Charcater Creation

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Feb 2, 2022 1:48 am
Starting Level
8th
Ability Scores
Roll 2d6+6 to determine the stats for your characters. You may only reroll one set once.
Classes & Races
All classes are available, as well as their subclasses. Classes and races listed reflect a majority found in the world, with some coming primarily from certain regions and lands. If they are not yet listed, ask about where your character might come from for some possible connections to the world.
[ +- ] Allowed Races

Equipment
500 gp plus 1d10x 25 gp, one uncommon magic item, along with normal starting equipment. The amount of money reflects a reward given to the group by one of the Drakse burgermeisters after helping to foil a terrible raid on their city during Getränkefest, a much loved festival of drinks. In addition to the monetary rewards, they also gave the party the following items:
[ +- ] Items
Feats
You may take feats in place of the two ASIs given at 4th and 8th levels, with Variant Humans getting theirs.
Feb 2, 2022 2:33 am
Are feats allowed?
Feb 2, 2022 2:36 am
...Always forget something. Always, always....
I'll edit the main post, but the answer is yes. Everyone gets two if they choose to forego their Ability Score Increase.
Feb 2, 2022 2:36 am
I was hoping to play a Drow. How could he fit in?
Feb 2, 2022 2:37 am
Rolls for character:

Rolls

Stat 1 - (2d6+6)

(12) + 6 = 9

Stat 2 - (2d6+6)

(31) + 6 = 10

Stat 3 - (2d6+6)

(54) + 6 = 15

Stat 4 - (2d6+6)

(55) + 6 = 16

Stat 5 - (2d6+6)

(66) + 6 = 18

Stat 6 - (2d6+6)

(14) + 6 = 11

Reroll the 9 - (2d6+6)

(14) + 6 = 11

Gold - (1d10)

(7) = 7

Feb 2, 2022 2:38 am
Aye, they are.
Feb 2, 2022 3:25 am
Rolling in the deep!
...and rerolling one of those 9s...
Last edited February 2, 2022 3:28 am

Rolls

Stat 1 - (2d6+6)

(12) + 6 = 9

Stat 2 - (2d6+6)

(12) + 6 = 9

Stat 3 - (2d6+6)

(13) + 6 = 10

Stat 4 - (2d6+6)

(26) + 6 = 14

Stat 5 - (2d6+6)

(24) + 6 = 12

Stat 6 - (2d6+6)

(31) + 6 = 10

Reroll - (2d6+6)

(35) + 6 = 14

Gold x25 - (1d10)

(9) = 9

Feb 2, 2022 4:14 am
Come on Lady Luck!

Points are as follows: 16, 15, 13, 13, 12 & 11
Last edited February 3, 2022 1:20 am

Rolls

Stat1 - (2d6+6)

(61) + 6 = 13

Stat2 - (2d6+6)

(14) + 6 = 11

Stat3 - (2d6+6)

(33) + 6 = 12

Stat4 - (2d6+6)

(46) + 6 = 16

Stat5 - (2d6+6)

(32) + 6 = 11

Stat6 - (2d6+6)

(61) + 6 = 13

Gold (x25) - (1d10)

(7) = 7

Rerolling an 11 - (2d6+6)

(45) + 6 = 15

Feb 2, 2022 4:22 am
Is the character creation option allowed from Tasha's (p.8) as long as it of a race listed above?

Custom Lineage:
Creature type: Humanoid
Size: small or medium
AbI: +2 to 1 ability
Feat: 1
Variable Trait: Darkvision 60ft or 1 skill
Languages: common + 1 of your choice
Feb 2, 2022 4:29 am
Sure, I'll allow it
Feb 2, 2022 4:57 am
AbbyssalChimera says:
Sure, I'll allow it
Awesome!
Feb 2, 2022 5:28 am
I assume that Tasha's customisation (stats, racial features and proficiency) are allowed?
Feb 2, 2022 6:11 am
stats

13
15
16
11
14
12

75gp
Last edited February 2, 2022 6:12 am

Rolls

stats + reroll - (2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6)

2d6+6 : (25) + 6 = 13

2d6+6 : (63) + 6 = 15

2d6+6 : (55) + 6 = 16

2d6+6 : (12) + 6 = 9

2d6+6 : (41) + 6 = 11

2d6+6 : (26) + 6 = 14

2d6+6 : (51) + 6 = 12

money * 25gp - (1d10)

(3) = 3

Feb 2, 2022 6:28 am
Rolling stats +reroll lowest regardless of original rolls and rolling money

Rolls

Stats - (2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6)

2d6+6 : (46) + 6 = 16

2d6+6 : (32) + 6 = 11

2d6+6 : (45) + 6 = 15

2d6+6 : (36) + 6 = 15

2d6+6 : (12) + 6 = 9

2d6+6 : (41) + 6 = 11

Reroll lowest stat - (2d6+6)

(11) + 6 = 8

Money (x25 gp) - (1d10)

(10) = 10

Feb 2, 2022 12:45 pm
fuuuc-blossoms! I'm ruining myself fast with buying spells. Its expensive to be a wizard :)
Feb 2, 2022 10:01 pm
An update from me - I'm creating druid, Circle of the Shepherd. Inspired by
[ +- ] this picture
it will be female goblin. I'm still working on details though
Feb 3, 2022 6:24 am
Judea is a construct in delicate white ceramics. She is small compared to her warforged brothers. She has a human looking face, and if she was made right she would have Cha 18. But she ended somewhere in the uncanny vally. Her eyes are a little too big and her mannerisms are just a little bit off. Then there is the metalic swirl around her eye that are defently not human. She ends at Cha13
[ +- ] images and links to galleries
runekyndig sent a note to runekyndig,AbbyssalChimera
OOC:
hey @LegionChimera in the game description your name ends with a 7. Do you know why? I have reported it on the discord site_development
https://cdna.artstation.com/p/assets/images/images/020/902/686/4k/andrea-savchenko-asav-alita-head1.jpg?1569606002
Last edited February 3, 2022 6:53 am
Feb 3, 2022 7:16 am
It's likely because I changed my name after the game was changed.
AbbyssalChimera sent a note to runekyndig
Feb 3, 2022 7:52 am
That might cause some issues with the username. But we let the site admins handle that :)

runekyndig sent a note to runekyndig,AbbyssalChimera
Last edited February 3, 2022 7:53 am
Feb 3, 2022 8:56 am
Ok decided on a Kobold Draconic Sorcerer. Just need to select my spells and magic item.
Feb 3, 2022 12:25 pm
Almost done with a goblin cleric of the grave based on this image:
https://i.imgur.com/nrE7IML.png
Feb 3, 2022 12:32 pm
kobold and two goblins in a company of a construct... what a lowly party :)
Feb 3, 2022 1:17 pm
A kobold, a drow, a construct and two goblin walks into an inn.
Innkeep says: Is this some sort of a joke?
Last edited February 3, 2022 1:17 pm
Feb 3, 2022 1:29 pm
runekyndig says:
A kobold, a drow, a construct and two goblin walks into an inn.
Innkeep says: Is this some sort of a joke?
Drow warlock of fire and light sets bar aflame.
"Who's laughing now?"
Feb 3, 2022 2:21 pm
"Sometimes, bad guys make the best good guys. We provide... leverage"
Feb 3, 2022 6:34 pm
I'm hoping to submit tomorrow night.
Feb 3, 2022 6:43 pm
I should be done by then too. I'll at least have my character sheet up here by tonight, I already have it on paper.
Feb 3, 2022 6:44 pm
Verrain says:
Almost done with a goblin cleric of the grave based on this image:
https://i.imgur.com/nrE7IML.png
I need to get that card for my Red-Black commander deck lol
Feb 4, 2022 3:44 am
KirinOfDarkness says:
I should be done by then too. I'll at least have my character sheet up here by tonight, I already have it on paper.
Yeah, character sheet's submitted and partially filled now.
Feb 4, 2022 6:55 am
I have to work on my spell-list and see if I need to change anything here, including calculating if I need to buy some of those spells

Other than that I think Judea is ready and submittet
[ +- ] Uncommon item
Feb 4, 2022 7:12 am
I've got obvious druid choice
[ +- ] Moon Sickle
May I spend my money to buy studded leather plus 200 gp worth Summon beast spell material component:
* - (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)

Plus diamonds for one cast of revivify (300gp)

I would also buy Dice Set, Herbalism Kit, Thieves' Tools
That should all together be less than 750 gp
Feb 4, 2022 8:00 am
If you have the funds to purchase them, I don't see why your character wouldn't.
Feb 4, 2022 8:17 am
Common magic items, can they be purchased?
Quote:
Hat of Wizardry
Wondrous item, common (requires attunement by a wizard)
Minor tier

This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Source: XGE, page 137
or
Quote:
Moon-Touched Sword
Generic variant, common
Minor tier


In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Feb 4, 2022 9:48 am
I'll allow it.
Feb 4, 2022 9:59 am
AbbyssalChimera says:
I'll allow it.
I can google that Magic items are usually priced by rarity, with common items in the price range of 50-100 gold pieces.

I'll just roll myself a price for each?
OOC:
That is a full priced hat... It might not be for her then
Last edited February 4, 2022 10:00 am

Rolls

Moon-Touched Sword - (1d49+50)

(33) + 50 = 83

Hat of Wizardry - (1d50+50)

(49) + 50 = 99

Feb 4, 2022 12:56 pm
OK, I'm done with my character. And since DM allows purchasing common items I will also get
[ +- ] Masquerade Tattoo
Not mechanically useful, but very much reflect my PC idea.

So I've spent my 750: 500 on spell components, 45 - studded leather and something like 100 for tatoo. Still have some 100 gp to live from.
Feb 4, 2022 1:02 pm
Its a wonderfull Tattoo. I take it often when I have the chance. But my warforged emissary is not getting tattooed
Feb 4, 2022 1:50 pm
Oooh! I like that tattoo! I'll see if I can afford it as I continue building.
Feb 4, 2022 1:58 pm
We also have to divvy up the magic items given as the reward. I'd like the Periapt of Wound Closure. Grave cleric can easily stabilize everyone else. A little trickier for you to stabilize me.
Feb 4, 2022 2:14 pm
Verrain says:
We also have to divvy up the magic items given as the reward. I'd like the Periapt of Wound Closure. Grave cleric can easily stabilize everyone else. A little trickier for you to stabilize me.
Agreed. I'v listed them here
The belt of dwarvenkind could be usefull on my wizard. Everyone can use a bag of holding


Items

Alchemy Jug
Notes
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

Liquid Max Amount
Acid8 ounces
Basic poison½ ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oil1 quart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon

Amulet of the Drunkard
Notes
Wondrous item, uncommon
This amulet smells of old, ale-stained wood. While wearing it, you can regain 4d4 + 4 hit points when you drink a pint of beer, ale, mead, or wine. Once the amulet has restored hit points, it can't do so again until the next dawn.
Bag of Holding
Notes
Wondrous item, uncommon
15 lb.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Periapt of Wound Closure (Verrain)
Notes
Wondrous item, uncommon (requires attunement)
1 lb.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

+2 shield
Notes
Belt of Dwarvenkind (runekyndig)
Notes
Wondrous item, rare (requires attunement)
Major tier

While wearing this belt, you gain the following benefits:

Your Constitution score increases by 2, to a maximum of 20.
You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

You have advantage on saving throws against poison, and you have resistance against poison damage.
You have darkvision out to a range of 60 feet.
You can speak, read, and write Dwarvish.
Last edited February 4, 2022 2:18 pm
Feb 4, 2022 2:28 pm
I'll be left holding the bag.... er... the Bag of Holding.
Feb 4, 2022 2:58 pm
I'm cool to have none of the shared items. Druids are cool without items :).

However
The way I read "Periapt of Wound Closure" you can't stabilize others. Only wearer benefits. I'm surprised Bladesinging wizard don't want it. If he get into AOE damage he is very prone to die. But so does cleric :) So I don't mind

Perhaps Verrain could also take the shield for better protection?
Feb 4, 2022 3:18 pm
You are correct GreyWord. That is why I want it. A grave cleric can cast Spare the Dying as a bonus action from 30ft away. So as long as I am standing, I can stabilize everyone else easily. So I want the Periapt to stabilize me since you all can't do the same.

I have selected a Sentinel Shield for my uncommon item so the +2 Shield is redundant for me. If no one else can use it though, I may reconsider my choice.
Feb 4, 2022 5:44 pm
I couldn't think of anything for my Sorcerer so I'll probably get a wound closure, not interested in the leftover party obtained magic items.
Feb 4, 2022 5:46 pm
Verrain says:
You are correct GreyWord. That is why I want it. A grave cleric can cast Spare the Dying as a bonus action from 30ft away. So as long as I am standing, I can stabilize everyone else easily. So I want the Periapt to stabilize me since you all can't do the same.

I have selected a Sentinel Shield for my uncommon item so the +2 Shield is redundant for me. If no one else can use it though, I may reconsider my choice.
I think the point was that even if your are stabilized by wound closure, your still unconscious so you can't stabilize anyone else.
Feb 4, 2022 5:54 pm
My celestial warlock's minor healing pool can get allies back up from unconscious nine times a day.
Feb 4, 2022 6:07 pm
KirinOfDarkness says:
Verrain says:
You are correct GreyWord. That is why I want it. A grave cleric can cast Spare the Dying as a bonus action from 30ft away. So as long as I am standing, I can stabilize everyone else easily. So I want the Periapt to stabilize me since you all can't do the same.

I have selected a Sentinel Shield for my uncommon item so the +2 Shield is redundant for me. If no one else can use it though, I may reconsider my choice.
I think the point was that even if your are stabilized by wound closure, your still unconscious so you can't stabilize anyone else.
But you won't have to waste an action stabilizing me and as noted we have the Celestial Warlock as backup.
Feb 4, 2022 8:36 pm
Am I missing something? Spell "Healing Word" is a BA, 60 feet and it don't just stabilise but actually get PC back conscious and able to continue fight. For lvl 8 characters a first level spell slot is a nuance.
Anyway I believe we have 3 personal items (jug and bag owners are irrelevant , Amulet of the Drunkard is too weak for lvl 8 characters to count)
to be split among 5 players, that's why I volunteer not to get any of them. But one more PC will have to suffer same fate.
Feb 4, 2022 9:17 pm
Well Spare the Dying is free and Healing Word isn't. Depending on how hard the DM presses us, I'll want to conserve spell points where possible.

So, assuming I am remembering the everyone's classes right, only the druid and I can use the shield and the druid doesn't want it. So if someone else would prefer the Periapt they can have it, and I'll take the +2 Shield so it doesn't go to waste and I'll figure out a different non-shield item for my free uncommon item.
Feb 4, 2022 9:46 pm
If you dont want the wound closure I'll take it, otherwise I'm fine using my free uncommon item for it.
Feb 4, 2022 10:43 pm
Go ahead and take it Kirin. I was taking it more because it was on offer than because I really wanted it.
Feb 10, 2022 12:19 am
I'll take a Rod of the Pact Keeper +1 as my uncommon item.
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.


I'm also interested in buying these common items. Are these allowed? How much will these set me back?

Clockwork Amulet
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Feather Token
When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token's magic is expended after you land, whereupon the disk becomes nonmagical.

Perfume of Bewitching
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they've been influenced by magic.
Feb 10, 2022 1:15 am
175 for the token and amulet, 225 for them all.
Feb 11, 2022 5:33 pm
I'll take two Perfumes, please.

And am I correct that our party consists of...
GreyWord: Prusx - Goblin Circle of the Shepherd Druid
Verrain: G'nark - Goblin Cleric of the Grave
KirinOfDarkness: Varn Azurescale - Kobold Draconic Sorcerer
runekyndig: Judea - Warforged Bladesinger Wizard
annex: Talyn Vrinn - Drow Celestial Warlock of the Chain
Last edited February 11, 2022 9:24 pm
Feb 11, 2022 7:15 pm
Aye, that's your party composition ^v^;
Mar 29, 2022 5:29 am
runekyndig says:
stats

13
15
16
11
14
12

75gp
I'll reuse these stats for a young man who is enamoured with paladins. He was however never touched by a god, so he replicate some of their fantastic powers with arcane science. He became an Artificer
Mar 29, 2022 8:08 pm
I am giggling while I'm created this avatar of my wanna-be paladin halfling.

While is has the background of Acrolyte, I haven't fully decided what god he wished would have blessed him as a paladin. As the Armored Artificer has a lightning theme I was thinking of Talos, The Thunderhammer CG War/Tempest of The Ascendant. Do you have few words about this guy?

https://i.imgur.com/9TFItqP.png
Mar 29, 2022 8:19 pm
I love how his armor reminds me of FF White Mages.
Mar 29, 2022 8:36 pm
I love his goofy smile and his hair. The armor was the closes I could find with some sort of tabard/vestment. I'll redo the clours if Talos, The Thunderhammer is a more blue and white kind of god.
Apr 5, 2022 11:10 am
runekyndig says:
I am giggling while I'm created this avatar of my wanna-be paladin halfling.

While is has the background of Acrolyte, I haven't fully decided what god he wished would have blessed him as a paladin. As the Armored Artificer has a lightning theme I was thinking of Talos, The Thunderhammer CG War/Tempest of The Ascendant. Do you have few words about this guy?
@AbbyssalChimera what do we know of Talos?
Apr 5, 2022 8:26 pm
Sorry about that! Meant to get to this last night.

For an irl example, you'd be thinking of Thor, but more Thor of the actual mythology than the Marvel universe.
He was once a brave warrior from the northern lands than rose to godhood some time ago. He was known for being a fierce combatant on the field, a jubilant drinker, as well as a stalwart protector and ally.
Talos is often looked towards for protection and blessings of battles, along with protection from lightning, as it's said that each lightning strike is him unleashing some anger.

In a nutshell: great warrior, likes to feast and drink, uses lightning to smite foes.
Apr 5, 2022 8:42 pm
AbbyssalChimera says:
Sorry about that! Meant to get to this last night.

For an irl example, you'd be thinking of Thor, but more Thor of the actual mythology than the Marvel universe.
He was once a brave warrior from the northern lands than rose to godhood some time ago. He was known for being a fierce combatant on the field, a jubilant drinker, as well as a stalwart protector and ally.
Talos is often looked towards for protection and blessings of battles, along with protection from lightning, as it's said that each lightning strike is him unleashing some anger.

In a nutshell: great warrior, likes to feast and drink, uses lightning to smite foes.
Cool, I'll work with that. How is his paladins? Any specific characteristics? Colours?
Apr 5, 2022 8:58 pm
His paladins are often boisterous and honorable. They look to do good without worrying extensively about the law like most lawful paladins. They typically wear blue or red, oftentimes including motifs of thunder and lightning storms on their accoutrements.
Apr 6, 2022 4:02 am
That is perfect. Would you approve my character sheet?
Apr 6, 2022 5:46 am
Interesting, we have another lightning/thunder themed character lol.
Apr 6, 2022 5:51 am
Is this the right distribution of the starting loot?

Items

Alchemy Jug
Notes
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

Liquid Max Amount
Acid8 ounces
Basic poison½ ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oil1 quart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon


Amulet of the Drunkard (runekyndig)
Notes
Wondrous item, uncommon
This amulet smells of old, ale-stained wood. While wearing it, you can regain 4d4 + 4 hit points when you drink a pint of beer, ale, mead, or wine. Once the amulet has restored hit points, it can't do so again until the next dawn.

Bag of Holding (annex)
Notes
Wondrous item, uncommon
15 lb.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Periapt of Wound Closure (Verrain)
Notes
Wondrous item, uncommon (requires attunement)
1 lb.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

+2 shield (runekyndig)
Notes
Belt of Dwarvenkind
Notes
Wondrous item, rare (requires attunement)
Major tier

While wearing this belt, you gain the following benefits:

Your Constitution score increases by 2, to a maximum of 20.
You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

You have advantage on saving throws against poison, and you have resistance against poison damage.
You have darkvision out to a range of 60 feet.
You can speak, read, and write Dwarvish.
Last edited April 6, 2022 5:57 am
Apr 6, 2022 12:51 pm
If the Belt of Dwarvenkind is free now, I'll take that instead of the Bag of Holding. Someone without darkvision should take it if possible, though.
Last edited April 6, 2022 12:53 pm
Apr 6, 2022 9:19 pm
"Ah yes, with this, I'll have advanced Darkvision!"

But seriously, imagine if that stacked. That'd get real stupid, real quick :p
Apr 7, 2022 1:32 am
It's a huge advantage. The +2 CON and all the other perks are sweet but I'm feeling darkvision might come in very handy in fighting zombies in the middle of the night or in dark forests or underground lairs, etc.

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