May 20, 2022 12:55 pm
Templates
Champion of God (mortal human)
Notes
Notes
High concept in line with template
Conviction score at least Good
Stunts : Bless this House, Guide my hand, Holy touch, Righteousness (total -5)
Conviction score at least Good
Stunts : Bless this House, Guide my hand, Holy touch, Righteousness (total -5)
Emissary of Power (mortal human)
Notes
Notes
Got great powers from one of the big dogs in the supernatural community
High concept of a bargain or pact with the power behind
Minimum refresh cost : -1
High concept of a bargain or pact with the power behind
Minimum refresh cost : -1
Focused Practitioner
Notes
Notes
Focused on a type of spellcraft exclusively
Stunts : Channelling or Ritual (total -2 to -4)
Optional Stunt : Sight [-1]
Important skills : Conviction, Discipline, Lore
Stunts : Channelling or Ritual (total -2 to -4)
Optional Stunt : Sight [-1]
Important skills : Conviction, Discipline, Lore
Kuight of a Fairy Court (human)
Notes
Notes
Human bounded body and soul to the will of their Queen
High concept must give the title of the Kinght
Stunts: Seelie or unseelie Magic and Mark by Power (total -5)
Important Skills: Conviction, Discipline
High concept must give the title of the Kinght
Stunts: Seelie or unseelie Magic and Mark by Power (total -5)
Important Skills: Conviction, Discipline
Lycanthrope
Notes
Notes
Have their power only around full moon, are no able to control their change
Stunts always: Pack instinct, Echoes of the Beast, Human Form
Stunts transformed: Inhuman Strength, Inhuman Recovery
(total recovery: -4)
Important skills: Alertness, Endurance, Investigation, Might, Survival
Stunts always: Pack instinct, Echoes of the Beast, Human Form
Stunts transformed: Inhuman Strength, Inhuman Recovery
(total recovery: -4)
Important skills: Alertness, Endurance, Investigation, Might, Survival
Red Court Infected
Notes
Notes
High concept addressing player status
Stunts: Addictive saliva, Blood Drinker, Feeding Dependency, at least one Inhuman Strength, Speed, Toughness por recovery (total -3)
If you kill a human and drink his blood, you beacome a NPC full fledge Red Court Vapire
OPtional Stunts: Tottoos of St Giles, Cloak of Shadows
Important Skills: Fists, Deceit, Discipline
Stunts: Addictive saliva, Blood Drinker, Feeding Dependency, at least one Inhuman Strength, Speed, Toughness por recovery (total -3)
If you kill a human and drink his blood, you beacome a NPC full fledge Red Court Vapire
OPtional Stunts: Tottoos of St Giles, Cloak of Shadows
Important Skills: Fists, Deceit, Discipline
Sorcerer
Notes
Notes
High concept declaring his nature
stunts: Evocation, Tumaturgy (total -6)
OPtions: Sight, Refinement
Iportant Skills: Conviction, Discipline, Lore
stunts: Evocation, Tumaturgy (total -6)
OPtions: Sight, Refinement
Iportant Skills: Conviction, Discipline, Lore
True Believer
Notes
Notes
High concept showing thestrength of his belief
Stunts: Bless this house, guide my hand (total -2)
Optional Stunts: Righeousness
Important Skill: conviction
Stunts: Bless this house, guide my hand (total -2)
Optional Stunts: Righeousness
Important Skill: conviction
Were-form
Notes
Notes
High concept mus indicates his tranformation
Stunts: Beast Change, Echo of the Beast, Human Form at least one from Inhuman Recovery, Strength, Speed or Toughness (total -+ selon la forme)
Stunts: Beast Change, Echo of the Beast, Human Form at least one from Inhuman Recovery, Strength, Speed or Toughness (total -+ selon la forme)
white Court Vampire
Notes
Notes
High concept indicating their heritage
Stunts: Emotional Vampire, Human Guie, Incite Eotion, Feeding Dependency, Inhuman Recovery, Inhuman Speed, Inhuman Strength (mtotal -7)
Stunts: Emotional Vampire, Human Guie, Incite Eotion, Feeding Dependency, Inhuman Recovery, Inhuman Speed, Inhuman Strength (mtotal -7)
White Court Virgin
Notes
Notes
High concept indicated condition and predicament
Stunt: Emotional Vampire, Incite Emotion (total -2)
Important Skill: Deceit, Intimidation
Stunt: Emotional Vampire, Incite Emotion (total -2)
Important Skill: Deceit, Intimidation
Wizard
Notes
Notes
total -7
Important skills: Athletism, Alertness, Deceit, Endurance, Discpline, Intimidation, Might, other physica skills
Important skills: Athletism, Alertness, Deceit, Endurance, Discpline, Intimidation, Might, other physica skills