Sep 27, 2021 3:51 pm
A:> WHATˍISˍYESTERDAY'SˍTOMORROW.txt
Yesterday's Tomorrow is a game about cyberpunk criminals attempting daring heists in a neon-lit 2020 future, as seen through the lens of the 1980s.
We play to find out if our crew of runners can outwit the corporations, whether they can deal with the cutting edge tech, bioware and systemic opressions to complete their task, and whether they manage to solve their own personal problems enough to retire from the life.
This is a game inspired by classic cyberpunk books like Neuromancer, media like Ghost in the Shell and Altered Carbon, and retrowave music.
A:> WHATˍDOˍTHEˍPLAYERSˍDO.txt
Each player creates a cyberpunk runner and strives to bring their PC to life as an interesting, exciting, conflicted, cyberpunk mercenary who reaches beyond their current safety and means.
A:> WHATˍDOˍTHEˍCHARACTERSˍDO.txt
The runners attempt to work as a team to complete the jobs they agree to take, which may include ones they themselves bring to the group. While on the job, they look for ways to turn an extra profit, solve personal problems and dilemmas, and stick one to the corrupt megacorporations.
A:> WHATˍDOESˍTHEˍGMˍDO.txt
The Game Moderator (GM) establishes the neon-lit fictional world around the characters ---especially the corrupt civilian world and the megacorporations that dominate it, and their key players, connections, vulnerabilities, opportunities, threats, and challenges. The GM plays all the non-player characters in the world by giving each one a concrete desire and preferred method of action. The GM works with the players in making the judgment calls necessary to engage the game mechanics.
A:> POWEREDˍBYˍTHEˍAPOCALYPSE.txt
Yesterday's Tomorrow is Powered by the Apocalypse (PbtA) and asks some familiarity with that system. If you've never played a PbtA game you may want to read a full text with in depth examples and mechanics.
This text should be sufficient to play the game, but won't have more robust discussions. If you're unfamiliar, check out Apocalypse World 2nd Ed. by Vincent and Meg Baker or The Sprawl by Hamish Cameron.
Yesterday's Tomorrow is a game about cyberpunk criminals attempting daring heists in a neon-lit 2020 future, as seen through the lens of the 1980s.
We play to find out if our crew of runners can outwit the corporations, whether they can deal with the cutting edge tech, bioware and systemic opressions to complete their task, and whether they manage to solve their own personal problems enough to retire from the life.
This is a game inspired by classic cyberpunk books like Neuromancer, media like Ghost in the Shell and Altered Carbon, and retrowave music.
A:> WHATˍDOˍTHEˍPLAYERSˍDO.txt
Each player creates a cyberpunk runner and strives to bring their PC to life as an interesting, exciting, conflicted, cyberpunk mercenary who reaches beyond their current safety and means.
A:> WHATˍDOˍTHEˍCHARACTERSˍDO.txt
The runners attempt to work as a team to complete the jobs they agree to take, which may include ones they themselves bring to the group. While on the job, they look for ways to turn an extra profit, solve personal problems and dilemmas, and stick one to the corrupt megacorporations.
A:> WHATˍDOESˍTHEˍGMˍDO.txt
The Game Moderator (GM) establishes the neon-lit fictional world around the characters ---especially the corrupt civilian world and the megacorporations that dominate it, and their key players, connections, vulnerabilities, opportunities, threats, and challenges. The GM plays all the non-player characters in the world by giving each one a concrete desire and preferred method of action. The GM works with the players in making the judgment calls necessary to engage the game mechanics.
A:> POWEREDˍBYˍTHEˍAPOCALYPSE.txt
Yesterday's Tomorrow is Powered by the Apocalypse (PbtA) and asks some familiarity with that system. If you've never played a PbtA game you may want to read a full text with in depth examples and mechanics.
This text should be sufficient to play the game, but won't have more robust discussions. If you're unfamiliar, check out Apocalypse World 2nd Ed. by Vincent and Meg Baker or The Sprawl by Hamish Cameron.