[ +- ] Rules and explanation
The game is structured in three acts. I'll build on the rules as I go, but the game starts by the player choosing an item from a list, or to be more specific, sentient magical item. Once the player chooses their item, the game proceeds with the player describing the person that made the item, as well as offering up three traits to describe its starting properties. There's a suggestion that the player draws the item. My apologies for my wretched artistic skills. At this point, it should be noted that the item is the PC for the game. Now, consider who your first keeper is, that is to say, who is the first person to take ownership of you. Once the first Keeper is resolved, move on to the second. After finishing the second Keeper, it's time to move on to Act 2.
Artefact: Shield
My creator was a small, ageing blacksmith working, yet again, on realizing their magnum opus. All of the skills needed resided in the old body, but they had never reached their zenith. Each hammer strike over the anvil was a prayer that this piece, me, was to be "the one". I was comprised of an experimental blend of steel and nickel, then embellished with a copper spiral. He lived to see his hopes given form, and I was polished and given a place of honour among his previous creations. The other works were quality, but nothing compared to me. If they could speak and think as I could, then perhaps we'd have much to discuss, but they were merely inert tools.
Traits: Snobby, durable, simple
Illustration
Act 1, Newly Forged
First Keeper, Young Noble
It's probably worth describing my Keeper. He was a Young Noble from a minor family, but he was respectable. Rather than exploit his wealth, he used it as an avenue to push forward into the world. While the name he bore didn't come with an extensive network, he put himself forward on behalf of his heritage and battled his way to renown. However, war became his primary political tool, and he wielded it with deadly accuracy.
Perhaps of lesser notoriety, but no less importance was when my Keeper went to the aid of the great warrior Heras who had been trapped in a tower by Einion. It was, via a bribe that my Keeper made his way into the tower, and once inside, wreaked havoc. Rather than make it a point to fight his way to the top, he simply began destroying everything in the tower until the wizard had no choice to reveal themselves. At that point, my Keeper was exhausted, but I was ready to protect him. It was here that I received a scuff from a fireball that simply never went away, but it didn't matter. In the end, my keeper was able to protect Heras, and by doing so, cement his place in the hearts and minds of the people.
My first Keeper's time ends with me simply due to old age. While I might be expected to endure until the planet breaks itself, my Keeper is human. Time passes and takes its toll. I was to be buried with him, along with the rest of his military dress, but in the end, it was not the case. I was mounted on a wall in his home, a sign of what once had been. My glory days were to be behind, and I had been relegated to a museum piece, an icon of former glory. Perhaps it was fair, and honestly, it's preferable to being buried.
OOC:
At this point, and others during the game, the players are asked to stop and reflect with the lights off to simulate the alone time until a new Keeper acquires the artefact. The duration in the dark depends on the duration an artefact has to wait. In this case, I chose ten years of in-game time, which corresponds to a minute in real-time.
2nd keeper
Rogue without master
My next Keeper came without much more than a murmur but left with much fanfare. Mostly be she made off with me. It took a decade, and many layers of dust, but I was lifted off the wall and on their back.
No one ever seems to want her around for very long, or at least that's how it looks to me. She arrives, works, but quickly loses favour. It could also be that she has a habit of acquiring more than she was expected to be earning, and not always by the most honourable of means.
It was during one such endeavour that she put me to use, after pocketing a priceless statue she ran for the nearest horse, she took off at full gallop. The pace was intense, but archers and a horde of javelin-bearing guards were alerted almost immediately. Rather than turn herself in, she managed to lay extremely low on the horse, which happened to belong to the homestead's owner and put me up like an umbrella to ward off the projectiles. Somehow, almost as if it were by an act of the gods, she made it through with only a few cuts and a payday fit for a monarch.
Eventually, she'd piled up a fair amount of treasure and I was tossed on the top. I guess that was my cue that she'd retired. It wasn't like she'd aged, but there's only so long that someone can spend their life-enriching themselves at the expense of everyone around them. Her horde was impressive, and I'd ended up next to a deck of cards she'd borrowed from a fortune-teller. It was here that I learned of my Keeper's fate, while my own was clouded. Of course. The end would be quick, but harsh for my Keeper, and I was to disappear into the aether of time.
It was only a matter of time before the cards were proven correct, which left me with questions about the actual powers held by the cards' clairvoyant former Keeper.
End Act 1 and Move on to Act 2, A time of glory