May 16, 2022 8:42 am
How Do You Live On An Uncharted Island?
I've run a version of this on Roll20, and a version that flailed and died on Sufficient Velocity. It's time I tried it here.
Here's my elevator pitch: anyone played a game like Crash Bandicoot or Final Fantasy X, and washed up on a sandy beach? Have you seen Castaway with Tom Hanks? Hell, have you read the classic Robinson Crusoe? That's your brief glimpse into what you can expect with my game. In the vein of recent craft-like game ARK: Survival Evolved, you will wash up on the shore of a deserted, uncharted locale, not a stitch on your body. From there, gather what you need, find shelter, and survive grueling conditions on the island. Major plot development will fall into the organic or subtle background varieties.
Start at Level 1. Feel free to be any race and class you want, except for Warforged and any other race with significant survival advantages, like "does not breathe" or "does not need to eat."
I will be introducing playful anomalies in any magic, so use caster classes at your own peril. Likewise, you will not be arriving with any equipment, constructs, familiars, etc. In order to make use of an animal companion or familiar as your build describes, you will have to go through the process of acquiring a new one as if yours were lost. Anything needed (i.e. guano, sulfur, brazier, bar of silver) you will have to find and/or make on the island.
The setting is not the Forgotten Realms, nor Ravenloft, nor any published setting. However, if you are most comfortable building a character from one of those worlds, or the one you usually play in, I am happy with that. They all have equal ability to arrive at the island by unspecified space-time shenanigans. There is little about the island I can give away, for spoiler reasons, but you as player should be ready for wild animals, monsters, survival challenges, and little in the way of civilization. Should you encounter any true NPCs on the island, their ways will likely be strange to your character, and they may not use a language you understand. You will need to explore, innovate, and fight with brains and brawn.
Or you will die.
I've run a version of this on Roll20, and a version that flailed and died on Sufficient Velocity. It's time I tried it here.
Here's my elevator pitch: anyone played a game like Crash Bandicoot or Final Fantasy X, and washed up on a sandy beach? Have you seen Castaway with Tom Hanks? Hell, have you read the classic Robinson Crusoe? That's your brief glimpse into what you can expect with my game. In the vein of recent craft-like game ARK: Survival Evolved, you will wash up on the shore of a deserted, uncharted locale, not a stitch on your body. From there, gather what you need, find shelter, and survive grueling conditions on the island. Major plot development will fall into the organic or subtle background varieties.
Start at Level 1. Feel free to be any race and class you want, except for Warforged and any other race with significant survival advantages, like "does not breathe" or "does not need to eat."
I will be introducing playful anomalies in any magic, so use caster classes at your own peril. Likewise, you will not be arriving with any equipment, constructs, familiars, etc. In order to make use of an animal companion or familiar as your build describes, you will have to go through the process of acquiring a new one as if yours were lost. Anything needed (i.e. guano, sulfur, brazier, bar of silver) you will have to find and/or make on the island.
The setting is not the Forgotten Realms, nor Ravenloft, nor any published setting. However, if you are most comfortable building a character from one of those worlds, or the one you usually play in, I am happy with that. They all have equal ability to arrive at the island by unspecified space-time shenanigans. There is little about the island I can give away, for spoiler reasons, but you as player should be ready for wild animals, monsters, survival challenges, and little in the way of civilization. Should you encounter any true NPCs on the island, their ways will likely be strange to your character, and they may not use a language you understand. You will need to explore, innovate, and fight with brains and brawn.
Or you will die.