Mar 21, 2022 4:31 pm

Below, I've provided links for several relevant Blue Planet PDFs. Please use this material responsibly; I kindly ask that no one share it with those outside of the game.
Blue Planet v2 Player's Guide - Core book with character creation, Synergy rules, and setting info.
Ancient Echoes - Sourcebook for cetacean characters.
Fluid Mechanics - Equipment sourcebook.
Frontier Justice - Sourcebook for GEO law enforcement characters and criminal characters.
Power Level
Blue Planet has three power levels for play: Everyday, Exceptional, and Elite. For this game, the power level is Exceptional. Your characters are above average individuals: highly trained, talented, and/or experienced.
Attributes
Blue Planet offers two methods of modifying attributes at character creation: point allocation and random generation. For the purposes of this game, use the Point System.
Training Packages
Training packages start on p. 39 of the Blue Planet v2 Player’s Guide. For an exceptional-level game, everyone gets 1 origin package, 2 background packages, and 5 professional packages.
Professional packages are available in three skill levels: novice, specialist, and expert.
Novice counts as one package, specialist counts as two packages, and expert counts as three. So you could get five professional packages at novice level, or one expert package and two novice, one expert package and one specialist, or any other combination thereof.
If separate training packages provide the same skill, then add all of the skill levels together.
Professional packages are available in three skill levels: novice, specialist, and expert.
Novice counts as one package, specialist counts as two packages, and expert counts as three. So you could get five professional packages at novice level, or one expert package and two novice, one expert package and one specialist, or any other combination thereof.
If separate training packages provide the same skill, then add all of the skill levels together.
Equipment
Each character begins with 60,000 cs (corporate scrip) to spend on equipment. Any scrip that doesn't get spent may be saved. No one may take any equipment (weapon, vehicle, electronics, drug, etc.) with an availability listed as rare.
Biomods
Each character may begin the game with two free minor biomods of choice, and one free major biomod of choice.
A "minor" biomod is any mod priced at 10,000cs or less. A "major" biomod is anything priced at over 10,000cs.
If you wish to start with additional biomods, you may purchase more of them with your starting equipment funds. In an exceptional-level game, characters may not begin the game with more than four minor biomods and two major biomods.
There are some character considerations regarding biomods:
• Purestrain humans do not begin the game with biomods.
• As with other characters, cetacean PCs may start the game with two free minor biomods and one free major biomod. Additional biomods may be purchased with starting funds, but note that biomods cost double for cetaceans.
• "Genie" characters may not gain more than an additional +1 to any attribute already modified by their exotic genetic heritage. Also, all biomods for genies must be specially designed and cost 50% more than normal.
A "minor" biomod is any mod priced at 10,000cs or less. A "major" biomod is anything priced at over 10,000cs.
If you wish to start with additional biomods, you may purchase more of them with your starting equipment funds. In an exceptional-level game, characters may not begin the game with more than four minor biomods and two major biomods.
There are some character considerations regarding biomods:
• Purestrain humans do not begin the game with biomods.
• As with other characters, cetacean PCs may start the game with two free minor biomods and one free major biomod. Additional biomods may be purchased with starting funds, but note that biomods cost double for cetaceans.
• "Genie" characters may not gain more than an additional +1 to any attribute already modified by their exotic genetic heritage. Also, all biomods for genies must be specially designed and cost 50% more than normal.
Playing Cetacean Characters
Blue Planet offers the option of playing sapient cetacean "uplifts." In other words, you can play as a dolphin, orca, or beluga whale that has been gifted with human-levels of intelligence. Although cetaceans are fun and interesting characters who possess many advantages on a water planet, there are also important realities that such characters face. I want to make sure cetacean players know what to expect.
The biggest and most obvious challenge is that such a character is restricted to watery environs. The game gets around this by providing a number of special technologies for cetaceans, such as remotes. Remotes are aerial drones that cetacean characters can send to accompany human companions making a trip to shore. Each remote is equipped with audio and visual pickups, as well as linguistic translators, allowing the device to act as the cetacean's eyes, ears, and voice when the PCs go on land. Remotes are operated through input controls that the cetacean manipulates via sonar; alternately, some cetaceans might use "trodes" to establish a direct mental link with the remote (experiencing everything directly as though the drone were its body).
My goal with this game is to keep as much of the action on (or near) water as possible, but there will certainly be times in which characters may be forced to conduct business inland. Consequently, owning a remote is highly recommended for cetacean characters. Though many communities on Poseidon offer remote rental services, many out-of-the-way places don't, so it's a good idea to have your own drone. Also, unless you equip a remote with extra features (such as tools and weapons), all it can really do is fly around and communicate for you. This limits you in the degree to which you can interact with your surrounding environment, especially in combat. Not to mention that adding extra features to a remote can be prohibitively expensive.
While cetacean characters tend to dominate in the water, they become reliant on human companions when things move to land. Given the slow nature of a play-by-post game, a cetacean player might be stuck playing in drone form for various periods of time. That said, if none of this dissuades you from making a cetacean, then have at it.
The biggest and most obvious challenge is that such a character is restricted to watery environs. The game gets around this by providing a number of special technologies for cetaceans, such as remotes. Remotes are aerial drones that cetacean characters can send to accompany human companions making a trip to shore. Each remote is equipped with audio and visual pickups, as well as linguistic translators, allowing the device to act as the cetacean's eyes, ears, and voice when the PCs go on land. Remotes are operated through input controls that the cetacean manipulates via sonar; alternately, some cetaceans might use "trodes" to establish a direct mental link with the remote (experiencing everything directly as though the drone were its body).
My goal with this game is to keep as much of the action on (or near) water as possible, but there will certainly be times in which characters may be forced to conduct business inland. Consequently, owning a remote is highly recommended for cetacean characters. Though many communities on Poseidon offer remote rental services, many out-of-the-way places don't, so it's a good idea to have your own drone. Also, unless you equip a remote with extra features (such as tools and weapons), all it can really do is fly around and communicate for you. This limits you in the degree to which you can interact with your surrounding environment, especially in combat. Not to mention that adding extra features to a remote can be prohibitively expensive.
While cetacean characters tend to dominate in the water, they become reliant on human companions when things move to land. Given the slow nature of a play-by-post game, a cetacean player might be stuck playing in drone form for various periods of time. That said, if none of this dissuades you from making a cetacean, then have at it.