Chapter 1: Going Ashore

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May 20, 2022 8:05 pm
You all awaken to the sound of Rewis' call. By the time you've scrambled for your weapons and prepared yourselves, the monsters (giant frogs!) are within 15-20 feet of all of you. There are ten of them in all and they look hungry!
OOC:
No roll will be needed to wake up and you will all have time to grab weapons. If you weren't on watch, you will be unarmored however!

Combat is going to start and I'll explain briefly how this works: Each round, you will roll 1d6+Dex mod for your initiative. Post what you'd LIKE to do along with that. I'll adjudicate the round based on your posts/rolls and then a new round will start :)
May 22, 2022 11:14 pm
"Oh fer the fury of the buried gods," the horse voice screamed crashing from the underbrush. "Could ya be quite and stop all that belching?"

Almost missing the boat, barely remembering the pirates, left behind in the departure, and lost for almost a day, the dwarf Ygwaz Igwine lacked something his race always thrived on- blind (darkvision) luck that let them see into mountains and spot gold.

For an odd reason, Ywaz never had that, and for that reason he covered himself in protective plate mail. But now look at him, in the blasted jungle, the sun boiling and distilling the mead and ale from his flesh. Drunkenly he followed the party, hoping it was actually his party and spat something more like rubber than water. He passed out when the party turned in, planting his axe in the ground. Hoping the vibration of any conflict sprang him into action. And somehow, of all the times the buried gods had ignored him he had woken to the belching of something.

What could have made that infernal sound, that sound that brought him back from the brink of a nothing long brewing in his skull since he boarded that damned ship. So sick was he that he barely remembered the voyage, his companions, or even his enemies (would anyone sing songs of glory if there was nothing to remember?).

So this unlucky dwarf, who owed his dwindled fortune more to horse-breeding and agriculture (both disgusting trades among his kind) gripped his battle axe and punched his rune- encrusted armor and ran shouting toward the croaking that woke him up.

"I'll shover yer belchin' down yer throat," he shouted again. "Damn island of skeeters and croakers!"
May 23, 2022 10:43 pm
OOC:
Alright everyone, combat is going to start and I'll explain briefly how this works:
1. Each round, you will roll 1d6+Dex mod for your initiative.
2.Post what you'd LIKE to do along with that. I'll adjudicate the round based on your posts/rolls.
3. Then a new round will start
May 24, 2022 1:22 am
Seeing the sheer number of these odd frogs Mordak cannot refrain from having a small shiver.
"These are just frogs, a bit bigger and hungrier thats all... Let's see if I can remove some of them from the equation"
OOC:
Mordak would cast sleep behind the frogs so that only those would be affected and not the rest of the group.
Last edited May 24, 2022 1:22 am

Rolls

Init - (1d6)

(5) = 5

May 25, 2022 6:51 pm
OOC:
Axe in the ready...

Rolls

Dex - (d6+1)

(2) + 1 = 3

Axe in hand - (1d20+3)

(8) + 3 = 11

Possible Damage - (1d8)

(7) = 7

May 26, 2022 9:49 pm
Knowing full well that he is the only one clad in armor, Rewis stands tall, his silvered mace at the ready. He moves himself between the frogs and the more magic-focused characters (Mordak for example), bashing the first beast that comes to range.

Rolls

Initiative - (1d6)

(5) = 5

Attack - (1d20+2+1)

(3) + 3 = 6

May 27, 2022 7:27 am
Irofaen leaps at the nearest frog, swinging her longsword in a high arc onto it.

Rolls

Initiative - (1d6-1)

(4) - 1 = 3

Attack - (1d20+3)

(10) + 3 = 13

Potential Damage - (1d8+1)

(3) + 1 = 4

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