Nov 22, 2021 5:25 pm
Winter Survival Gear
Any item listed in the equipment chapter of the Player’s Handbook can be bought in Ten-Towns, including fishing tackle and sleds. The larger the town, the more likely it is to have the item.
The Winter Survival Gear table provides costs for cold weather clothing, crampons, and snowshoes, which can be added to the list of things that characters can buy in Ten-Towns.
Clothing, cold weather - 10 gp - 5 lb.
This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.
As long as cold-weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold.
All characters begin the adventure with a free set of cold-weather clothing in addition to the starting equipment they receive from their class and background choices.
Crampons (2) - 2 gp - 1/4 lb.
A crampon is a metal plate with spikes that is strapped to the sole of a boot. A creature wearing crampons can’t fall prone while moving across slippery ice.
Snowshoes - 2 gp - 4 lb.
Snowshoes reduce the likelihood of their wearer getting stuck in the deep snow.
Getting Around Ten-Towns
Most Ten-Towners travel from town to town on foot. Those who need to transport more goods than they can carry use wooden sleds pulled by dogs or domesticated axe beaks as pack animals. Such things can be bought and sold in every Ten-Towns settlement.
AXE BEAK
Dogsleds
An empty sled costs 20 gp, weighs 300 pounds, and has room at the back for one driver. A sled dog (use the wolf stat block in appendix A of the Monster Manual) costs 50 gp and can pull 360 pounds.
Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of exhaustion.
Axe Beaks
An axe beak’s splayed toes allow it to run across snow, and it can carry as much weight as a mule. A domesticated axe beak can be purchased in Ten-Towns for 50 gp. See appendix A of the Monster Manual for the axe beak’s stat block.
Any item listed in the equipment chapter of the Player’s Handbook can be bought in Ten-Towns, including fishing tackle and sleds. The larger the town, the more likely it is to have the item.
The Winter Survival Gear table provides costs for cold weather clothing, crampons, and snowshoes, which can be added to the list of things that characters can buy in Ten-Towns.
Clothing, cold weather - 10 gp - 5 lb.
This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.
As long as cold-weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold.
All characters begin the adventure with a free set of cold-weather clothing in addition to the starting equipment they receive from their class and background choices.
Crampons (2) - 2 gp - 1/4 lb.
A crampon is a metal plate with spikes that is strapped to the sole of a boot. A creature wearing crampons can’t fall prone while moving across slippery ice.
Snowshoes - 2 gp - 4 lb.
Snowshoes reduce the likelihood of their wearer getting stuck in the deep snow.
Getting Around Ten-Towns
Most Ten-Towners travel from town to town on foot. Those who need to transport more goods than they can carry use wooden sleds pulled by dogs or domesticated axe beaks as pack animals. Such things can be bought and sold in every Ten-Towns settlement.
AXE BEAK
Dogsleds
An empty sled costs 20 gp, weighs 300 pounds, and has room at the back for one driver. A sled dog (use the wolf stat block in appendix A of the Monster Manual) costs 50 gp and can pull 360 pounds.
Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of exhaustion.
Axe Beaks
An axe beak’s splayed toes allow it to run across snow, and it can carry as much weight as a mule. A domesticated axe beak can be purchased in Ten-Towns for 50 gp. See appendix A of the Monster Manual for the axe beak’s stat block.