FlyingSucculent says:
Extra few to the pile, whoop-whoop!
- Do you like hiking for the process or the result, or both? How about travelling?
- Do you have a favorite video/board game about dogs, or including dogs? (Do you know that there are Zelda: BoTW speedruns to pet all of the in-game dogs? XD)
- Dog sledding! Did you ever do it? Or maybe watched it? I can't help but associate Canada with it.
- I don't know any of the TTRPG systems you like, so if you had to offer a short sales pitch for one of them, which would it be for? :D
Hiking: I like that style of exercise -- more about endurance and such, and quite enjoy trails that are difficult without getting into full-on rock climbing and such. Mostly though, I like the wilderness, seeing new places, coming across things that surprise you on the trail.
Travel: Really enjoy different peoples, cultures, foods, ways of living. Though I will admit more as an observer than a participant, in some cases. It's the anthropologist in me. =]
Favorite Dog Game: I don't have one, no. Prefer the real animals over their digital or imaginary counterparts.
Dog Sledding Nope! I've spent quite a bit of time in the north (Anchorage, Fairbanks, Yellowknife), but have never been or seen dogsledding. That's a whoooole different thing.
RPG Pitch: Well, different games are good at different things, so it depends on the group, what everyone wants out of it, etc. I'm polygamerous in the extreme, but I'll pitch a current favorite,
Rangers of the Midden Vale. It's an OSR-adjacent game based on Ben Milton's
Knave, so it has boiled-down d20 mechanics that should be familiar or at least easy to pick up for a lot of gamers. It's about PCs who are heroes in a dark and wild land that needs them to light the darkness. It's about exploration, about keeping lurking horrors at bay, about uncovering the secrets of the past, and about the bonds forged between the rangers tasks with all this. The mechanics are lean but modern -- resource and gear management is important, but handled by slick procedures such as usage dice from The Black Hack and generic "gear" in your pack that can turn into whatever it needs to be at the time, a la
Dungeon World. Then it borrows from Fighting Fantasy to make combat faster, more furious, and way less whiffy than most d20 games. All rolls are contested in melee, meaning if you fail, you take damage back in the moment. Really increases the tension of each roll. GM-wise, the game is a breeze as there's a framework to follow for the adventures, and the book is
loaded with random tables that allow for a low-prep, seat-of-the-pants style that I enjoy.
So yeah. It's a cool game and everyone should get and play it! ;)