Ranchbowl OoC

Jun 15, 2016 2:59 pm
Setting up this thread to go over some things, explain characters if there are questions.
Savage World is suppose to be Fun, Fast, and Furious.

A trait roll: Going off a skill or an attribute where that would be more appropriate (For Example: Stunt Driving uses Driving Skill, Lifting a Keg more likely Strength)

As PCs or Wildcard in Savage Worlds you roll the trait die type (d4,d6,d8 etc) as well as a d6 and take the higher result rolled(sometime there are pluses or minuses that are added to both as well). Also dice explode (if you roll a d4 and it lands on 4 it 'aces' and you keep rolling it until it lands on 3 or less and take the total as the result but again add or subtract conditions if they apply.)
If you don't have a skill you can still roll it with the exception of Knowledge Skills at d4-2(plus your wild die at d6-2)

Success on a roll means you hit the target number TN if you hit the TN plus an additional 4+ this is considered a raise (sometimes more than one raise happens and something else will happen)

Initiative for Combat: Unlock a lot of other systems Savage Worlds does not use a dice roll for inititive but it's drawn from a deck of playing cards. Order is Ace to 2 of a suites and suite priority goes in reverse alphabetical order (Spades, Hearts, Diamonds, Clubs)

Bennies: Since I didn't take any edges or hindrances that affect them differently everyone will start with three (More may be given by the GM for exceptional RP/ideas/or playing out your hindrances since they'll hinder you causing a disadvantage). These can be used to reroll a trait check if you want, remove being shaken, or soak wounds (More on the last two later)

Combat:

Attacking with melee has a target number equal to something's parry, if you success on rolling that or higher you do damage (exceed that TN by 4+ and you roll another d6 added to your damage). You roll fighting to attack in melee.

Ranged target number is usually 4 unless there's conditionals that can make it more difficult. If it's something thrown you use throwing, everything else falls under shooting. Again if you are in normal situations for your target number and you get an 8+ to hit you get an additional d6 to add to your damage roll

What if you don't want to just get into a fight or you're playing someone that doesn't like to fight? Well there are Tricks you can use, either smarts or agility based that one can attempt and RP out that might Shake the target or shake them with a raise and they're at a minus two to their Parry (sometimes words do hurt).

Damage after its rolled is compared to the target's Toughness. Meeting their Toughness 'shakes' a target, exceeding their toughness by 4+ in increments wounds them. Wild Cards have three wounds by the way as well.

Shaken doesn't mean you're injured but the press of an attack has you out of it enough where you can't act normally but you can move away since you're 'freaked out'. At the start of your turn you may roll a Spirit Trait check to see if you unshake, on a 4 plus you unshake and can act normally or you can spend a benny to unshake if you really want to.

Wounded Wild Cards, being wounded puts you at a disadvantage in the system. One wound means you're at -1 to all your rolls. Two wounds puts you at -2. There are also 2 levels of fatigue but I don't think fatigue will necessarily come up. Being at one or two levels of Fatigue adds -1 and -2 respectively.

Incapacitated. Being at 3 wounds doesn't mean you're down yet, you're badly injured but not down and you can still act if you're unshaken at -3 from the three wounds. If you take another wound though you're down or incapacitated, storywise you got knocked out from the attack that put you over.

Soaking wounds: So lets say you've taken some wounds just now in combat and you don't want to take the damage, you spend a benny if you have any available to attempt a Vigor trait roll to 'soak' the damage, if you've taken 1 wound you need to roll a 4 on your roll to soak it, if there were two wounds an 8, three 12, 16 I guess if you got Incap'd. If you take a wound you're also automatically shaken, if you soak all the wounds dealt you're not shake if you partially soak you're still shaken

After that sea of text any questions?
Jun 15, 2016 5:08 pm
I'm sure I'll have some during actual play, but the system doesn't seem as daunting as I had thought it might be.
Jun 15, 2016 6:03 pm
Pre Gen Character Sheet can fit on sticky note in truth.
The guys for the One Shot:
Theodore (Ted)
Michael (Mikey)
Chester
Donald (Donny yes they're brothers)
Ronald (Ronny yes they're brothers)
Will
Jun 16, 2016 12:47 am
Can't think of any right now, plan on getting the rule guide to do a read over to get a better feel for the system. @Remnant i love how you wrote up will, best wildcard imo.
Jun 16, 2016 1:15 am
@Holmag Thanks, Actually since I was making so many characters quickly I did less and less background. I figure people can play and riff on the fly more and improve stuff from 'back in the day' besides the few I had planned and that's be cannon added to the character sheet.
Jun 16, 2016 1:16 am
For those of you who want a quick run down Ted the 'talker' either talking smack, talking people into things, or talking abrasively are his strong points.
Jun 16, 2016 1:17 am
Mikey is a law enforcement officer so he's going to try and make sure things are still legal when they're having fun.
Jun 16, 2016 1:18 am
Donny just got of work and hasn't gotten any bigger really (Height and weight wise) since High School. He's a self proclaimed ladies man since the ladies are always trying to get his attention at work as a bartender. Most likely to be called the wild man of the group, not necessarily the bad boy of the group like his brother.
Jun 16, 2016 1:20 am
Ronny, Don's older bigger brother has been mostly sticking to work. He's got a connection to Chester but I'll drop that later on.
Jun 16, 2016 1:21 am
I guess he's more of the Hipster or Geek of the group and boozing at the bar isn't his thing but it's been a while since he was out with his friends he grew up with and he's realizing he needs the night out just like everyone else.
Jun 16, 2016 1:22 am
Will always had his life together but even his wife can tell how much it meant to let him out of the house for a night to hang out with his friends.
Jun 16, 2016 1:23 am
Clicking on portraits btw should take you to characters if they're shared out.
Jun 16, 2016 2:36 am
Oh gosh, I need to play Will.
Jun 16, 2016 2:43 am
How do you want us to go about using the pregens? Just make a new character and copy stats? I've never found an easy way to duplicate a character.
Jun 16, 2016 5:19 am
Thank you for putting this game together. I want to play one of the brothers.
Jun 16, 2016 11:08 am
I'll let the others pick and take what's left.
Jun 16, 2016 1:46 pm
I'd like Ronald. I work at a bar too, so it can be a familiar thing.
Jun 16, 2016 1:47 pm
Well since Will is taken I would rather go for Ted or donny
Jun 16, 2016 2:02 pm
PhantomNimbus says:
How do you want us to go about using the pregens? Just make a new character and copy stats? I've never found an easy way to duplicate a character.
Since it's pregen's people can just click on the little flag on the top right, that would add the character to their library for use, haven't messed around to see how things work for submitting a character that's shared out this way or for editing so it's a new line of questions for me. If you're going through mobile I figure that would work, if you want your own copy though, I guess so just make sure the 'book' icon on your character library is checked so others can view as well.

Now you have me wondering if there's interest in character building threads for new systems as well versus a one shot (You really don't go over character creation during a one shot).

For picking characters I guess sort it out amongst yourselves, each has something they're good at versus the rest or they're kind of good compared to someone else in the party.
Jun 16, 2016 2:05 pm
So I have PhantomNimbus - would like Will
Holmag - Ted or Donny
Justin77-Donny or Ronny
Friar_Tuk-Ronny

Holmag you good with playing Ted if Justin77 gets Donny?

DireHalfling & Cerris214 that leaves Chester and Michael.
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