Nov 20, 2021 2:21 am
Characters should be more than a collection of numbers and instead a person with their own opinions, quirks, and interests. By thinking about and defining the hobbies, sports, and other pastimes your character becomes three dimensional with things they care for and in turn all for a hand list of personal details with which to use when roleplaying.
Spycraft 2.0 goes a step further by including a number of effects in play for your characters interests that includes bonuses to Knowledge skill tests/checks, bonuses to action die rolls on skills that an interest might relate too, bonus to checks on improving NPC disposition with shared interests, as well as bonuses to healing stress damage when engaging or indulging in your character's interest.
An interest must be broad enough to find periodic use and yet narrow enough not to enter into every conversation.
At the start of play each character gains (2) Interests.
Soccer seems like a no-brainer given my responses in Step 0 with her being a highly recruited college athlete in the sport. Only natural that she would keep up with the game as an Interest.
Growing up a diplomats kid and the slight insight into the workings of the government, combined with a somewhat unique perspective on the world from living abroad for the early years of her life - Politics seems another natural interest to gravitate towards (perhaps with Katie Pavlich, Candice Owens, and Dana Loesch as influences).
Adding depth to our responses to the questions we asked ourselves in Step 0 as we fleshed out our concept with the added benefit of mechanical bonuses and in my opinion another boon to the rule system where as I stated previously you can literally make the exact character you want to play.
Spycraft 2.0 goes a step further by including a number of effects in play for your characters interests that includes bonuses to Knowledge skill tests/checks, bonuses to action die rolls on skills that an interest might relate too, bonus to checks on improving NPC disposition with shared interests, as well as bonuses to healing stress damage when engaging or indulging in your character's interest.
An interest must be broad enough to find periodic use and yet narrow enough not to enter into every conversation.
At the start of play each character gains (2) Interests.
Soccer seems like a no-brainer given my responses in Step 0 with her being a highly recruited college athlete in the sport. Only natural that she would keep up with the game as an Interest.
Growing up a diplomats kid and the slight insight into the workings of the government, combined with a somewhat unique perspective on the world from living abroad for the early years of her life - Politics seems another natural interest to gravitate towards (perhaps with Katie Pavlich, Candice Owens, and Dana Loesch as influences).
Adding depth to our responses to the questions we asked ourselves in Step 0 as we fleshed out our concept with the added benefit of mechanical bonuses and in my opinion another boon to the rule system where as I stated previously you can literally make the exact character you want to play.