May 15, 2022 11:04 am
STATS
In Mörk Borg there are 4 stats, which are basically quite the same as in D&D.
Strenght
Agility (Dex)
Presence (Cha)
Toughness (Con)
Mayor difference compared to D&D is that aiming / ranged attack are based on presence.
Roll 3D6 for each stat (you can get modifiers to this based on your class) and convert the result according to this table:
In the end, your stat will be written only as it's modifier.
You don't have Strenght 16, you'll have Strenght +2.
When you improve (level up) you can gain additional stats.
TESTS
Tests are very much skill checks as in D&D.
When you try to do something or save against something, you make a Test against a Difficulty Rating (DR) by rolling D20+Stat.
Normal difficulty is considered 12.
So to smash in a door at normal difficulty would require:
D20+Strenght to be 12 or more.
COMBAT
Attacking
In combat, initiative will be rolled which side goes first, players or monsters.
According to Mörk Borg rules, the players then roll initiative to determine the order among themselves to determine their order.
To speed up PBP, players can act in any order they like. Who posts first, acts first.
In general you can walk and do something / attack once per turn. It is far less regulated, more story driven and more theorie of mind than D&D is. If you do something that sounds like it makes sense, you can generally do it.
Melee attacks are Strenght Tests (D20+Strenght) against the enemies DR to hit them (base DR is 12).
Ranged attacks are Presence Tests (D20+Presence) against the enemies DR to hit them (base DR is 12).
Damage rolls are based on the damage die of the weapon you use. They are not modified with your stat.
Defending
Defending in Mork Borg is quite different. The monsters will not make an attack roll against you.
Instead you must save against them using your Defence Roll.
So a GM post could look like this:Please include your defence roll in your first post that follows in combat and describe how you defend or get hit.
It is possible to have armor.
Crits and fumbles
A natural 1 is a fumble.
A natural 20 is a crit.
Fumbles:
Attack: The weapon breaks or is lost.
Defence: PC takes double damage and armor is reduced one tier. When armor is damaged penalties to Agility tests are not modified.
Crits:
Attack: Double damage, enemy armor/protection is also reduced one tier.
Defence: PC gains a free counter attack.
In Mörk Borg there are 4 stats, which are basically quite the same as in D&D.
Strenght
Agility (Dex)
Presence (Cha)
Toughness (Con)
Mayor difference compared to D&D is that aiming / ranged attack are based on presence.
Roll 3D6 for each stat (you can get modifiers to this based on your class) and convert the result according to this table:
Roll | Result |
1–4 | –3 |
5–6 | –2 |
7–8 | –1 |
9–12 | ±0 |
13–14 | +1 |
15–16 | +2 |
17–20 | +3 |
In the end, your stat will be written only as it's modifier.
You don't have Strenght 16, you'll have Strenght +2.
When you improve (level up) you can gain additional stats.
TESTS
Tests are very much skill checks as in D&D.
When you try to do something or save against something, you make a Test against a Difficulty Rating (DR) by rolling D20+Stat.
Normal difficulty is considered 12.
So to smash in a door at normal difficulty would require:
D20+Strenght to be 12 or more.
COMBAT
Attacking
In combat, initiative will be rolled which side goes first, players or monsters.
According to Mörk Borg rules, the players then roll initiative to determine the order among themselves to determine their order.
To speed up PBP, players can act in any order they like. Who posts first, acts first.
In general you can walk and do something / attack once per turn. It is far less regulated, more story driven and more theorie of mind than D&D is. If you do something that sounds like it makes sense, you can generally do it.
Melee attacks are Strenght Tests (D20+Strenght) against the enemies DR to hit them (base DR is 12).
Ranged attacks are Presence Tests (D20+Presence) against the enemies DR to hit them (base DR is 12).
Damage rolls are based on the damage die of the weapon you use. They are not modified with your stat.
Defending
Defending in Mork Borg is quite different. The monsters will not make an attack roll against you.
Instead you must save against them using your Defence Roll.
So a GM post could look like this:
OOC:
Player A, Defend against DR12 or take 3 damageIt is possible to have armor.
Tier 1 | Light Armor | -D2 damage | No penalties |
Tier 2 | Medium Armor | -D4 damage | -2 penalties to Agility (incl defence!) |
Tier 3 | Heave Armor | -D6 damage | -4 penalties to Agility, -2 if defence |
- | Shield | -1 damage | No penalties, chose to block all damage from 1 attack but breaks the shield |
Crits and fumbles
A natural 1 is a fumble.
A natural 20 is a crit.
Fumbles:
Attack: The weapon breaks or is lost.
Defence: PC takes double damage and armor is reduced one tier. When armor is damaged penalties to Agility tests are not modified.
Crits:
Attack: Double damage, enemy armor/protection is also reduced one tier.
Defence: PC gains a free counter attack.