KingHotTrash says:
I think for this first dive in though, being more aware of things will make it easier for us all as new players. If we do another generation, we could try it all hush hush?
that is a good point. we're the sort of players that want the drama anyway so I'm not worried about the meta :D For some skeletons it does feel that it is easy to have the hopeful resolution if you know what to do ;) I think I'll leave it up to the player if they want to have their own mystery or be more collaborative then.
Dr_B says:
I submitted a character, but with some blanks - I think we need to decide the Bones together?
The backgrounds are fairly vague at the moment so you can fit any skeleton in, we just need to work how the details together but if you already have an idea for the skeleton, it will probably work :D For the bones, they involve at least two other players to make sure the PCs are tied. Let me just copy the examples which may help:
[ +- ] Dark Secret
You donβt want __________ to know you have done something youβre ashamed of. Describe it.
Bones:
* Every time the Spine trusts you with something important, you both restore one spent Trait.
* _____ knows your secret. (Tell that player what it is.) Every time they drop a veiled hint about it, you can both restore one spent Trait.
* _____ possesses evidence of your secret, but doesnβt understand what it means. Tell the Chronicler to tell them what they have and every time they show it to a new person, they will restore a spent Trait. So will you.
Bury when...
...you confess to the person in the Spine. You both gain a new Trait. +1 Legacy point.
...you destroy the evidence of your secret. You gain a new Trait. -1 Legacy point.
[ +- ] Need for Approval
You are desperate for approval from _________.
Bones:
* Every time you do the Spineβs bidding without reward, you both restore one spent Trait. If you sacrifice something to do it, restore 2 Traits.
* ______ is always getting recognized instead of you. When they are praised for something you are good at, you both restore one spent Trait.
Bury when...
...you get the recognition you deserve from your Spine. You both gain a new Trait. +1 Legacy point.
...you refuse to help the person from your Spine. You gain a new Trait. -1 Legacy point.
[ +- ] Blackmail
__________ has evidence of a secret you are keeping and is blackmailing you. Tell them what the secret and evidence are.
Bones:
* Every time your Spine makes you do something, you both restore 1 spent Trait.
* _______ knows you are being blackmailed, but does not know why. You both restore 1 spent Trait when they eavesdrop on you and your blackmailer.
* Every time you cause offense to hide your secret from a family member who doesnβt know it, you both restore 1 spent Trait.
Bury when...
...you stop hiding and tell the blackmailer to let the secret out if they want. You both gain a new Trait. + 1 Legacy point.
...you gain equal leverage against your blackmailer or otherwise silence them. You gain a new Trait. -1 Legacy point.
[ +- ] Betrayal
You have openly betrayed ________ and want to make amends. Tell the family what you did.
Bones:
* Every time you do something for your Spine without reward, you both restore 1 spent Trait.
* ______ is angry at you. When they speak ill of you to the Spine, you both restore 1 spent Trait.
* ______ wants the Spine to forgive you. When they advocate for you, you both restore 1 spent Trait.
Bury when...
...the betrayed helps you when you need it most. You both gain a new Trait. +1 Legacy point.
...the betrayed hurts you as badly as you hurt them. You gain a new Trait. -1 Legacy.
[ +- ] Rivalry
You are in competition with ________.
Bones:
* When you or your rival demonstrate superiority over the other, you both restore 1 spent Trait.
* ______ disapproves of your rivalry. When they sabotage your attempts to upstage or humiliate your rival, you both restore 1 spent Trait.
* ______ is amused by your rivalry. Every time they praise or reward you for showing up your rival, you both restore 1 spent Trait.
Bury when...
...you ask your rival for help when you need it. You both gain a new Trait. +1 Legacy point.
...you give up and let your rival beat you. You gain a new Trait. -1 Legacy point.
[ +- ] Smothering
You are overprotective of ________.
Bones:
* Every time you act as a "third wheel" or help your Spine when they specifically asked you not to do so, you both restore 1 spent Trait.
* ______ is trying to come between you and the Spine. When you argue about it, you both restore 1 spent Trait. If your arguing makes the Spine run into danger, you all restore 2 spent Traits.
* When another family member tells you off for neglecting your responsibilities to shadow the Spine needlessly, you both restore 1 spent Trait.
Bury when...
...you stand by and watch the Spine do something dangerous without your help. You both gain 1 new Trait. +1 Legacy point.
...you turn over responsibility for the Spine to another character. You gain a new Trait. -1 Legacy point.