There are a couple of things going on with the Year Zero Engine, Free League's "house" system. First, they tune it -- sometimes pretty damned heavily -- for the game, genre, setting in question. They change the skills and sometimes the attributes, some games have feat-like abilities and some don't, and virtually every game gets unique pushing mechanics.
Second, the different designers really have pretty different approaches. Nils Hintze wrote
Tales from the Loop,
Things from the Flood, and
Vaesen, and it shows. These are the lightest of the YZE games by a pretty good margin. On the other end of the spectrum we find Forbidden Lands and Twilight 2000, both with mechanics (but not setting) by Tomas Härenstam. Old Tommy likes his crunch more, so there's a *lot* more going on in these games, especially in combat situations.
I personally dig them all, and if you've seen Coriolis, that's not a simple take on the YZE with it's action points and all. And anyway, enough about those games generally --
Forbidden Lands.
Gorgeous books, highly recommend them. I love about 90% of the setting and especially the hex-crawl conceit, where there's an in-game reason as to why the land is unexplored. There are familiar fantasy races, but pretty unique takes on most of them in terms of what makes them tick. I love the rules and the dice mechanic, but bear in mind I not so secretly hate d20, d100 and other non-bell-curve dice results. FL is mostly a d6 dice pool, and it has a pretty finnicky thing where the color of the dice matter -- modeling your attribute, your skill, and any equipment you might be using. Deciding to push your roll (rerolling to try and get an elusive 6, watching for 1s which will hurt you or your gear) or not is a great, tension-filled thing, and it's also the only way to earn Willpower points, the game's metacurrency that powers magic and various abilities. Speaking of the magic system, it's one of those uncertain, dark and dangerous systems. Bad things can happen when you cast spells. Similarly, combat is *dangerous* and there's a death-spiral in place if you get too happy with your pushing to get successes.
I personally really like it, but I know it's not for everyone. Do you have specific questions, @sifu_g?
Last edited May 11, 2022 5:43 am