Current Party

Nov 30, 2021 8:26 pm
Cook: Former powerful mage tortured by the Inquisitors. An old, broken man. Cook's torture has left him knowing little of his previous life. His backstory is open for other players to create in.

Skills: Deception, Lore.
Abilities: Lucky, Magic Interference
Last edited December 15, 2021 3:37 pm
Dec 5, 2021 9:58 am
Meht: Ranger, bad with bow and arrow but good with traps. Comfortable in the forest, awkward with people.

Skills: Survival, Heal (mostly with herbs).
Abilities: Pet (a stoat called Oli), Wild (can talk to animals)
Last edited December 9, 2021 7:07 pm
Dec 5, 2021 5:16 pm
Gusset Cleric of Bast with a one handed mace and a tendency to enjoy life a little too much. Bast is the god of parties, wine, but also of judgement.
Skills: Decipher, Heal (with prayer & meditation).
Abilities: Bless (powers up a weapon but uses up holy water) and Cure (heal wounds, poisons, curses)
Dec 9, 2021 10:47 am
Alycine: Young noblewoman seeking to restore her Family's fortunes. Trained Falconer and well-learned, but keeps secret the art of Summoning, passed down through her bloodline.

Skills: Leadership, Decipher
Abilities: Summon (See Charsheet.) Pet (Falcon: "Maha")

Albert

TheGenerator

Dec 15, 2021 7:56 am
Albert

Albert: A bar-keep whose bar was recently destroyed. He's a bit down in the dumps and looking for a new life after this disaster. He was once an initiate at the temple of Raynor, perhaps that was his calling after all...

Skills: Awareness, Deception
Abilities: Cure (heal wounds, poisons, curses), Turn (hold undead at bay)
Last edited December 15, 2021 7:57 am
Jan 5, 2022 4:09 pm
--- NPCs ---

The Captain: Head of security for the caravan. Recognized something about the bandit tatoos but didn't say anything.

Asha: One of the caravan guards. Has a crush (?) on Meht after his bravery in the bandit ambush.

Calum and his two cronies: Caravan guards? Might be technically-bandits? Still back with the caravan

The Merchant: The merchant sponsoring this caravan.
Feb 8, 2022 11:09 am
Dirk

Dirk: Grave robber with a passion for archaeology.

Skills: Lore, Decipher
Special Abilities: Lucky(once per day, turn a miss into a partial success), Hardy (+6 hp)
Feb 8, 2022 11:15 am
Rook

Rook: Thief <please add a short description>

Skills: Deception and Stealth
Special abilities: Reflexes and Tinker

Roald

Airshark

Feb 11, 2022 1:50 am
Roald

Roald:
Roald is the son of the town butcher, but he hates his job (though he's fairly good at it) and he hates his father who's always pushing him to get better and never has a kind word. All Roald wants to really do is see the world. He is a friendly person and has a good heart, but a very bad drunk. When he's not working you can find him in a tavern, or drunk in the street next to it, kicked out after another drunk bar brawl. Alcohol has an awful effect on Roald. He has made quite of a name for himself that way, not in a good way.

After kicking someone nearly to death he spend some time in jail, that's where his eyes opened. He swore never to touch the liquor again and leave town. Starting with a clean slate.

Skills: athletics, decipher
Abilities: skirmish, tough

Deoring

TheGenerator

Mar 1, 2022 9:29 am
Deoring

Deoring:
A cross between Fafhrd and the Grey Mouser. Not a barbarian, but a fighter with street smarts.
A miller’s son who ran the streets as a lad. He recently joined a caravan as a guard.
A recently converted believer in Raynor.
He feels indebted to Albert for healing his shoulder.

Skills: Athletics, Awareness
Abilities: Hardy, Reflexes
Mar 1, 2022 9:32 am
Falur:
I am a forester looking after the trees in the nearby forest. Most of the time I am by myself living in a hut but about once every two weeks I come to the town for supplies and a drink in the bar. My trees are getting diseased so I have said to myself that I need to get out look for a cure but really I am bored and lonely and want a change.

Skills: ?
Abilities: ?

Orset

TheGenerator

May 10, 2022 8:07 pm
Orset:
A miner out for revenge on the scum that killed his co-workers.

Skills: Athletics, Survival
Abilities: Lucky, Hardy
OOC:
Let me know if the description is incorrect :)
Orset
Sep 22, 2022 7:31 am
# NPCs present during The Two Barons events

Daryl: Very enthusiastic new disciple of Raynor. Clanking armour.
Theuderic: Village Mayor
Theo: The village mayor's son
Phil: Theo's companion. Shy and quiet, sticks close to Theo.
bodyguards: Theo's 2 'bodyguards'. General farmer types. They seem to know many in 'the resistance'.
Olaf: a bit daft, but I wouldn't want to get on his bad side
Christian: Olaf's brother, a bit quicker on the pickup.
Resistance: Nearly a dozen other 'resistance' farmers
Mar 2, 2024 9:53 am
# NPCs present during What comes next events

Daryl: Very enthusiastic new disciple of Raynor. Clanking armour.

Theo: The village mayor's son

Humphrey: Coach driver and husband of an old patron of Albert's bar.
Jul 1, 2024 8:38 pm
Ezmaray ("Ezme") Felder has stormy grey-blue eyes, brown pixie-cut hair, and a very muscular build with a feminine face. She is a foreigner from the town of Dalhurst who recently fled to this land. She speaks with an accent, is a follower of Larinia (goddess of the moon), and seems hesitant about Raynor, god of conquest. Ezme has wilderness experience as a trapper (her father Brahm's trade), and is seeking to make a solid income so she can repay a "karmic debt" back home.

One of six daughters born to her parents in a misogynistic society, Ezmaray was raised like a son to help support the family. She is now coming to terms with what it means to be female in this new culture she's encountering and (mostly internally) wrestling with changes in identity and loss of home and family. Ezmaray is often stoic, but has a dry sense of humor and loves a good play on words.

Ezmaray wears harem trousers of a sturdy material in earthy shades of brown, gray, and green and wears a knee-length tunic and a fur hat on cooler days.

Skills: survival, stealth
Abilities: scout, hardy

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