the_cava says:
... Glitch die should replace the Devil's Bargain ...
Indeed. The Glitch mechanism replaces the whole Devil's Bargain system, including the 'bargaining phase' for a Devil's Bargain.
The thing is either Glitchy or it isn't. If it is used the Glitch applies. This removes one of the many things that need to be discussed before each roll.
the_cava says:
... it
replaces an Approach, Action or Gear die ...
Yes, but Gear does not have dice, and the Approach might be 0, and what is an 'Action'. The PDF is full of typos and suspect language.
In your point about 'replacing' a die, are you saying it would have no effect if there was no (0) dice in the first place? What about the mention of Gear then?
I had not thought about making a 0 Approach Glitchy. I think we may just say 'no' to that till we understand how it might work? Or we can apply similar logic to the Gear die above?
Replacing an existing die makes it fairly different to how the Devil's Bargain
added a new dice. But that may be as intended. Allowing risky or costly extra dice from 0-rated sources seems like an acceptable way to deal with this.
the_cava says:
... since Cyberware is Gear, I think Glitches are limited to those ...
How so? Do you mean, only Cyberware and not other Gear? Why? Cyberware does not have dice either (though it feels like it should, no?). I just included a 0d6 code in the table so players could click it to show they are using their Cyberware in an action, this shapes the fiction more than anything else.
We can drop that 0d on Cyberware if it is confusing. Cyberware can give a dice if it is being used as fictional positioning for a Push, but then the player should click the Push entry to add that dice. A Push from Cyberware could be represented as a click on the Cyberware followed by a click on the Push ('Cybereyes+Push', nice and clear, but only relevant for later reference since we would have talked about all this before any dice are rolled).
the_cava says:
... Actions could be a previous version Skills that remained in the text ...
I am assuming so. Didn't Blades call them Actions?
the_cava says:
... I think only Approaches and Cyberware can become glitchy ...
I see no reason a Skill or Expertise could not also become Glitchy. If it makes sense in the fiction, we can do it. If Actions==Skills then they are explicitly listed as Glitch Die
Quote:
When a PC adds dice from a Gear, Approach or Action marked as glitchy, one of the dice will be a GLITCH
the_cava says:
... I might be wrong, though ...
Indeed. We may have to reserve the right to change our opinions on these issues later. :)