Dec 9, 2021 1:51 pm
Following their desire to see the world --or just to get out of town-- the characters signed on as caravan guards.
Some wandered off and reported late for duty (making themselves a little less popular with the administration than they could have been). Their places had been filled by NPCs, the leader of which (Calum) is a 'criminal' who has beef with Rook (but has not recognised Rook quite yet).
This Calum was espied sneaking back into camp one night, the next morning the caravan was ambushed by bandits who appear to have heard about the recent plan to change the caravan's route. They had, in their possession, a map to the location for the ambush, drawn the caravan merchant's own paperwork left back in town.
The PCs and their fellow guards fought off the bandits, but sustained injuries.
A tattoo on the back of the bandit 'queen' has gotten the guard captain all riled up. She and the PCs and a few accompanying NPCs are going to deal with whatever is at the 'bandit camp'.
They have found their way to the general area --a sinister mist covers the valley-- and spotted what might be the bandit's camp. It is mostly deserted --the ambushing bandits not having returned, despite knowing the way. The only person in evidence is Cook, who we are currently working out how integrate into the party.
Some wandered off and reported late for duty (making themselves a little less popular with the administration than they could have been). Their places had been filled by NPCs, the leader of which (Calum) is a 'criminal' who has beef with Rook (but has not recognised Rook quite yet).
This Calum was espied sneaking back into camp one night, the next morning the caravan was ambushed by bandits who appear to have heard about the recent plan to change the caravan's route. They had, in their possession, a map to the location for the ambush, drawn the caravan merchant's own paperwork left back in town.
The PCs and their fellow guards fought off the bandits, but sustained injuries.
A tattoo on the back of the bandit 'queen' has gotten the guard captain all riled up. She and the PCs and a few accompanying NPCs are going to deal with whatever is at the 'bandit camp'.
They have found their way to the general area --a sinister mist covers the valley-- and spotted what might be the bandit's camp. It is mostly deserted --the ambushing bandits not having returned, despite knowing the way. The only person in evidence is Cook, who we are currently working out how integrate into the party.