Summary of relevant events

Dec 9, 2021 1:51 pm
Following their desire to see the world --or just to get out of town-- the characters signed on as caravan guards.

Some wandered off and reported late for duty (making themselves a little less popular with the administration than they could have been). Their places had been filled by NPCs, the leader of which (Calum) is a 'criminal' who has beef with Rook (but has not recognised Rook quite yet).

This Calum was espied sneaking back into camp one night, the next morning the caravan was ambushed by bandits who appear to have heard about the recent plan to change the caravan's route. They had, in their possession, a map to the location for the ambush, drawn the caravan merchant's own paperwork left back in town.

The PCs and their fellow guards fought off the bandits, but sustained injuries.

A tattoo on the back of the bandit 'queen' has gotten the guard captain all riled up. She and the PCs and a few accompanying NPCs are going to deal with whatever is at the 'bandit camp'.
They have found their way to the general area --a sinister mist covers the valley-- and spotted what might be the bandit's camp. It is mostly deserted --the ambushing bandits not having returned, despite knowing the way. The only person in evidence is Cook, who we are currently working out how integrate into the party.
Jan 24, 2022 8:13 am
• The party --with the 'aid' of Cook-- eventually found their way to the temple area.
• There it became clear to some that everyone else's minds had been affected by some influence extending out from the temple.
• Cook rushed ahead into the interior of the temple building and was terminally impaled upon spikes beneath a shifting section of floor, and died.
• With Cook's death the influence of the temple receded. It is doubtful the party members understand that something about him had suppressed a protective barrier placed upon the temple to keep the influence in.
• Something permanent needs to be done about the temple lest others fall prey to its foul influences.
• Inside: the party found a massive pile of human bones, ranging in age from at least 25 years to as little a a handful of years --based on the rate of skeletonization in such climes.
• The job of carting all the bones out of the temple --in an attempt to 'cleanse' it-- proved too much for one day. The party elected to board up in a closed --or closable-- room within the temple and rest for the night.
• During the second watch Asha encountered some 'invasion' through a small crack in the wall between their room and the main temple space.
Feb 6, 2022 9:38 am
• The group has been joined by an 'archaeologist' (whatever manner of mystical practitioner that is) and entered the tower attached to the temple building.
• At the top of the tower they discovered a large bell, constantly swinging --even though there is no apparent motive force.
• The bell's clapper is absent, so it makes no noise as it tolls out is silent call to service.
• To there initiated eye: There appear to be spectral ropes connecting the bell to whatever is below.
• Stopping the bell's swing briefly, may have indicated that it emits some form of mental compulsion to come to the temple.
• There are hints that something is trying to suppress the bell's call. But that does not seem like a permanent solution and may be in the process of failing.
Feb 16, 2022 8:33 pm
• The group managed to stop the bell from swinging. Bringing an end to the mental compulsion.
• A trap was sprung that closed down the way back (through the tower window). They now have no choice but to continue into the dungeon beneath.
• There have been ominous sounds of "moaning" or "groaning" coming from the depths.
May 9, 2022 7:32 pm
• With only 2 ways to go, one of them being a flooded stairway down, the group instead opened the door into a new hallway.
• This hallway was filled with moss, fungus and creepy crawlies.
• Some mushrooms, disturbed by the visitors, puffed out spores that, when exposed to a flame, caused an explosion.
• The group decided to extinguish all torches to avoid the hazard.
• The darkness revealed 2 things:
1) Some of the fungi down here give off dim light, just enough to navigate the hallways.
2) Some weapons, wielded by the adventurers, gave off a dim white glow.
• There was a fight with a giant centipede.
• A room was found hinting at the presence of drow in the past.
• The group came to a new room with multiple exits, lifeless skeletons and traps.
• A trap was sprung, awakening the skeletons. A battle ensued.
• The group figured out that holding Albert's broom stick, which he had used as a conduit for Raynor's power, transfered some divine energy onto their own weapon. This gave their weapons a boost when fighting skeletons.
May 14, 2022 6:48 pm
The skeletons proved too sturdy and large in numbers. The group managed to open a yet unexplored door and got inside before the bones could reach them.
They barred the door as best they could and found themselves in a crystal-filled cave.
The cave was hard to navigate and with everyone tired from the fight, they decided to have some rest.
When they woke up, Asha was missing. They found her down some tunnels, talking to the walls.
Asha was acting a bit odd, but there were more pressing matters, as the group needed to find water. They set off down the cave system, which Asha suddenly could navigate with ease.
Coming up to a set of stairs and a trap door at the top, they pushed it open and got soaked by many liters of water draining from the passage above.
The group found the same set of stairs that they used to get into the basement, but the passage back to the roof was no longer blocked.
Asha was attacked by a roof gargoyle and hurt quite badly.
Aug 6, 2022 5:29 pm
When setting out to go and talk to baron childebert, Roald and Albert were accompanied by Theo, the mayor's son, Daryl and a new face named Norbert with his dog.
Norbert seemed interested in becoming an adventurer and getting out of this town.
Near the home of the baron they stumbled upon an ambush by the resistance, who were about to attack the baron's home in search of a kidnapped girl
The party tried to help, but soon found out there was nothing of value to be found there and no kidnapped girl.
They spent the night with Olaf and Olga. Two resistance members.
Olaf spoke of his contact "Nixon" who was a mole and had some inside knowledge about the barons and the mayor.
After a heated argument caused by Albert revealing the truth of their reason for being here, the party was sent to the barn to sleep.
At night they followed Olaf to a secret meeting with Nixon.
Here they found out that 'the girl' is the mayor's daughter. And she's been kidnapped by Baron Chlodebert.
After helping Olaf get back home in the dark of night, they managed to resolve their differences.
Theo and Daryl were nowhere to be found, and were presumed to be heading to town. So the adventurers went that way.
After checking up on Asha (who had a whole other thing going on...) and Norbert asking around town if they had seen Theo or Daryl, it became clear that they were not in town.
OOC:
Everyone, please review this summary because I'm not 100% sure that it's all correct.
Jun 25, 2023 9:49 pm
The party arrived at the residence of Baron Chlodebert and managed to get an audience with him.
By pretending to be there to help out the baron, they managed to plant a seed in the baron's head to set up a meeting between the 2 barons and the mayor.
While Chlodebert thinks about it, the group retires to the servants quarters where they were offered a place to sleep for the night.
Meanwhile, Norbert, who had split off from the two others, found a little girl named Marisella in the baron's abode. She told him that the baron plans to sacrifice the mayor's daughter to the gods for a divine favor.
To try and get more information, the party does some investigating during the night and find.
Albert finds out that the baron had some kind of secret meeting in the the inn nearby.
Roald and Norbert talked to the local guards who were having a drink.
After going to bed, they were woken up by sounds outside their door. Obviously some men had shown up to rough them up and possibly get rid of them.
Through quick thinking and a knee-shattering hit by Norbert, they managed to scare them off.
They decided to head to the inn to find out what the baron was doing there. But once there, it looked like someone inside had been tied to a chair, surrounded by more menacing looking men.
It was clear that they would not let this happen. That person should be saved.
Using the element of surprise, and a knee-shattering hit by Norbert, they quickly got the men to surrender and rescued Daryl from their grasp.
Jun 25, 2023 9:57 pm
Daryl, who was in a pretty rough shape, told the group that he (along with Theo and Phil) had been kidnapped while on the road. Theo had had his leg hurt and wasn't able to escape. He stayed behind to take care of Phil as well.
The party gained the trust of most of the men at the inn by healing Limpy's broken knee. He was so grateful that he agreed to join their effort to save Theo and Phil.
Unfortunately, the other men were not inclined to do the same.
After Roald gave a bag of coins to the barkeerp Barky to bring to Olaf and to set up a feast for their return, they headed out to rescue their friends.
Daryl soon collapsed on the road due to being exhausted. But in a display of amazing piety and resolve, Roald called upon Raynor's power and insight to heal Daryl.
Mar 2, 2024 10:41 am
Roald, Daryl, Albert and limpy went into the forest in search of Theo, Phil and the girl.
They were spotted by a naked woman who responded to the name "Lady".
After overpowering Lady before she could inform the others of her group, they managed to find Theo. He was being held in a cage not far from where a group of naked women were getting things ready for a ritual around some kind of stone altar.
Their first order of business was rescuing Theo, who was in bad shape. Phil and there girl were nowhere to be seen, however.
While Roald and Limpy went to stop the ritual, Albert tended to Theo.
With the help of Raynor's power, he healed him back to a stable condition.
Through witnessing this display, Lady was instantly convinced of the virtue of Raynor and became an ally for the group.
The head ritualist came out of a house with the mayor's daughter in her grasp. She was going to be the sacrifice.
Luckily Roald and Daryl managed to put a stop to it as Albert and Lady headed to them too.
They managed to convince the other women to stop this madness. Snapping them out of the influence of the head ritualist.
In the chaos, she unfortunately got away, but everyone was safe... Except for Phil who was not to be found.
After regrouping it became apparent why Phil wasn't lost. The girl (The mayor's daughter) WAS Phil! She had been in disguise all along to join her brother.
Before they left, they decided that the ritual altar should be destroyed. For this, they once again called upon Raynor's power. It took some effort from each of them, but they managed to crack the large stone altar. Hopefully this well keep it from being useful.
Relieved, the group went back to the village, where a great celebration was set up for the heroes of the town.
Mar 2, 2024 5:01 pm
The group took a few days to get back to full strength and relax in town. Because they were the heroes of the village, all expenses were taken care of.
Bimi (The captain) had some extra information for them, though. She had noticed that one of her coins, which she had gotten from her many travels with caravans, showed the symbol of the Horned Wolf. A symbol they had also found on one of the walls inside the ancient temple. When asked where she had gotten it, Bimi told them that it came from a place called Necusle.
This became the party's next goal. Get to Necusle and find out about the horned wolf.
Albert remembered that the husband of an old patron of his was a coach driver. If they could find him, he would probably know how to get there.
This man turned out to be named Humphrey. But Humphrey was not in good standings with his wife.
In return for his knowledge, the group needed to convince the wife to give him another change.
The group convinced Humphrey that aiding them on this journey by being their personal driver, would help his wife see the good in him.
After some negotiating, Humphrey agreed.
Roald, in the mean time, secured a side-job as postal workers. Since they were going to Necusle anyway, why not deliver some packages? This would pay for the trip.
The group set off and stopped at an inn by nightfall.
Roald and Daryl were attacked at night by some creature that sprung up out of the mist outside their window.

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