Chalrytharendir says:
... a fail on a glitch die brings additional complications ...
Pretty much. Though I think it will be more noticeable when there is a Glitch combined with an overall Success rather than when things a Miss already. The interesting part is the dichotomy of (50/50 chance of) a Consequence even on a Critical Success.
Chalrytharendir says:
... glitchy lurking might include a complication like being "not-so-subtle." ...
Indeed. Though, as with Partial Successes, the Glitch should not negate the fact that it was still a Success. So rolling to stay hidden and getting a Glitch should not result in being revealed (often a result of 'not-so-subtle'). Something
else interesting should happen.
Chalrytharendir says:
... Definitely a bad joke ...
Me too. It was meant as a joke. /ohwell
Chalrytharendir says:
... following along will still be a worthwhile ... might not work ... ideas of things to try/avoid if something isn't quite working later ...
Indeed. And don't hesitate to ask if something does not make sense to you (this applies to all the players and this might be a good place for such meta-game discussions (but we can take it somewhere more private if the players don't want to see how the sausage is made)), or if you have thoughts on how else it could have been done.
Chalrytharendir says:
... not had a chance to play FitD before (irl or pbp) but from reading the SRD ... I'd like to give it a try ...
Blades in the Dark is a very good read, even if you don't plan to play it.
Chalrytharendir says:
... wary of ... criticisms ... many of the games' settings are typically integral ... if you aren't extremely familiar with the setting/source ...
The settings are simple and adaptable enough that there is no real need for deep familiarity. You do have to read the setting chapters, but they are short and well-written enough, that that is not an issue I have encountered.
People do tend to worry that they will 'get things wrong'. But the setting is designed to be adjusted to what the table likes, and any given game will not have all the Factions and NPCs in play, so the group just selects a few that sound interesting and then concentrates on reading up on and then fleshing out those few. More can be added later when needed.
Chalrytharendir says:
... isn't the case for CBR+PNK ...
CBR+PNK has no setting assumptions. Which is a blessing and a curse, depending on how much the GM needs. This does mean that players, seeing an advert for CBR+PNK, don't really have a way to know what they are getting into, unlike if they see 'Shadowrun' or 'The Sprawl' or 'Cyberpunk Red' or 'Cyberblues City' or "Interface 0' where they can have a good idea of what to expect.
As with all such short games, the players have to trust the GM to make this stuff up, they don't have the reference to the rules to guide them. If they know the GM this can work really well, if they are completely new and have to rely on the GM for all this anyway, this can work really well, but I find that that in-between part when they are trying to expand and understand the rules for themselves is the most tricky in such games (OSR, I am looking at you (like anyone even knows what 'OSR'
is:)).
Chalrytharendir says:
... Lady Blackbird by Harper ... been interested to play other games he's created ...
I have had
Agon on my shelf for ages (both 1e and 2e) but have not gotten round to it.
Wildlings looks amazing, and has one of the cutest character sheets I have seen, but is still unfinished.
Chalrytharendir says:
... re-reading Snow Crash ...
I thoroughly enjoyed Snow Crash, but found it a little hard to re-read.
Chalrytharendir says:
... Mistborn ... not cyberpunk at all ...
I am not sure I agree. It seemed pretty 'cyberpunk' to me (minus the 'computers' but still using tech in interesting ways). Heist and crews are so much more part of cyberpunk than the actual cyber part. :)
Chalrytharendir says:
... one thing I like about cyberpunk is exploring where the interface between the nervous system and technology might take us ...
Lots of fertile ground, but not nearly as prevalent in cyberpunk as one would expect. Technology has also outpaced the fictional underpinnings of the genre, making it dubious what parts of speculative fiction is still 'cyberpunk'.
Chalrytharendir says:
... The "last run" theme of the game isn't important to me ... I like that it's a oneshot ...
I am not much of a oneshot fan, and am having to work hard to constrain my thinking to near future and not ramble into 'what could be's and long term consequence.
My normal very-collaborative (some say 's/very/overly/') style also has issues with oneshots, since spending too much time on character backstories and building missions/world from them is counterproductive.
I am liking it so far, though.