Zatatmando-Astra Sin Carta

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Dec 10, 2021 3:00 pm
A Homebrew campaign using the Cypher System ruleset in a Scifi setting.
Mar 8, 2022 2:55 pm
An alarm sounds in the crew quarters of the Astra Sin Carta, a goods transfer station on the edge of mapped space, light years away from any other occupied planet or other waypoint. Seth grumbles and stretches, reluctant to leave his bunk after too little sleep. He sits up on his bunk and lets his legs dangle over the side. As he moves he disturbs a pile of data pads and tools, some of which go clattering to the ground. He grimaces briefly when he hears them hit the ground, and looks upward to address the ceiling speaker.
"Good morning Al, please stop the alarm", he says as he turns his body to dismount from his upper bunk.
"Good morning Seth. If you wish to be accurate, it's actually afternoon."Al replied.
Mar 8, 2022 2:59 pm
"I do not, but thank you. What is the actual time?"
The last was said mid yawn, as he stretched again to loosen his muscles and shake some of the residual drowsiness from his body.
"1432 hours standard," the artificial intelligence replied.
Seth sighed lightly and hopped down from his bunk to the floor. That meant only an hour left before the next long haul transport arrived to drop its cargo.
That also meant only an hour for him to fix the brake vents in the dock's deceleration ring, or to spin the whole station to use a different dock.

Rolls

TWENE - (1d10)

(6) = 6

Mar 8, 2022 3:01 pm
He decided that, between the work needed to ready the ring, and the way that zero G would affect some of his work in his workshop, he would use another dock.

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