It's everything for $5 - super awesome! There are a lot of solo games in there too, which is pretty interesting, and might actually get me to try one. There are also some hacks, new monsters or class archetypes for games like Pathfinder and 5e, and just a whole bunch of miscellaneous interesting stuff.
Figured I'd put a few interesting things up here in case anyone is interested:
[ +- ] Wanderhome (a $25 value right there, great art)
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
[ +- ] Tenarlian- The Dying of the Light - D&D 5e One-Shot Adventure
The dwarves of the Long Winter Vale are keeping their fires burning bright to drive back the darkness. They pass around plates of bread and drink spirits reserved for this night. Come the dawn, they’ll celebrate the coming of the new year. Unfortunately, in the midst of their celebration, the lights begin to go out…
In Tenarlian: The Dying of the Light, you attempt to survive in an adventure where torches are more powerful than magic. Evil things have come to the valley. Can you escape the encroaching darkness in this survival horror adventure for 5E?
[ +- ] Pigsmoke - PbtA Wizarding School Faculty game
Step into the shoes of the faculty of Pigsmoke School of Sorcery, America's finest learning institution for the magically gifted. Teach classes, publish research, and try to navigate the cutthroat world of academia when the demons are real, the auditors are constructs of pure order, and imposter syndrome might just mean you're a doppelganger.
Students exist to make your life difficult. Your department head is an arch-conservative taskmaster who leans on you to make their department look good. The Dean's Office wants to ensure you're following all of their ridiculous rules. The bursar won't give you any money, your peers want their names ahead of yours on your latest paper, and your personal life is a garbage fire. Chase tenure, avoid burnout, and try to resist the urge to go adventuring: like all get-rich-quick schemes, it'll probably just end with a humiliating death.
[ +- ] Tricksters - a Fable-making TTRPG
Become a trickster charged with protecting a small village. Teach the villagers lessons and chase after your worldly desires. Then see what sordid tales these mortals tell of your bizarre interventions.
The Village is created collaboratively by answering questions, leaving the look and feel of the game setting up to the group. The tricksters are comprised of their True Form, Human Form, Tricks and Desires all of which are up to the players. There are no lists to chose from or powers to pick. The game mechanics are simple focusing on the two most important things for a trickster, Teaching a Lesson and Fulfilling a Desire. When you need to make a roll you build a pool of six-sided dice based on if you have help, you're using a trick or are trying to resist a desire.
In the end you'll come up with the moral or expression the villagers use to remember this little fable you've told.
[ +- ] Nibiru - A SciFi Game of Lost Memories ($27 value, and super gorgeous)
Welcome to Nibiru: A massive space station, home to millions, where stories of drama and struggle are written on a daily basis. Play as the Vagabonds; vagrant souls who wake up in the station without memories of their past. Piece back together their story as you travel through the strange vistas of a skyless world, where nature and artificiality merge into one and where memory and identity shape everything.
[ +- ] Autophagia - Fear & Infection In From The High Seas - a Call of Cthulhu 7e Scenario
The Essexia is moored in New York harbor, quarantined. When the luxury steamship liner arrived, it had a complement of 653 crewmembers and a nearly full set of passengers with 1,869 aboard. They had three dozen deaths during the crossing, an abnormally high number. At first, the bodies were thrown overboard by a hasty captain, hoping to cover the whole situation up, but as the number of diseased crew and passengers rose, it became too big to try to hide it from port authorities.
This 1920s era scenario is suitable for one or more players. The entire scenario takes place aboard the Essexia, a 31,000 tonne ship of the Cunard line built along similar plans as the Lusitania and the Mauretania. The great ship now floats in the New York harbour. Those aboard are continuing to languish and all members of the government are trying to avoid spreading the illness, and have been playing a game of hot potato in regards to who’s responsibility this is.