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Jan 16, 2022 8:04 am
I've counter 13 doors on the map beside the ones we entered. It is stated that only 12 are there.
Jan 16, 2022 9:57 am
GreyWord says:
I've counter 13 doors on the map beside the ones we entered. It is stated that only 12 are there.Jan 16, 2022 10:14 am
Cool!
One last question: did we already have the chance to trade with one another? (the magic items)
And looking into our ranks: can we trade some items for strong magical healing potions?
One last question: did we already have the chance to trade with one another? (the magic items)
And looking into our ranks: can we trade some items for strong magical healing potions?
Jan 16, 2022 10:15 am
@Everybody
I would be interested in a magic finesse weapon, if anybody can spare one. I could trade my boots of levitation for it, if someone wants them. :)
I would be interested in a magic finesse weapon, if anybody can spare one. I could trade my boots of levitation for it, if someone wants them. :)
Jan 16, 2022 10:24 am
soises says:
Cool!One last question: did we already have the chance to trade with one another? (the magic items)
And looking into our ranks: can we trade some items for strong magical healing potions?
And now you can trade :)
Jan 16, 2022 10:34 am
is there the possibilty that we can trade some of the rolled things we can`t use, for some better potions? a standard healing potion doesn`t go fare on this level
Jan 16, 2022 10:54 am
Sorry no - better potions are on the lower tables A-E
runekyndig says:
[ +- ] Magic item tables A to G
d100 | Magic Item Table A |
01–50 | Potion of healing |
51–60 | Spell scroll (cantrip) |
61–70 | Potion of climbing |
71–90 | Spell scroll (1st level) |
91–94 | Spell scroll (2nd level) |
95–98 | Potion of healing (greater) |
99 | Bag of holding |
00 | Driftglobe |
d100 | Magic Item Table B |
01–15 | Potion of healing (greater) |
16–22 | Potion of fire breath |
23–29 | Potion of resistance |
30–34 | Ammunition, +1 |
35–39 | Potion of animal friendship |
40–44 | Potion of hill giant strength |
45–49 | Potion of growth |
50–54 | Potion of water breathing |
55–59 | Spell scroll (2nd level) |
60–64 | Spell scroll (3rd level) |
65–67 | Bag of holding |
68–70 | Keoghtom’s ointment |
71–73 | Oil of slipperiness |
74–75 | Dust of disappearance |
76–77 | Dust of dryness |
78–79 | Dust of sneezing and choking |
80–81 | Elemental gem |
82–83 | Philter of love |
84 | Alchemy jug |
85 | Cap of water breathing |
86 | Cloak of the manta ray |
87 | Driftglobe |
88 | Goggles of night |
89 | Helm of comprehending languages |
90 | Immovable rod |
91 | Lantern of revealing |
92 | Mariner’s armor |
93 | Mithral armor |
94 | Potion of poison |
95 | Ring of swimming |
96 | Robe of useful items |
97 | Rope of climbing |
98 | Saddle of the cavalier |
99 | Wand of magic detection |
00 | Wand of secrets |
d100 | Magic Item Table C |
01–15 | Potion of healing (superior) |
16–22 | Spell scroll (4th level) |
23–27 | Ammunition, +2 |
28–32 | Potion of clairvoyance |
33–37 | Potion of diminution |
38–42 | Potion of gaseous form |
43–47 | Potion of frost giant strength |
48–52 | Potion of stone giant strength |
53–57 | Potion of heroism |
58–62 | Potion of invulnerability |
63–67 | Potion of mind reading |
68–72 | Spell scroll (5th level) |
73–75 | Elixir of health |
76–78 | Oil of etherealness |
79–81 | Potion of fire giant strength |
82–84 | Quaal’s feather token |
85–87 | Scroll of protection |
88–89 | Bag of beans |
90–91 | Bead of force |
92 | Chime of opening |
93 | Decanter of endless water |
94 | Eyes of minute seeing |
95 | Folding boat |
96 | Heward’s handy haversack |
97 | Horseshoes of speed |
98 | Necklace of fireballs |
99 | Periapt of health |
00 | Sending stones |
d100 | Magic Item Table D |
01–20 | Potion of healing (supreme) |
21–30 | Potion of invisibility |
31–40 | Potion of speed |
41–50 | Spell scroll (6th level) |
51–57 | Spell scroll (7th level) |
58–62 | Ammunition, +3 |
63–67 | Oil of sharpness |
68–72 | Potion of flying |
73–77 | Potion of cloud giant strength |
78–82 | Potion of longevity |
83–87 | Potion of vitality |
88–92 | Spell scroll (8th level) |
93–95 | Horseshoes of a zephyr |
96–98 | Nolzur’s marvelous pigments |
99 | Bag of devouring |
00 | Portable hole |
d100 | Magic Item Table E |
01–30 | Spell scroll (8th level) |
31–55 | Potion of storm giant strength |
56–70 | Potion of healing (supreme) |
71–85 | Spell scroll (9th level) |
86–93 | Universal solvent |
94–98 | Arrow of slaying |
99–00 | Sovereign glue |
d100 | Magic Item Table F |
01–15 | Weapon, +1 |
16–18 | Shield, +1 |
19–21 | Sentinel shield |
22–23 | Amulet of proof against detection and location |
24–25 | Boots of elvenkind |
26–27 | Boots of striding and springing |
28–29 | Bracers of archery |
30–31 | Brooch of shielding |
32–33 | Broom of flying |
34–35 | Cloak of elvenkind |
36–37 | Cloak of protection |
38–39 | Gauntlets of ogre power |
40–41 | Hat of disguise |
42–43 | Javelin of lightning |
44–45 | Pearl of power |
46–47 | Rod of the pact keeper, +1 |
48–49 | Slippers of spider climbing |
50–51 | Staff of the adder |
52–53 | Staff of the python |
54–55 | Sword of vengeance |
56–57 | Trident of fish command |
58–59 | Wand of magic missiles |
60–61 | Wand of the war mage, +1 |
62–63 | Wand of web |
64–65 | Weapon of warning |
66 | Adamantine armor (chain mail) |
67 | Adamantine armor (chain shirt) |
68 | Adamantine armor (scale mail) |
69 | Bag of tricks (gray) |
70 | Bag of tricks (rust) |
71 | Bag of tricks (tan) |
72 | Boots of the winterlands |
73 | Circlet of blasting |
74 | Deck of illusions |
75 | Eversmoking bottle |
76 | Eyes of charming |
77 | Eyes of the eagle |
78 | Figurine of wondrous power (silver raven) |
79 | Gem of brightness |
80 | Gloves of missile snaring |
81 | Gloves of swimming and climbing |
82 | Gloves of thievery |
83 | Headband of intellect |
84 | Helm of telepathy |
85 | Instrument of the bards (Doss lute) |
86 | Instrument of the bards (Fochlucan bandore) |
87 | Instrument of the bards (Mac-Fuimidh cittern) |
88 | Medallion of thoughts |
89 | Necklace of adaptation |
90 | Periapt of wound closure |
91 | Pipes of haunting |
92 | Pipes of the sewers |
93 | Ring of jumping |
94 | Ring of mind shielding |
95 | Ring of warmth |
96 | Ring of water walking |
97 | Quiver of Ehlonna |
98 | Stone of good luck (luckstone) |
99 | Wind fan |
00 | Winged boots |
d100 | Magic Item Table G |
01–11 | Weapon, +2 |
12–14 | Figurine of wondrous power (roll d8) |
1 Figurine of wondrous power (Bronze griffon) | |
2 Figurine of wondrous power (Ebony fly) | |
3 Figurine of wondrous power (Golden lions) | |
4 Figurine of wondrous power (Ivory goats) | |
5 Figurine of wondrous power (Marble elephant) | |
6–7 Figurine of wondrous power (Onyx dog) | |
8 Figurine of wondrous power (Serpentine owl) | |
15 | Adamantine armor (breastplate) |
16 | Adamantine armor (splint) |
17 | Amulet of health |
18 | Armor of vulnerability |
19 | Arrow-catching shield |
20 | Belt of dwarvenkind |
21 | Belt of hill giant strength |
22 | Berserker axe |
23 | Boots of levitation |
24 | Boots of speed |
25 | Bowl of commanding water elementals |
26 | Bracers of defense |
27 | Brazier of commanding fire elementals |
28 | Cape of the mountebank |
29 | Censer of controlling air elementals |
30 | Armor, +1 chain mail |
31 | Armor of resistance (chain mail) |
32 | Armor, +1 chain shirt |
33 | Armor of resistance (chain shirt) |
34 | Cloak of displacement |
35 | Cloak of the bat |
36 | Cube of force |
37 | Daern’s instant fortress |
38 | Dagger of venom |
39 | Dimensional shackles |
40 | Dragon slayer |
41 | Elven chain |
42 | Flame tongue |
43 | Gem of seeing |
44 | Giant slayer |
45 | Glamoured studded leather |
46 | Helm of teleportation |
47 | Horn of blasting |
48 | Horn of Valhalla (silver or brass) |
49 | Instrument of the bards (Canaith mandolin) |
50 | Instrument of the bards (Cli lyre) |
51 | Ioun stone (awareness) |
52 | Ioun stone (protection) |
53 | Ioun stone (reserve) |
54 | Ioun stone (sustenance) |
55 | Iron bands of Bilarro |
56 | Armor, +1 leather |
57 | Armor of resistance (leather) |
58 | Mace of disruption |
59 | Mace of smiting |
60 | Mace of terror |
61 | Mantle of spell resistance |
62 | Necklace of prayer beads |
63 | Periapt of proof against poison |
64 | Ring of animal influence |
65 | Ring of evasion |
66 | Ring of feather falling |
67 | Ring of free action |
68 | Ring of protection |
69 | Ring of resistance |
70 | Ring of spell storing |
71 | Ring of the ram |
72 | Ring of X-ray vision |
73 | Robe of eyes |
74 | Rod of rulership |
75 | Rod of the pact keeper, +2 |
76 | Rope of entanglement |
77 | Armor, +1 scale mail |
78 | Armor of resistance (scale mail) |
79 | Shield, +2 |
80 | Shield of missile attraction |
81 | Staff of charming |
82 | Staff of healing |
83 | Staff of swarming insects |
84 | Staff of the woodlands |
85 | Staff of withering |
86 | Stone of controlling earth elementals |
87 | Sun blade |
88 | Sword of life stealing |
89 | Sword of wounding |
90 | Tentacle rod |
91 | Vicious weapon |
92 | Wand of binding |
93 | Wand of enemy detection |
94 | Wand of fear |
95 | Wand of fireballs |
96 | Wand of lightning bolts |
97 | Wand of paralysis |
98 | Wand of the war mage, +2 |
99 | Wand of wonder |
00 | Wings of flying |
Jan 16, 2022 11:18 am
Okay, if you say so. Imho that's nothing a clear thinking adventurer would do. At least we know now why everybody else is dead. ;)
Jan 16, 2022 11:39 am
The 3 of you have healing abilities, so I am not worried
Do we trade in the ooc?
thxThis is a vignette, we have skipped all the meeting and plot buildup. You are to enter a dungeon/vault from a published adventure, that I have spiced up a bit to challange a group of level 15's
Adrasthea says:
To be clear, have all the PCs met? Do we trade in the ooc?
thx
Jan 16, 2022 12:41 pm
I understand that this image might have given you the impression of a well light vault. I wanted to give you the impression of scale and the door design, did not think about the ligthing.
Exept for 1 room, there are no light sources.
If nothing else is mentioned then walls are made of mortared stone. Doors are solid stone slabs with stone handles and hinges.
Magic that will contact the outside world, like scrying, teleportation ect are hindred. If you wanna try something, try, but don't expect that it will automaticly work.
Exept for 1 room, there are no light sources.
If nothing else is mentioned then walls are made of mortared stone. Doors are solid stone slabs with stone handles and hinges.
Magic that will contact the outside world, like scrying, teleportation ect are hindred. If you wanna try something, try, but don't expect that it will automaticly work.
Jan 22, 2022 1:17 am
Hmm, for some reason it won't let me post to the gameplay thread....
For the time being, Zankas would try to use Countercharm to give Melang a shot at making a better save if he were to get another one.
Unfortunately, I don't have a ton of "after you got magically entranced" help, heh
For the time being, Zankas would try to use Countercharm to give Melang a shot at making a better save if he were to get another one.
Unfortunately, I don't have a ton of "after you got magically entranced" help, heh
[ +- ] Countercharm
As an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being frightened or charmed.
Jan 22, 2022 9:24 am
might be more promising to try and call back the knight for some assistance
Last edited January 22, 2022 9:25 am
Jan 22, 2022 5:55 pm
somebody stop me :). TDK is going up. He don't want to seem like unable to... too
Both Zankas and Rervenn suggested going up. No PC suggested (in voice) otherwise. TDK can't show he is afraid of doing that, so he is going up. And I've posted my action of doing that anyway.
Perhaps we may need to work as a team.
Though Countercharm is not a resource, you could do it again and again every turn. He should eventually pass.
Both Zankas and Rervenn suggested going up. No PC suggested (in voice) otherwise. TDK can't show he is afraid of doing that, so he is going up. And I've posted my action of doing that anyway.
Perhaps we may need to work as a team.
Though Countercharm is not a resource, you could do it again and again every turn. He should eventually pass.
Jan 27, 2022 4:51 pm
I won't be here for the weekend (Sat&Sun).
Thx
:)
Adrasthea sent a note to runekyndig
:)
Jan 31, 2022 7:18 pm
For the poll, you could always include a "Oops, I clicked incorrectly so I'm putting myself back in undecided" type option that you could change your vote to if you misclick (not a fix, but a workaround for the inability to unvote).
Feb 1, 2022 6:22 am
Dramasailor says:
For the poll, you could always include a "Oops, I clicked incorrectly so I'm putting myself back in undecided" type option that you could change your vote to if you misclick (not a fix, but a workaround for the inability to unvote).Feb 1, 2022 9:25 am
soises says:
OOC:
Can somebody cast heroes feast?Feb 3, 2022 7:50 am
GreyWord says:
soises says:
OOC:
Can somebody cast heroes feast?Feb 3, 2022 12:20 pm
soises says:
Because it's duration is 24h, it helps a lot with saves and some conditions and this is a very dangerous endeavor. :)Yes, a group of 5th level died. You are level 15
Feb 3, 2022 7:28 pm
I can scout ahead. Are we waiting till the 8th or should we proceed without soises?
Feb 3, 2022 9:27 pm
OOC:
I'll let that be your call, if you wanna scout ahead. But if initiative is called, we will break until the 8th
Feb 8, 2022 10:35 am
runekyndig says:
soises says:
Because it's duration is 24h, it helps a lot with saves and some conditions and this is a very dangerous endeavor. :)Yes, a group of 5th level died. You are level 15
It`s just that in my p&p group, we are using this spell regularly, because it payed of soooo many times that I lost count. But in this one, we don`t have anybody that can cast it, therefore any further discussion is superfluous anyway.
Feb 10, 2022 7:06 pm
soises says:
did we take a short rest between the last encounter and going down the stairs?Feb 10, 2022 7:18 pm
Thanks for the quick response. Then Melang will have his used arcane recovery, but the see invisible spell will be gone by now.
Feb 13, 2022 1:06 pm
runekyndig says:
Dragging the corpses to the stairs will take you 3-5 minutes eachEven if I grapple body that willing to move I could move it 15 feet per round, 150 feet per minute without even dashing.
I was expecting that with my "Boots of Striding and Springing" TDK would just grab a leg or arm and move toward the party at the normal speed.
If the ruling is that it takes 3 minutes to move single human body is 60-80 feet, then I would like to change my last action
Could I also ask if TDK and Dragon both hear and know that Melang hast spells and recognise that spell provide protection against fire?
Feb 13, 2022 1:31 pm
OOC:
Fine I'll do the math for youQuote:
Lifting and CarryingYour Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.
Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.
Carrying Capacity. 13*15 = 195 lbs
Push, Drag capacity = 30*15 = 390 lbs
[ +- ] TDK gear
Flail, +2 2 lbs
Greatsword, +2 6 lbs
Shield, +2 6 lbs
Plate 65 lbs
minimum 79 lbs
avarage human: 170 lbs
Total burden = 249 lbs
The Dark Knight can drag a corps with normal speed.
With dash he can move a corps to the stairs in one round. 8 Rounds later he has moved all the corpses.
Math done! Problem solve! Move on! What do you do now?!
Feb 13, 2022 2:28 pm
OK, I would like to meta game a bit, because I feel like my in character behaviour is causing confusions.
My PC is proficient at Deception. He pretend to just remove corpses, but he actually just want to win time and discuss with others the strategy.
I planned to move single corpse toward the party and whisper to then suggestion to move up the stairs and discuss strategy.
@soises
TDK will be surprised Melang is prepared and willing to fight the dragon who is not immediately aggressive, but I would certainly join the fight should the other players want to solve this issue bu force.
But I would prefer as a player to try to
1) figure out alternatives to killing creature
2) spend hour and change attuned items before we attack dragon
3) Come up with coordinated strategy for attacking dragon
My PC is proficient at Deception. He pretend to just remove corpses, but he actually just want to win time and discuss with others the strategy.
I planned to move single corpse toward the party and whisper to then suggestion to move up the stairs and discuss strategy.
@soises
TDK will be surprised Melang is prepared and willing to fight the dragon who is not immediately aggressive, but I would certainly join the fight should the other players want to solve this issue bu force.
But I would prefer as a player to try to
1) figure out alternatives to killing creature
2) spend hour and change attuned items before we attack dragon
3) Come up with coordinated strategy for attacking dragon
Feb 13, 2022 5:46 pm
@ TDK
Okay, this I get. Thanks a lot for the clarification. *thumbs up*
Very good point. To be honest, I wasn`t thinking along those lines.
@ all>
I' ld love to hear more about your characters, because I don`t have a clue who they are and what they are capable of. Maybe we can talk strategy or to be exact: powers - in this ooc channel in the following days.
Especially Zankas, of whom I know nothing about except that he has a fine sense for art. ;P
But out of consideration for our game master (and my own battlelust!), who seems to be in a hurry, I'm in favor of starting the battle right away. :)
Melang has counterspell and nothing much else to support the group. As you`ve seen he has some extremely bad saves (heroes feast would help A LOT against a f*cking dragon! ;) I KNEW that IT would come in handy .... ) and would love to stay close TDK because of that. He is a very mobile melee fighter, with some tricks in his sleeve (teleportation spells, absorb elements, ...) , who wants to stay at the same time as close to the dragon as possible.
Okay, this I get. Thanks a lot for the clarification. *thumbs up*
Very good point. To be honest, I wasn`t thinking along those lines.
@ all>
I' ld love to hear more about your characters, because I don`t have a clue who they are and what they are capable of. Maybe we can talk strategy or to be exact: powers - in this ooc channel in the following days.
Especially Zankas, of whom I know nothing about except that he has a fine sense for art. ;P
But out of consideration for our game master (and my own battlelust!), who seems to be in a hurry, I'm in favor of starting the battle right away. :)
Melang has counterspell and nothing much else to support the group. As you`ve seen he has some extremely bad saves (heroes feast would help A LOT against a f*cking dragon! ;) I KNEW that IT would come in handy .... ) and would love to stay close TDK because of that. He is a very mobile melee fighter, with some tricks in his sleeve (teleportation spells, absorb elements, ...) , who wants to stay at the same time as close to the dragon as possible.
Feb 13, 2022 6:11 pm
soises says:
But out of consideration for our game master (and my own battlelust!), who seems to be in a hurry, I'm in favor of starting the battle right away. :)
I was also unsure of what TDK was doing, but now it makes sense. You have successfully scouted the dragon's lair and can prepare accordingly. But I must say that the dragon knows that there are people in the vault again.
Feb 13, 2022 6:22 pm
Okay, it seems to me that you wanna speed things up, while not everybody has given their opinion. :)
You forget to answer questions and are opening questinnaires on the other hand. But that is just my personal impression, maybe the others see it differently.
EDIT: Find your cool runekyndig. :) Everything looks good. All players are on deck. I had fun so fare and that's the most important part (for me :).
You forget to answer questions and are opening questinnaires on the other hand. But that is just my personal impression, maybe the others see it differently.
EDIT: Find your cool runekyndig. :) Everything looks good. All players are on deck. I had fun so fare and that's the most important part (for me :).
Last edited February 13, 2022 6:24 pm
Feb 13, 2022 6:31 pm
Rervenn has her archery attacks - same as with the imps. She can teleport 30 ft, become invisible and summon fey. She can use misty step and take someone along for the ride, as long as he is 5ft from her. She can cure wounds or use lesser restoration, use spike growth or summon beast and if all else fails, she can become a tree :) (guardian of nature).
I'd start by having her attack from afar, teleport if necessary and summon support. Rervenn is a sharpshooter, so range shouldn't be an issue.
I'd start by having her attack from afar, teleport if necessary and summon support. Rervenn is a sharpshooter, so range shouldn't be an issue.
Feb 13, 2022 6:37 pm
Has the dragon seen Melang and his preparations?
Does he know how many we are? How?
btw should I roll a hit die to get rid of imp damage or has our rest replenished lost hp?
Does he know how many we are? How?
btw should I roll a hit die to get rid of imp damage or has our rest replenished lost hp?
Feb 13, 2022 7:02 pm
Zankas as a combatant tends to favor being up near his enemies. He blends swordwork and evocation magics to cause pain and do battlefield control type actions, kind of a war-skald kind of feel. That said, he's survived this long by being wary and not being the sole person up in that fight.
That said, he is still a bard and likes to avoid combat if he can. Never tried sweet-talking a dragon before, but he isn't against it necessarily.
For their mission, he is aware they've been asked to recover gold and figure out what's up with the party the Waterdeep officials lost contact with (that we know now got dead down here). Beyond that, he doesn't have a strong opinion of the rightness of it.
Question to @runekyndig Would Zankas know the supposed "legality" of ownership of the gold? By that, the dragon says we aren't allowed to claim it. But we're here on the authority of city leadership. Would Zankas know either way if the gold is rightfully the city's gold or are they trying to illegally gain it? It would change a bit of how he'd approach the dragon.
That said, he is still a bard and likes to avoid combat if he can. Never tried sweet-talking a dragon before, but he isn't against it necessarily.
For their mission, he is aware they've been asked to recover gold and figure out what's up with the party the Waterdeep officials lost contact with (that we know now got dead down here). Beyond that, he doesn't have a strong opinion of the rightness of it.
Question to @runekyndig Would Zankas know the supposed "legality" of ownership of the gold? By that, the dragon says we aren't allowed to claim it. But we're here on the authority of city leadership. Would Zankas know either way if the gold is rightfully the city's gold or are they trying to illegally gain it? It would change a bit of how he'd approach the dragon.
Feb 13, 2022 7:17 pm
Adrasthea says:
Has the dragon seen Melang and his preparations?Does he know how many we are? How?
btw should I roll a hit die to get rid of imp damage or has our rest replenished lost hp?
The dragon suspects that TDK is not alone, but is not omnipressent ;) He has only seen TDK
Feb 13, 2022 7:50 pm
Dramasailor says:
Zankas as a combatant tends to favor being up near his enemies. He blends swordwork and evocation magics to cause pain and do battlefield control type actions, kind of a war-skald kind of feel. That said, he's survived this long by being wary and not being the sole person up in that fight. That said, he is still a bard and likes to avoid combat if he can. Never tried sweet-talking a dragon before, but he isn't against it necessarily.
For their mission, he is aware they've been asked to recover gold and figure out what's up with the party the Waterdeep officials lost contact with (that we know now got dead down here). Beyond that, he doesn't have a strong opinion of the rightness of it.
Question to @runekyndig Would Zankas know the supposed "legality" of ownership of the gold? By that, the dragon says we aren't allowed to claim it. But we're here on the authority of city leadership. Would Zankas know either way if the gold is rightfully the city's gold or are they trying to illegally gain it? It would change a bit of how he'd approach the dragon.
From_the_adventure says:
Cache of DragonsIn Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of Waterdeep, Dagult Neverember embezzled half a million dragons and hid them in a secret vault.
Feb 14, 2022 5:07 pm
I have question.
Guessing by the battle map and "thirty-foot-high" VS dragon size it should obvious it will not be able to use flying speed. Is that fair assessment? TDK seen the dragon and the room should understand that, or should he rill some dice to figure it out?
Guessing by the battle map and "thirty-foot-high" VS dragon size it should obvious it will not be able to use flying speed. Is that fair assessment? TDK seen the dragon and the room should understand that, or should he rill some dice to figure it out?
Feb 14, 2022 7:46 pm
GreyWord says:
I have question. Guessing by the battle map and "thirty-foot-high" VS dragon size it should obvious it will not be able to use flying speed. Is that fair assessment? TDK seen the dragon and the room should understand that, or should he rill some dice to figure it out?
Another thing I must say upfront, before blades are drawn: It has legendary actions, but due to the asynchronous game of play by post, I will take those 3 actions during your turn, as it fit. I should take an action after your characters, but if you all have taken your turn by the time I log in, I will just take the actions one after another.
Quote:
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.Feb 14, 2022 8:14 pm
Well team - good luck. The Dragon will be able to hang there in the air 10 feet above the floor and my PC can't reach it. It is up for you to fight the dragon. I will try to heal you and be around you, but that is basically all I could do.
Feb 14, 2022 8:29 pm
GreyWord says:
Well team - good luck. The Dragon will be able to hang there in the air 10 feet above the floor and my PC can't reach it. It is up for you to fight the dragon. I will try to heal you and be around you, but that is basically all I could do.Feb 15, 2022 7:10 am
I mean it could fly all around keeping close to ceiling. Well, doesn't matter, will see in action.
In any case TDK is not the one to attack creature for the gold it protects (or probably it doesn't even protect it - we don't know that yet). TDK wanted to look for alternatives to brute force solution, but as he see party bloodthirsty (did I read it right?) he prepares for fight.
Now who will initiate the battle and how?
In any case TDK is not the one to attack creature for the gold it protects (or probably it doesn't even protect it - we don't know that yet). TDK wanted to look for alternatives to brute force solution, but as he see party bloodthirsty (did I read it right?) he prepares for fight.
Now who will initiate the battle and how?
Feb 15, 2022 7:36 am
okey - it will not hover under the ceiling, but It will use its fly speed to get around if needed.
But due to TDK actions in retrieving the bodies, a non-violent solution is a possibility.
If battle begins it is because you guys initiate it. And you can do that in several ways, top of the list is "attack" and "getting caught in stealing gold"
But due to TDK actions in retrieving the bodies, a non-violent solution is a possibility.
If battle begins it is because you guys initiate it. And you can do that in several ways, top of the list is "attack" and "getting caught in stealing gold"
Feb 15, 2022 12:56 pm
runekyndig says:
Any unanswered questions?In the beginning of this thread, grey word told us that he wants to fight. Same for me, I want to try my character concept.
Maybe we close in to the bodies of the fallen and spring our attack than? :)
Feb 15, 2022 1:13 pm
Yes I still want to fight as a player. As for strategy - let's do in in character. Your PC could just state aloud - so that dragon hears it "I will help you with bodies" or something, but I would like to do that in character.
Feb 18, 2022 1:36 pm
Is it only me feeling that lvl 15 against legendary is just too much mess for PBP... ton of reactions, ongoing effects, auras, passive abilities, etc.
Feb 18, 2022 3:07 pm
GreyWord says:
Is it only me feeling that lvl 15 against legendary is just too much mess for PBP... ton of reactions, ongoing effects, auras, passive abilities, etc.Feb 18, 2022 6:52 pm
runekyndig says:
GreyWord says:
Is it only me feeling that lvl 15 against legendary is just too much mess for PBP... ton of reactions, ongoing effects, auras, passive abilities, etc.There is a lot of editing and remembering each other of powers, spell effects and other things, but hey that's high level DND for you. *g*
Until now I was not so sure, that I like it that runekyndig rolls all our saves and defences himself in his DM posts. It sure helps to keep the pace and move the turns along, with a minimum of waiting for the other players. On the downside, we (as the players) have to be very vigilant, that no bonus/advantage/reaction is forgotten.
By now, I am thinking this is the best way to handle the mechanics of the game and I am good. :)
By the way, Melang has around 4 reaction spells, so be prepared for some editing. *g*
Feb 18, 2022 8:19 pm
soises says:
runekyndig says:
GreyWord says:
Is it only me feeling that lvl 15 against legendary is just too much mess for PBP... ton of reactions, ongoing effects, auras, passive abilities, etc.There is a lot of editing and remembering each other of powers, spell effects and other things, but hey that's high level DND for you. *g*
Until now I was not so sure, that I like it that runekyndig rolls all our saves and defences himself in his DM posts. It sure helps to keep the pace and move the turns along, with a minimum of waiting for the other players. On the downside, we (as the players) have to be very vigilant, that no bonus/advantage/reaction is forgotten.
By now, I am thinking this is the best way to handle the mechanics of the game and I am good. :)
By the way, Melang has around 4 reaction spells, so be prepared for some editing. *g*
If you have a feature or ability that changes the "standart" then we'll make some edits. I try to keep this engaging, and fluent, but if you have a suggestion to make it better I'm all ears.
Feb 20, 2022 9:18 am
The only way to make it reasonable is to take do one character at a time and wait for reactions. That will slow down dramatically
P.S. If I were DM on gamersplane I would ban all feats that has to do with reaction. If a PC has Sentinel + Polearm Master DM should basically stop game any time any a monster comes close to do melee attack, because PC he could stop that monster within 10 feets and prevent monster from attacking or even killing.
P.S. If I were DM on gamersplane I would ban all feats that has to do with reaction. If a PC has Sentinel + Polearm Master DM should basically stop game any time any a monster comes close to do melee attack, because PC he could stop that monster within 10 feets and prevent monster from attacking or even killing.
Feb 21, 2022 10:34 am
Soooo? Have my 50 dmg been enough? =)
And why is it GreyWords turn?
So many questions....
And why is it GreyWords turn?
So many questions....
Feb 21, 2022 12:57 pm
Hmm did I post out of initiative by mistake? Seems like that. Please let me know if I should delete my post or DM will resolve it when it will be TDK turn.
Feb 21, 2022 2:06 pm
Hit points are in single digits, your opportunity attacks could end it, if you can land the hit
Feb 21, 2022 2:21 pm
I deleted the out of order post and reposted it now, sorry for mistake. And well my OA missed.
Feb 21, 2022 2:39 pm
The dragon gets 11 thunder dmg from the Booming blade, because he moves.
If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
On my level it is 3d8.
If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
On my level it is 3d8.
Last edited February 21, 2022 2:49 pm
Rolls
Booming blade - (3d8)
(641) = 11
Feb 21, 2022 6:33 pm
@DM / runekyndig>
don't keep us in suspense any longer - what is happening?! is it over?! :D
is there a second dragon?! a second stage of the fight? o.O
should I start to (ritual-)cast tensers floating disk, so that we can get all the gold out of here without breaking our backs?
don't keep us in suspense any longer - what is happening?! is it over?! :D
is there a second dragon?! a second stage of the fight? o.O
should I start to (ritual-)cast tensers floating disk, so that we can get all the gold out of here without breaking our backs?
Feb 21, 2022 8:39 pm
soises says:
@DM / runekyndig>don't keep us in suspense any longer - what is happening?! is it over?! :D
is there a second dragon?! a second stage of the fight? o.O
should I start to (ritual-)cast tensers floating disk, so that we can get all the gold out of here without breaking our backs?
Feb 21, 2022 9:18 pm
Thanks for the lovely vignette @runekyndig! It definitely was something that highlighted some of the pitfalls of high level play and where seemingly innocuous things can absolutely run something off the rails (lookin' at you creepy painting threat)! Given another throw at it, I think I may have been less caution to the dice and more planned item acquisition for a similar adventure in the future.
Feb 21, 2022 9:45 pm
Thanks for letting us know! I was so curious! :D
Tomorrow I'll write more.
Have a good night and thanks again.
Tomorrow I'll write more.
Have a good night and thanks again.
Feb 22, 2022 8:59 am
Even if it was sometimes a bit messy, I thoroughly enjoyed our game very much. This kind of "oh! no. you forgot that I have still ..."-mess is in DnD always present for me. Like everything it is faster/easier to handle in person than on a message board. But here it never bothered me.
The fight itself was very engaging for me and I loved our there tempo and the possibilities a high level character overs.
Hopefully, you are not disappointed, that we were victorious so quickly. But with some bad rolls it could've come to be rapidly the other way around.
If you would run this again (a third time?), as a suggestion of improvement:
I would suggest giving the characters an opening scene, where they have the chance to describe themselves outside a dungeon and how they are connected between one another. Maybe banter for two posts or how they get the job. This is something I missed quite a bit. In my opinion it would've caused a considerable difference, of how we feel as a group. Instead - for me at least - it felt more like some mighty individuals that are together in a dungeon by coincidence. I missed The Group Experience(tm).
Just my two cents.
If you would offer a new Vignette, I would sign up in a heartbeat. *s*
Thanks for hosting such an extraordinary adventure, Runekyndig. It was a genuine pleasure. :D
The fight itself was very engaging for me and I loved our there tempo and the possibilities a high level character overs.
Hopefully, you are not disappointed, that we were victorious so quickly. But with some bad rolls it could've come to be rapidly the other way around.
If you would run this again (a third time?), as a suggestion of improvement:
I would suggest giving the characters an opening scene, where they have the chance to describe themselves outside a dungeon and how they are connected between one another. Maybe banter for two posts or how they get the job. This is something I missed quite a bit. In my opinion it would've caused a considerable difference, of how we feel as a group. Instead - for me at least - it felt more like some mighty individuals that are together in a dungeon by coincidence. I missed The Group Experience(tm).
Just my two cents.
If you would offer a new Vignette, I would sign up in a heartbeat. *s*
Thanks for hosting such an extraordinary adventure, Runekyndig. It was a genuine pleasure. :D
Last edited February 22, 2022 6:00 pm
Feb 22, 2022 9:03 am
And thank you GreyWord, for TDK. :)
He was essential for Melangs saves and conditions. Always good to bring a paladin. *G*
He was essential for Melangs saves and conditions. Always good to bring a paladin. *G*
Feb 22, 2022 9:18 am
Actually I think his aura preventing being afraid was a bit OP if not game breaking. Fight would more challenging if we at leat one of our 2 PC get afraid
I'm really greatful for this experience and for opportunity to try out my character concept in a quick game.
@Dramasailor - thanks for your effort managing this mess of the final battle!
I'm really greatful for this experience and for opportunity to try out my character concept in a quick game.
@Dramasailor - thanks for your effort managing this mess of the final battle!
Feb 24, 2022 3:21 pm
thank you for including me. this was my first high level experience and pbp :)
love to try out more!
love to try out more!