Nov 19, 2021 7:17 pm
As noted in the Focus Skills segment, character Class determines what skills are noted as 'Class Skills' (meaning skill point costs are at a 1/1 ratio) and what remaining skills will be considered 'Cross-class Skills' (with a skill point cost of 2/1 ratio) as well as how many skill points you are awarded at Character Creation and each time your character gains a level in that particular class.
The Intruder’s class skills are Acrobatics, Athletics, Blend, Bluff, Drive, Electronics, Mechanics, Notice, Science, Search, Security, Sleight of Hand, Sneak, Streetwise, and Tactics.
Skill points at first level are (8 + Int modifier) x 4
Skill points at each additional level are 8 + Int modifier
In the case of my character - (8 + 2) x 4 + 40
The maximum number of ranks your character may possess in any skill — whether it’s a class skill or a cross-class skill — is equal to his career level + 3. Thus in the case of my first level character would be a maximum rank of (4).
Purchasing skill ranks is not an exact science and pretty much every tabletop roleplaying game player has their own and differing opinion. My preference has always been to max out the skills that most fits your character and adding those ones you would 'like' to have as you can. With that strategy in mind, with a maximum available number of ranks as rank (4) we can max out (10) skills. In reviewing the class skill list (while there are some absent I would prefer to have) I am going to place ranks in the following (10) skills as those skills that I feel best fit my concept of a Sam Fisher (Splinter Cell) type of counter-terrorism agent:
All at rank (4) - Acrobatics, Athletics, Blend, Bluff, Notice, Search, Security, Sleight of Hand, Sneak, and Streetwise.
With our skills we want to increase by placing ranks in selected Step 4 concludes and we move on to Step 5 - Feat selection.
The Intruder’s class skills are Acrobatics, Athletics, Blend, Bluff, Drive, Electronics, Mechanics, Notice, Science, Search, Security, Sleight of Hand, Sneak, Streetwise, and Tactics.
Skill points at first level are (8 + Int modifier) x 4
Skill points at each additional level are 8 + Int modifier
In the case of my character - (8 + 2) x 4 + 40
The maximum number of ranks your character may possess in any skill — whether it’s a class skill or a cross-class skill — is equal to his career level + 3. Thus in the case of my first level character would be a maximum rank of (4).
Purchasing skill ranks is not an exact science and pretty much every tabletop roleplaying game player has their own and differing opinion. My preference has always been to max out the skills that most fits your character and adding those ones you would 'like' to have as you can. With that strategy in mind, with a maximum available number of ranks as rank (4) we can max out (10) skills. In reviewing the class skill list (while there are some absent I would prefer to have) I am going to place ranks in the following (10) skills as those skills that I feel best fit my concept of a Sam Fisher (Splinter Cell) type of counter-terrorism agent:
All at rank (4) - Acrobatics, Athletics, Blend, Bluff, Notice, Search, Security, Sleight of Hand, Sneak, and Streetwise.
With our skills we want to increase by placing ranks in selected Step 4 concludes and we move on to Step 5 - Feat selection.