Mar 14, 2022 5:31 pm
~Basics~
-Level 3
-27 Point Buy of Standard Array for Ability Scores
-Nothing UA or Homebrew (except that I have subclass spells for the sorcerer and ranger subclasses that lack them, let me know if you're interested!)
-Any class & subclass is allowed from any published book from WoTC or Critical Role (including artificer and blood hunter, and any subclasses in the Tal'dorei Reborn book)
-Multiclassing and feats allowed
-Any officially published background, except the ones from Eberron or Strixhaven
-No evil characters, should have a reason for being in the group!
-Tasha's optional class and race options allowed, in fact, the Customize Your Origins ability scores maneuvering is ENCOURAGED!!
-Just Starting Equipment + 10-30 gold, whatever you feel your character would actually have
-You can roll for HP for levels 2 and 3 or just add the fixed amount, up to you (if you roll, you can reroll 1's)
-Race has little bearing on alignment in this setting (at least for me), and the region of Xhorhas is dominated by the "monstrous" races like goblins, orcs, drow, bugbears, kobolds, etc, and playing as a human might even get you some strange looks around these parts (since the neighboring Dwendalian Empire is majority human)!
-Everyone gets a FREE FEAT at Level 1 to help customize your character if you'd like one (but must make sense for your character and cannot be Lucky, Sharpshooter, or Great Weapon Master)
-If you are new to D&D5e and need any guidance/suggestions/advice, please feel free to ask away!
~Character Creation~
-This game would be an excellent time to try out the Heroic Chronicle character builder within the Explorer's Guide to Wildemount book. This is a series of tables and grids that can help determine everything from race to allies, from family size to mysterious secrets, and even including your favorite food! If you are unfamiliar with the setting, this would be a great way to have a character ingrained in the setting without having to do too much on your part. Either way, I will try my best to incorporate your backstory info into the story.
-We will, ideally, be playing with these characters for a long time, so please make sure to create a character that is interesting to you, and that is dynamic. Please answer the following questions for your character:
---Whatâs one small heroic deed youâve already accomplished?
---Do you give your trust easily, or do people have to earn your trust?
---Whatâs one thing you want more than anything else? How will being an adventurer help you achieve it?
---Name at LEAST one personal goal (the more specific, the better) that your character wishes to achieve.
------Themes within this adventure that might help you connect your backstory to the main story: magic items, any of the following deities: Sehanine the Moon Weaver, Avandra the Change Bringer, and Corellon the Arch Heart, study of ancient history including the Betrayer Gods and the Calamity, study of Ruidus (the mysterious moon), the struggle for power, or just the desire for a great adventure.
(You can put a note in your character sheet so that this info is only visible to me and yourself)
--You guys will begin as an already-formed adventuring party and will already know each other, so please feel free to establish the dynamics between the group members and maybe even a party name!
~Setting Info and What the Characters Already Know~So the starting location is the town of Jigow in the region of Xhorhas on the continent of Wildemount. If you have ANY questions about the setting, including factions, the pantheon, or even just the cuisine of your hometown, let me know! :)
-Level 3
-27 Point Buy of Standard Array for Ability Scores
-Nothing UA or Homebrew (except that I have subclass spells for the sorcerer and ranger subclasses that lack them, let me know if you're interested!)
-Any class & subclass is allowed from any published book from WoTC or Critical Role (including artificer and blood hunter, and any subclasses in the Tal'dorei Reborn book)
-Multiclassing and feats allowed
-Any officially published background, except the ones from Eberron or Strixhaven
-No evil characters, should have a reason for being in the group!
-Tasha's optional class and race options allowed, in fact, the Customize Your Origins ability scores maneuvering is ENCOURAGED!!
-Just Starting Equipment + 10-30 gold, whatever you feel your character would actually have
-You can roll for HP for levels 2 and 3 or just add the fixed amount, up to you (if you roll, you can reroll 1's)
-Race has little bearing on alignment in this setting (at least for me), and the region of Xhorhas is dominated by the "monstrous" races like goblins, orcs, drow, bugbears, kobolds, etc, and playing as a human might even get you some strange looks around these parts (since the neighboring Dwendalian Empire is majority human)!
-Everyone gets a FREE FEAT at Level 1 to help customize your character if you'd like one (but must make sense for your character and cannot be Lucky, Sharpshooter, or Great Weapon Master)
-If you are new to D&D5e and need any guidance/suggestions/advice, please feel free to ask away!
~Character Creation~
-This game would be an excellent time to try out the Heroic Chronicle character builder within the Explorer's Guide to Wildemount book. This is a series of tables and grids that can help determine everything from race to allies, from family size to mysterious secrets, and even including your favorite food! If you are unfamiliar with the setting, this would be a great way to have a character ingrained in the setting without having to do too much on your part. Either way, I will try my best to incorporate your backstory info into the story.
-We will, ideally, be playing with these characters for a long time, so please make sure to create a character that is interesting to you, and that is dynamic. Please answer the following questions for your character:
---Whatâs one small heroic deed youâve already accomplished?
---Do you give your trust easily, or do people have to earn your trust?
---Whatâs one thing you want more than anything else? How will being an adventurer help you achieve it?
---Name at LEAST one personal goal (the more specific, the better) that your character wishes to achieve.
------Themes within this adventure that might help you connect your backstory to the main story: magic items, any of the following deities: Sehanine the Moon Weaver, Avandra the Change Bringer, and Corellon the Arch Heart, study of ancient history including the Betrayer Gods and the Calamity, study of Ruidus (the mysterious moon), the struggle for power, or just the desire for a great adventure.
(You can put a note in your character sheet so that this info is only visible to me and yourself)
--You guys will begin as an already-formed adventuring party and will already know each other, so please feel free to establish the dynamics between the group members and maybe even a party name!
~Setting Info and What the Characters Already Know~
[ +- ] Jigow (Starting Town)
Jigow. [JIG-ow]
--Where this story will actually begin. This coastal settlement is actually a string of villages that are home to a collection of folk from all over Xhorhas. Goblin and orc clans founded Jigow, which explains why the settlement is governed by two eldersâa goblin and an orc. The Aurora Watch (the military arm of the Kryn Dynasty) maintains a presence here, under the command of a drow called Taskhand Durth Mirimm.
Townsfolk tend to be extremely competitive, and friendly rivalries are commonplace, which is important to remember if you wish your character to be from here. Jigow was built from the sweat of its foundersâ brows, the strength of their muscles, and the music of their voices. In Jigow, any chance to show off oneâs physical, social, or intellectual prowess is a welcome one. Most of Jigowâs residents live in a central region called the Jumble.
--Where this story will actually begin. This coastal settlement is actually a string of villages that are home to a collection of folk from all over Xhorhas. Goblin and orc clans founded Jigow, which explains why the settlement is governed by two eldersâa goblin and an orc. The Aurora Watch (the military arm of the Kryn Dynasty) maintains a presence here, under the command of a drow called Taskhand Durth Mirimm.
Townsfolk tend to be extremely competitive, and friendly rivalries are commonplace, which is important to remember if you wish your character to be from here. Jigow was built from the sweat of its foundersâ brows, the strength of their muscles, and the music of their voices. In Jigow, any chance to show off oneâs physical, social, or intellectual prowess is a welcome one. Most of Jigowâs residents live in a central region called the Jumble.
[ +- ] The Calamity (Event)
The Calamity
--A cataclysmic war among gods and mortals occurred on Exandria centuries ago. This war, known as the Calamity, ended when the Prime Deities locked their evil brethrenâand themselvesâbehind a Divine Gate that prevents the gods from directly interfering with the affairs of mortals. The gods can still bestow power upon their faithful and send powerful supernatural beings to help enact their will, but they canât directly touch the mortal works of Exandria.
--A cataclysmic war among gods and mortals occurred on Exandria centuries ago. This war, known as the Calamity, ended when the Prime Deities locked their evil brethrenâand themselvesâbehind a Divine Gate that prevents the gods from directly interfering with the affairs of mortals. The gods can still bestow power upon their faithful and send powerful supernatural beings to help enact their will, but they canât directly touch the mortal works of Exandria.
[ +- ] Kryn Dynasty (Government)
Kryn Dynasty. [KRIN]
--The Kryn Dynasty is the dominant nation in Xhorhas [JZOHR-hawss], the region this story begins. It was founded by a drow queen named Leylas Kryn, who fled the Underdark and the tyrannical rule of Lolth the Spider Queen along with her disciples. The Bright Queen still rules the dynasty centuries later, and its cities contain more than just drow. Orcs, goblinoids, tieflings, humans, and many others call the cities of the dynasty their home. Countless more denizens of the dynasty are nomads who roam the wastes in clans, hunting mastodons and other Xhorhasian megafauna.
--The Kryn Dynasty is the dominant nation in Xhorhas [JZOHR-hawss], the region this story begins. It was founded by a drow queen named Leylas Kryn, who fled the Underdark and the tyrannical rule of Lolth the Spider Queen along with her disciples. The Bright Queen still rules the dynasty centuries later, and its cities contain more than just drow. Orcs, goblinoids, tieflings, humans, and many others call the cities of the dynasty their home. Countless more denizens of the dynasty are nomads who roam the wastes in clans, hunting mastodons and other Xhorhasian megafauna.
[ +- ] The Luxon (Deity)
The Luxon.
--The official deity of the Kryn Dynasty, whose symbol appears on the nationâs heraldry, is the Luxon. This mysterious divine entity of light and rebirth has granted its faithful several esoteric secrets, the greatest of which is consecutionâthe act of preparing oneâs soul for rebirth. Through consecution, some people within the Kryn Dynasty have lived many lifetimes, often in bodies different from the ones they were first born in. In the sequence of consecution, a drow might become a goblin, then be reborn as a bugbear, then an orc, and so onâall the while gaining greater knowledge about the world through their experiences. This process has no mechanical benefit, but players can make consecution and rebirth an interesting part of their charactersâ back stories.
If a follower of the Luxon who has undergone the ritual of consecution dies within 100 miles of a Luxon beacon, their soul is ensnared by it and reincarnated within the body of a random Humanoid newborn within 100 miles of the beacon.
--The official deity of the Kryn Dynasty, whose symbol appears on the nationâs heraldry, is the Luxon. This mysterious divine entity of light and rebirth has granted its faithful several esoteric secrets, the greatest of which is consecutionâthe act of preparing oneâs soul for rebirth. Through consecution, some people within the Kryn Dynasty have lived many lifetimes, often in bodies different from the ones they were first born in. In the sequence of consecution, a drow might become a goblin, then be reborn as a bugbear, then an orc, and so onâall the while gaining greater knowledge about the world through their experiences. This process has no mechanical benefit, but players can make consecution and rebirth an interesting part of their charactersâ back stories.
If a follower of the Luxon who has undergone the ritual of consecution dies within 100 miles of a Luxon beacon, their soul is ensnared by it and reincarnated within the body of a random Humanoid newborn within 100 miles of the beacon.
[ +- ] Catha and Ruidus (The Moons of Exandria)
Catha and Ruidus
Two moons hang in the sky of Exandria. One is Catha, a large, pale orb that cycles through its phases once per month. The other is Ruidus, a ghostly vermilion satellite that circles Exandria once every six months.
Cathaâs brightness is constant, its phases predictable. Conversely, Ruidus exhibits strange behavior, seeming to glow more brightly at times or suddenly casting off its shadow to appear full. The vermilion moon often disappears from the night sky entirely, while at other times it unexpectedly flares with bright, ruddy light.
Not all people fear Ruidus, but superstitions about it are widespread across Exandria. Some of the more well-known superstitions include the following:
--Harbinger. Those who are born on a night when Ruidus is full are destined to bring suffering to others or to experience great tragedy in their own lives.
--Malice. Those who study Ruidus and become obsessed with its secrets are compelled to cause misfortune and woe.
--Misadventure. Plans made or set in motion when Ruidus is full are doomed to failure, often due to betrayal or miscommunication.

Two moons hang in the sky of Exandria. One is Catha, a large, pale orb that cycles through its phases once per month. The other is Ruidus, a ghostly vermilion satellite that circles Exandria once every six months.
Cathaâs brightness is constant, its phases predictable. Conversely, Ruidus exhibits strange behavior, seeming to glow more brightly at times or suddenly casting off its shadow to appear full. The vermilion moon often disappears from the night sky entirely, while at other times it unexpectedly flares with bright, ruddy light.
Not all people fear Ruidus, but superstitions about it are widespread across Exandria. Some of the more well-known superstitions include the following:
--Harbinger. Those who are born on a night when Ruidus is full are destined to bring suffering to others or to experience great tragedy in their own lives.
--Malice. Those who study Ruidus and become obsessed with its secrets are compelled to cause misfortune and woe.
--Misadventure. Plans made or set in motion when Ruidus is full are doomed to failure, often due to betrayal or miscommunication.
