Sep 27, 2021 4:00 pm
Character Roles
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Sep 27, 2021 4:00 pm
Role: Banger
• Complexity: Low
More chrome than flesh and as deadly as the edge of a monofilament katana. You're the muscle, and good at it.
• Play a Banger if you want to describe cool slo-mo action sequences, face bullets without flinching, and tell stories about being more machine than human.
• Banger Skill: Parkour.
• Banger Abilities:
• Badass. +1 damage always. Start with a free Big-Ass Gun.
• Unbreakable. +6 hp. Always.
• Tough. +1 armor. +1 melee damage.
• Killer. When using Ammo, it's not used up on a damage roll of 5 to 6.
C:> BANGERˍGEAR.txt
Bangers do best with a mix of mid-range cyberware (for targeting, armor, and hp) and ¥€$ (for guns, ammo, blades, and stims).
• Suggested Cyberware: Bone Lacing, Cyber Limbs, Dermal Plating, Eye Augs, Augumented Reflexes.
• Suggested Gear: Guns, Grenades, Ammo, Stims, Armor, more Guns, bigger Guns.
• Suggested Handles: Laser Nova. Grim Zero. Venom. Powerful names. Violent names. Predators. Weapons.
• Complexity: Low
More chrome than flesh and as deadly as the edge of a monofilament katana. You're the muscle, and good at it.
• Play a Banger if you want to describe cool slo-mo action sequences, face bullets without flinching, and tell stories about being more machine than human.
• Banger Skill: Parkour.
• Banger Abilities:
• Badass. +1 damage always. Start with a free Big-Ass Gun.
• Unbreakable. +6 hp. Always.
• Tough. +1 armor. +1 melee damage.
• Killer. When using Ammo, it's not used up on a damage roll of 5 to 6.
C:> BANGERˍGEAR.txt
Bangers do best with a mix of mid-range cyberware (for targeting, armor, and hp) and ¥€$ (for guns, ammo, blades, and stims).
• Suggested Cyberware: Bone Lacing, Cyber Limbs, Dermal Plating, Eye Augs, Augumented Reflexes.
• Suggested Gear: Guns, Grenades, Ammo, Stims, Armor, more Guns, bigger Guns.
• Suggested Handles: Laser Nova. Grim Zero. Venom. Powerful names. Violent names. Predators. Weapons.
Sep 27, 2021 4:01 pm
Role: Fixer
• Complexity: Medium
Smooth talker who can get you what you need, when you need it.
• Play a Fixer if you want to talk your way out of trouble, win trust, and equip your crew.
• Fixer Skill: Deception.
• Fixer Abilities:
• Contacts. You can find things that you need. Costumes, Employee ID Badges, etc. The GM will tell you if you need to pay.
• Bolthole. Before the run, name a place and pick 2: [well defended] [hidden] [well stocked] [easy access].
• Fence. At the end of each run, add 1 white payoff die to both the job and you personally.
• Reputation. When you first meet someone important (your call) tell the GM that they've heard of you, and what they might know.
C:> FIXERˍGEAR.txt
Fixers don't have specific gear they need and can do well with any setup.
• Suggested Cyberware: Voice mods, Cybereyes, Phermone Farms.
• Suggested Gear: Holo Projectors.
• Suggested Handles: Sydney Dallas.
• Roman Ortiz. Sasha Blaze. Normal names. Taxpayer names.
• Complexity: Medium
Smooth talker who can get you what you need, when you need it.
• Play a Fixer if you want to talk your way out of trouble, win trust, and equip your crew.
• Fixer Skill: Deception.
• Fixer Abilities:
• Contacts. You can find things that you need. Costumes, Employee ID Badges, etc. The GM will tell you if you need to pay.
• Bolthole. Before the run, name a place and pick 2: [well defended] [hidden] [well stocked] [easy access].
• Fence. At the end of each run, add 1 white payoff die to both the job and you personally.
• Reputation. When you first meet someone important (your call) tell the GM that they've heard of you, and what they might know.
C:> FIXERˍGEAR.txt
Fixers don't have specific gear they need and can do well with any setup.
• Suggested Cyberware: Voice mods, Cybereyes, Phermone Farms.
• Suggested Gear: Holo Projectors.
• Suggested Handles: Sydney Dallas.
• Roman Ortiz. Sasha Blaze. Normal names. Taxpayer names.
Sep 27, 2021 4:01 pm
Role: Hacker
• Complexity: High
Like a wizard, with a code incantation you open locks, turn aside cameras, and slay digital dragons.
• Play a Hacker if you want to confront threats in a digital landscape and handle technological problems.
• Hacker Skill: Jury-Rig.
• Hacker Abilities:
• Efficient Coder. You may slot 2 additional programs. Start with free 1 program.
• Console Cowboy. Always go first in the Net, except when facing Black ICE. Start with 2 free programs.
• Flatline. When you roll HD, roll an extra and set it aside. ICE and Jack-out damage comes off this HP first.
• Grep. When you sift the Net for info on a target (the GM will tell you how long it takes), you always come back with something useful.
C:> HACKERˍGEAR.txt
Hackers want lots of ¥€$ (programs) and 1 good piece of cyberware (Jack).
• Suggested Cyberware: Jack.
• Suggested Gear: Programs, more programs, and even more programs.
• Suggested Handles: Neon Chrome.
• Dixie Flatline. Null Vector. Techy names. Digital/Net words.
• Complexity: High
Like a wizard, with a code incantation you open locks, turn aside cameras, and slay digital dragons.
• Play a Hacker if you want to confront threats in a digital landscape and handle technological problems.
• Hacker Skill: Jury-Rig.
• Hacker Abilities:
• Efficient Coder. You may slot 2 additional programs. Start with free 1 program.
• Console Cowboy. Always go first in the Net, except when facing Black ICE. Start with 2 free programs.
• Flatline. When you roll HD, roll an extra and set it aside. ICE and Jack-out damage comes off this HP first.
• Grep. When you sift the Net for info on a target (the GM will tell you how long it takes), you always come back with something useful.
C:> HACKERˍGEAR.txt
Hackers want lots of ¥€$ (programs) and 1 good piece of cyberware (Jack).
• Suggested Cyberware: Jack.
• Suggested Gear: Programs, more programs, and even more programs.
• Suggested Handles: Neon Chrome.
• Dixie Flatline. Null Vector. Techy names. Digital/Net words.
Sep 27, 2021 4:02 pm
Role: Infiltrator
• Complexity: Low
A ghost, with the skills to get in anywhere and bring the team along.
• Play an Infiltrator if you want to describe tense stealth sequences and tell stories about thieves.
• Infiltrator Skill: Stealth.
• Infiltrator Abilities:
• Sniper. +2 damage when firing while hidden or unseen.
• Lightning Quick. You go first, even if they have Augumented Reflexes.
• Crack. You can always attempt to pop a lock, jam a device, or jury-rig damaged circuitry.
• Lucky. Turn a miss into a 7-9 three times per run. Can work on others.
C:> INFILTRATORˍGEAR.txt
Infiltrators do best with a mix of mid-range cyberware (for stealth suits, grapnel hands, etc.) and ¥€$ (for lockpicks, weapons, etc).
• Suggested Cyberware: Camo Skin, Cybereyes, Cyphercrack.
• Suggested Gear: Holo Projector, Box Kit, Climbing Kit. Stims and a weapon. Nightvision Goggles (if you don't have Eyes).
• Suggested Handles: Black Cat. Fox. Sevens. Shades. Sly names. Lucky names. Sneaky animals.
• Complexity: Low
A ghost, with the skills to get in anywhere and bring the team along.
• Play an Infiltrator if you want to describe tense stealth sequences and tell stories about thieves.
• Infiltrator Skill: Stealth.
• Infiltrator Abilities:
• Sniper. +2 damage when firing while hidden or unseen.
• Lightning Quick. You go first, even if they have Augumented Reflexes.
• Crack. You can always attempt to pop a lock, jam a device, or jury-rig damaged circuitry.
• Lucky. Turn a miss into a 7-9 three times per run. Can work on others.
C:> INFILTRATORˍGEAR.txt
Infiltrators do best with a mix of mid-range cyberware (for stealth suits, grapnel hands, etc.) and ¥€$ (for lockpicks, weapons, etc).
• Suggested Cyberware: Camo Skin, Cybereyes, Cyphercrack.
• Suggested Gear: Holo Projector, Box Kit, Climbing Kit. Stims and a weapon. Nightvision Goggles (if you don't have Eyes).
• Suggested Handles: Black Cat. Fox. Sevens. Shades. Sly names. Lucky names. Sneaky animals.
Sep 27, 2021 4:02 pm
Role: Overwatch
• Complexity: High
A chess player and calculator. Often offscreen, always felt.
• Play an Overwatch if you want to mastermind from behind the scenes.
• Overwatch Skill: Tactics.
• Overwatch Abilities:
• Commander. Three times per run you may add +2 to someone's roll after you see the results.
• Foresight. You have a 200 ¥€$ budget per run. Spend from it at any time and let a runner know what you gave them before the mission.
• Mastermind. Twice per run, ask the GM your enemies' tactics and plans. They must answer truthfully.
• Planning. Whenever you meet an important NPC, state that you have a dossier on them. The GM will provide you with relevant info and details as appropriate.
C:> OVERWATCHˍGEAR.txt
Overwatch players don't have a recommended stat blend.
• Suggested Cyberware: Cybereyes. Jammers. Tailored Phremones.
• Suggested Gear: Comms.
• Suggested Handles: Checkmate. Jaguar Chrome. Merlin. Keen-eyed animal names. Smart names.
• Complexity: High
A chess player and calculator. Often offscreen, always felt.
• Play an Overwatch if you want to mastermind from behind the scenes.
• Overwatch Skill: Tactics.
• Overwatch Abilities:
• Commander. Three times per run you may add +2 to someone's roll after you see the results.
• Foresight. You have a 200 ¥€$ budget per run. Spend from it at any time and let a runner know what you gave them before the mission.
• Mastermind. Twice per run, ask the GM your enemies' tactics and plans. They must answer truthfully.
• Planning. Whenever you meet an important NPC, state that you have a dossier on them. The GM will provide you with relevant info and details as appropriate.
C:> OVERWATCHˍGEAR.txt
Overwatch players don't have a recommended stat blend.
• Suggested Cyberware: Cybereyes. Jammers. Tailored Phremones.
• Suggested Gear: Comms.
• Suggested Handles: Checkmate. Jaguar Chrome. Merlin. Keen-eyed animal names. Smart names.
Sep 27, 2021 4:02 pm
Role: Patcher
• Complexity: Medium
Keeps the runners up, knows the science, not necessarily chromed yet.
• Play a Patcher if you want to stabilize your team when they're in a bad way.
• Patcher Skill: Medicine.
• Patcher Abilities:
• Drugs. You can buy a Chem Kit (3 charges per grade). When you Juice someone, mark off a charge and name a task. Someone Juiced can roll +Chem Kit grade once while performing the task you named.
• Healer. Start with a Med Kit. When patching someone with a Med Kit add 2 dice instead of 1 to their HP roll. All runners with you are treated as critical up to an additional 2 hp.
• Combat Medic: While tending to someone, both of you get 1 armor.
• Civilian. Roll +1 when diving for cover. As long as all you do is cower behind cover, gain +2 armor.
C:> PATCHERˍGEAR.txt
Patchers want a chunk of ¥€$ (for stim packs and med kits).
• Suggested Cyberware: Chem Reservoir.
• Suggested Gear: Extra Stims. Med Kits.
• Suggested Handles: Sawbones. Doc. Whitecoat. Old Medical Terms.
• Complexity: Medium
Keeps the runners up, knows the science, not necessarily chromed yet.
• Play a Patcher if you want to stabilize your team when they're in a bad way.
• Patcher Skill: Medicine.
• Patcher Abilities:
• Drugs. You can buy a Chem Kit (3 charges per grade). When you Juice someone, mark off a charge and name a task. Someone Juiced can roll +Chem Kit grade once while performing the task you named.
• Healer. Start with a Med Kit. When patching someone with a Med Kit add 2 dice instead of 1 to their HP roll. All runners with you are treated as critical up to an additional 2 hp.
• Combat Medic: While tending to someone, both of you get 1 armor.
• Civilian. Roll +1 when diving for cover. As long as all you do is cower behind cover, gain +2 armor.
C:> PATCHERˍGEAR.txt
Patchers want a chunk of ¥€$ (for stim packs and med kits).
• Suggested Cyberware: Chem Reservoir.
• Suggested Gear: Extra Stims. Med Kits.
• Suggested Handles: Sawbones. Doc. Whitecoat. Old Medical Terms.
Sep 27, 2021 4:03 pm
Role: Wheeljack
• Complexity: High
Get people in, get them out, use drones to do your dirty work.
• Play an Wheeljack if you want to have cool robots and cars.
• Wheeljack Skill: Drive.
• Wheeljack Abilities:
• Getaway. Pick 2 tags: [fast] [large] [maneuverable] [inconspicous] [tank]. You have a vehicle that fits those tags. You can always roll + tags (as a grade) when driving.
• Best Friend. When you take a hit, you can junk a small or larger drone to take the hit for you.
• Scans. When scouting with drones, you always spot the enemy before they spot you.
• This Army. Pick two to start with: [any drone] [three tiny drones] [two small drones]
C:> WHEELJACKˍGEAR.txt
Wheeljacks need lots of grades for drone AI, and one high grade for their own jack (when directly controlling).
• Suggested Cyberware: Jack.
• Suggested Gear: Drones, programs to run the drones.
• Suggested Handles: Legion. Blitz. Nickle Brigade. Clever names. Names that suggest many. Collective Nouns.
• Complexity: High
Get people in, get them out, use drones to do your dirty work.
• Play an Wheeljack if you want to have cool robots and cars.
• Wheeljack Skill: Drive.
• Wheeljack Abilities:
• Getaway. Pick 2 tags: [fast] [large] [maneuverable] [inconspicous] [tank]. You have a vehicle that fits those tags. You can always roll + tags (as a grade) when driving.
• Best Friend. When you take a hit, you can junk a small or larger drone to take the hit for you.
• Scans. When scouting with drones, you always spot the enemy before they spot you.
• This Army. Pick two to start with: [any drone] [three tiny drones] [two small drones]
C:> WHEELJACKˍGEAR.txt
Wheeljacks need lots of grades for drone AI, and one high grade for their own jack (when directly controlling).
• Suggested Cyberware: Jack.
• Suggested Gear: Drones, programs to run the drones.
• Suggested Handles: Legion. Blitz. Nickle Brigade. Clever names. Names that suggest many. Collective Nouns.