Apr 3, 2022 5:42 pm
I'm toying with running Macabre Tales here, a one-on-one Lovecraftian RPG that uses dominoes for check resolution. In a nutshell, the game uses two sets of double-six dominoes. The player draws three for a "hand." When they face a check, they decide which domino from the hand to play, forcing them to gamble on how good of a domino to expend based on how dangerous the check might be if failed (and what may potentially lie ahead).
At any rate, I know GP does not support domino draws (at least not currently). So I'm wondering if a 2d6 roll might be substituted instead, with each d6 representing one half of a domino. The problem is that double-six dominoes have blanks, as well, so there are actually 7 potential halves to a specific domino (from blank to 6 pips). So maybe the roll is (1d6-1), (1d6-1)? That would generate a single domino.
The second issue with this form of emulation would be that there is no domino pool that depletes over time. E.g., if you rolled and got a 6/6 domino, you could conceivably roll again later and get another one, even if the first one is in your hand still. I don't think this would be game-breaking; it just removes some of the domino counting that is possible in the physical game.
So, here's a test to see if I can get some domino approximations generated:
At any rate, I know GP does not support domino draws (at least not currently). So I'm wondering if a 2d6 roll might be substituted instead, with each d6 representing one half of a domino. The problem is that double-six dominoes have blanks, as well, so there are actually 7 potential halves to a specific domino (from blank to 6 pips). So maybe the roll is (1d6-1), (1d6-1)? That would generate a single domino.
The second issue with this form of emulation would be that there is no domino pool that depletes over time. E.g., if you rolled and got a 6/6 domino, you could conceivably roll again later and get another one, even if the first one is in your hand still. I don't think this would be game-breaking; it just removes some of the domino counting that is possible in the physical game.
So, here's a test to see if I can get some domino approximations generated:
Last edited April 3, 2022 5:44 pm
Rolls
creating a domino - ((1d6-1), (1d6-1))
(1d6-1) : (3) - 1 = 2
(1d6-1) : (5) - 1 = 4