Jan 25, 2022 11:29 pm
@windyridge - it is tough to avoid spoilers in a published adventure. I used to put a lot of energy into avoiding spoilers, but I struggled with it. It's easy to feel a bit lost. There's no GM to help guide you.
The way I've been soloing published games lately is to play both sides. I set up the game as the GM. I don't read through the whole adventure, just review the location the PCs are currently in and decide what they would see and know. I then turn the tables and play as the PCs. I move through the location and interact with the monsters and NPCs based on how I believe the PC would react in real life. It's like playing chess with yourself - take your turn, then move to the other side and react to the table.
It gets easier as I get to know the PCs. The better I know how they would react in a situation, the better I can ignore spoiler info. For example, Urden will always try to search for traps and pick locks on any chest he finds, but he's too lazy to bother looking for hidden spots.
DM Yourself has great information for playing through published adventures. It's focused on 5e, but a lot of the information can be used with any RPG.
There are so many great games I want to play. I just don't have enough time to play them all. This is a fun way to try them out. If I really enjoy it, I can run the game for a group. The prep is already done.
The way I've been soloing published games lately is to play both sides. I set up the game as the GM. I don't read through the whole adventure, just review the location the PCs are currently in and decide what they would see and know. I then turn the tables and play as the PCs. I move through the location and interact with the monsters and NPCs based on how I believe the PC would react in real life. It's like playing chess with yourself - take your turn, then move to the other side and react to the table.
It gets easier as I get to know the PCs. The better I know how they would react in a situation, the better I can ignore spoiler info. For example, Urden will always try to search for traps and pick locks on any chest he finds, but he's too lazy to bother looking for hidden spots.
DM Yourself has great information for playing through published adventures. It's focused on 5e, but a lot of the information can be used with any RPG.
There are so many great games I want to play. I just don't have enough time to play them all. This is a fun way to try them out. If I really enjoy it, I can run the game for a group. The prep is already done.