Available Character's Template

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May 20, 2022 12:55 pm

Templates

Pure Mortal
Notes
+2 On refresh
Only mortal stunts
Champion of God (mortal human)
Notes
High concept in line with template
Conviction score at least Good
Stunts : Bless this House, Guide my hand, Holy touch, Righteousness (total -5)
Emissary of Power (mortal human)
Notes
Got great powers from one of the big dogs in the supernatural community
High concept of a bargain or pact with the power behind
Minimum refresh cost : -1
Focused Practitioner
Notes
Focused on a type of spellcraft exclusively
Stunts : Channelling or Ritual (total -2 to -4)
Optional Stunt : Sight [-1]
Important skills : Conviction, Discipline, Lore
Kuight of a Fairy Court (human)
Notes
Human bounded body and soul to the will of their Queen
High concept must give the title of the Kinght
Stunts: Seelie or unseelie Magic and Mark by Power (total -5)
Important Skills: Conviction, Discipline
Lycanthrope
Notes
Have their power only around full moon, are no able to control their change
Stunts always: Pack instinct, Echoes of the Beast, Human Form
Stunts transformed: Inhuman Strength, Inhuman Recovery
(total recovery: -4)
Important skills: Alertness, Endurance, Investigation, Might, Survival
Minor Talent
Notes
High concept must mention the talent
1 or 2 refreshcost from supernatural power
Red Court Infected
Notes
High concept addressing player status
Stunts: Addictive saliva, Blood Drinker, Feeding Dependency, at least one Inhuman Strength, Speed, Toughness por recovery (total -3)
If you kill a human and drink his blood, you beacome a NPC full fledge Red Court Vapire
OPtional Stunts: Tottoos of St Giles, Cloak of Shadows
Important Skills: Fists, Deceit, Discipline
Sorcerer
Notes
High concept declaring his nature
stunts: Evocation, Tumaturgy (total -6)
OPtions: Sight, Refinement
Iportant Skills: Conviction, Discipline, Lore
True Believer
Notes
High concept showing thestrength of his belief
Stunts: Bless this house, guide my hand (total -2)
Optional Stunts: Righeousness
Important Skill: conviction
Were-form
Notes
High concept mus indicates his tranformation
Stunts: Beast Change, Echo of the Beast, Human Form at least one from Inhuman Recovery, Strength, Speed or Toughness (total -+ selon la forme)
white Court Vampire
Notes
High concept indicating their heritage
Stunts: Emotional Vampire, Human Guie, Incite Eotion, Feeding Dependency, Inhuman Recovery, Inhuman Speed, Inhuman Strength (mtotal -7)
White Court Virgin
Notes
High concept indicated condition and predicament
Stunt: Emotional Vampire, Incite Emotion (total -2)
Important Skill: Deceit, Intimidation
Wizard
Notes
total -7
Important skills: Athletism, Alertness, Deceit, Endurance, Discpline, Intimidation, Might, other physica skills
May 21, 2022 2:20 pm

Knight of a Fairy Court

As far as we know, both Court of Faerie-- Wainter & Summer-- each have only one Knight, a mortal granted some measure of the power of his or her patron Court and charged with making certain the Court's interests are well-represented in in the world of mortals and beyond. Employment is terminated only in case of death.

Those chosen to be the Winter Knight and the Summer Knight are no lightweights, usually catching the attention of the Queens of the Courts because of their already well developed supernatural capacity. But each is bound, body and soul, by a deep compulsion to adhere to the word of the Mother, Queen, and Lady of his Court.

Still the reason these Knights exist at all is that they alone possess free-will, unlike Faeries who can only act according to their nature. As such they are regarded with much more importance than might seem apropos to their supernatural powers.

Musts: High concept that name the title and mantle assumed (Winter Knight or Summer Knight.) The aspect brings with it all of the strictures and responsibilities the Mother, Queen, and Lady of that Court might placeupon your character. It may also mean that the queens can occasionally exercise near-total power over your character. It's higly likely they know your character True Name.
- supernatural powers required
: Seelie or Unseelie Magic [-4], Marked by Power [-4]

Options: See with GM to incorporate Supernatural powers

Important Skills: Conviction, Discipline

Minimum Refresh Score: -5
May 21, 2022 5:06 pm

White Court Virgin

White Court vampirism is a heriditary condition, passed along when interbreeding with humans, always breeding true. But the condition doesn't truly take hold until the "virgin" White Court vampire has killed for the first time with his emotion-feeding abilities. Unblooded White Court virgin do not have the weakness of full White Court vampires, making them difficult to detect.

Some vestiges of abilities-- enough to excite emotion and feed on it-- exist prior to that point, and a White Court virgin fully aware of his condition might be able to finesse making use of it as a "safe" way. Sadly, many pre-adolescent White Court scion are kept in the dark about the true nature of their familly-- it makes it easier for them to stumble into that first kill, and thus harder for them to fight the reallity of their genes.

There is an escape clause however; if he experience true, deep, reciprocated love with another, the curse of heritage is broken, and he may live as a normal, regular human. But after his first kill, there is no remedy, even if he should fall in love, however real and true.

Musts: High concept including heritage and predicament
- Stunts: Emotion Vampire[-1], Incite Emotion (Touch Only) [-1]

Option: You can slowly slide your way down the path of your heritage, taking one or two abilities from the White Court Vampire list-- but using them will leave you ravenous; in this case you must take Feeding Dependency as well.

Important Skills: Deceit, Intimidation

Minimum Refresh cost: -2
May 21, 2022 5:12 pm

Pure Mortal

Pure Mortal are ordinary people who don't have anything supernatural going on.

While they don't bring supernatural oomph to the table, pure mortal can still pack quite a wallop in term of their mundane abilities and "civilized world" influence, connections, and resources.

Musts: Pure mortal may not take any supernatural powers. In exchange for this restriction, pure mortal get a +2 bonus to their starting refresh.

Minimum Refresh Cost: +2

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