Instant adventure.
Within each break is a keystone shard --a large (and highly valuable) iridescent crystal which "pins" the dimensions together. If the crystal is destroyed (usually with C-4) or somehow removed, the Break collapses in spectacular fashion. Imagine Indiana Jones running away from the giant boulder, except the giant boulder is a roiling mass of dimension-shearing energy. It's the Breakers' job to close the break, for which they receive payment from FEMA. But most Breakers make a living by selling the weird artifacts and shard-fragments they find during their adventures.
The whole point of Breakers is for modern-day, wise-cracking characters to go into dungeons and deal with monsters and magic as a matter-of-fact kind of ordinary job. It's a little bit Ghostbusters, a little bit Hellboy, a little bit Ash from Army of Darkness, and a little bit Stargate.
When the Breakers go on a call, a region of the dark world has broken through the dimensional cracks and fused with part of Earth. Maybe it's a mashup of the local multiplex theater and the Fire Bog of Ugrok. Or maybe the Tower of the Flaming Skull has overtaken the top of the Seattle Space Needle. Find a location on Earth, then grab your favorite small dungeon map (maybe from www.dungeoncostest.com, or blog.trilemma.com/search/label/adventure) and mash them together. Voila! Instant adventure.
Within each break is a keystone shard --a large (and highly valuable) iridescent crystal which "pins" the dimensions together. If the crystal is destroyed (usually with C-4) or somehow removed, the Break collapses in spectacular fashion. Imagine Indiana Jones running away from the giant boulder, except the giant boulder is a roiling mass of dimension-shearing energy. It's the Breakers' job to close the break, for which they receive payment from FEMA. But most Breakers make a living by selling the weird artifacts and shard-fragments they find during their adventures.