Chapter 10: The Wheel Turns

May 22, 2022 2:33 pm
OOC:
We start
May 22, 2022 3:17 pm
Building a lean-to for the storage of firewood and charcoal. 1 Die of Advantage.

Carpentry, Ob3.

Carpentry B2 + Help from Shadow, Materials-wise.

It takes two days to build the wood-storage lean to.
Last edited May 22, 2022 3:18 pm

Rolls

Carpentry - (5d6)

(26156) = 20

Reroll Aces - (2d6, RA)

(51) = 6

May 22, 2022 3:28 pm
Shadow finds Ravens.
OOC:
Ob 2

Rolls

Circes 3 + Rep 1 + Persona 1 - (5d6)

(46156) = 22

May 22, 2022 3:48 pm
Sneaking with Summer past the Tower road-building camp

Stealth B4 +1D FoRK Tracking +1D Forest-Wise +1D Help Summer +1D Spring and Rainy

Rolls

8 Dice - (8d6, RA)

(42315663643) = 43

May 22, 2022 3:49 pm
OOC:
Forces of the Tower: 6d (3 successes) to observe.
May 22, 2022 4:02 pm
Watching caravan of Tower go by - Perception B5 to determine strengths and weaknesses. Spending Deeds x2

Rolls

B5 x2 = 10D - (10d6, RA)

(22526263626514) = 52

May 22, 2022 4:25 pm
Group of people going by - almost as many people as in Kallbacken. Sand-creature moving inexorably down the road, at the head of the formation. Four ranks of four tower warriors walking in formation, with metal armour that is quiet and covered by leather.

Perhaps nine or ten scouts and people hidden in the woods.

Behind the group are three people:

One wearing shiny metal armour painted in colourful design, like a building?
Another is dressed in simple clothing, holding a stout wooden Tower banner that feels alive with spirit.
The last, probably the leader, wears a grey robe embroidered with traces of silver and gold metals. This is likely a speaker of the tower, but maybe wearing fancier clothes.

Then another 16 soldiers.

Then carts pulled by oxen - two oxen per cart. Two carts have drivers. And six horses, with a person leading each horse. And two more carts. (Four total carts).

Then another 16 soldiers.

Then a cross between a sled and a cart, being pulled by a team of well-trained dogs. On the cart - a passenger covered in an unremarkable cloak.

Then another 50-60 people who appear less-disciplined, with no visible weapons, clothed slightly better than the builders and water carriers. (Some kind of labourers?)

Then a sequence of different animals - sheep, free-ranging dogs.

Then a final rank of 16 soldiers.

They will reach the site of the road-building in four days. They would have had to have been supplied 3-4 days back.

There is an absence of the big rocky things. Apparently they don't travel with these groups.
Last edited May 22, 2022 4:37 pm
May 22, 2022 4:27 pm
OOC:
Timeline:
M3D23 Taft and Summer leave.
M3D24 Vasil and Shadow finish building the woodshed. (Vasil pick up next day)
M3D25 Shadow leaves message with the Raucous Caucus. Vasil finds Akseli.
M3D26 Taft sees the army of the Agents of the Tower. Shadow tracks down wolves. Vasil digs Ditch.
M3 D27. Shadow warns wolves; Taft finds a patrol. Vasil lines pit.
M3D28- Last day of World's Waking. Vasil and Shadow get stuff in place.
M4D1 - First day of Hunter's Blessing; clay set and fired.
M4D2 Agents reach Roadbuilders. (known to Taft)


May 22, 2022 4:40 pm
(Note that M4 is Hunter's Blessing - the best time to go out hunting)
(M5 is Last Wetting - the last month of Spring)
May 22, 2022 4:50 pm
Before departing, Vasil explains to Taft: I think the bow I made for you is a bit shit. Taft leaves the inferior weapon behind. It is destined for a fire.

Taft and Summer depart, leaving Shadow and Vasil in the steading. Pushing forward into the forest, Taft and Summer carefully by the head of the Stone River, without event. Some time later, Taft hears marching. At risk of being seen, he scouts closer, getting a good view of the approaching army, gaining valuable information for the fight.

Meanwhile, Shadow helps Vasil build a lean-to, intended to house firewood and charcoal for smithing purposes. Shadow makes contact with the local Unkindess of Ravens, asking them to carry message back to its pack at home.
Jul 25, 2022 2:09 pm
Vasil asks for help from the people of Flodmynninstead.

Circles B3. + 1D Reputation.

Not a great Circles result. Vasil was only able to find one helper - Vakseli who appears to have some disease that isn't Leprosy. Apparently an outbreak of some disease might be on the cards.
Last edited July 25, 2022 2:19 pm

Rolls

Circles - (4d6)

(2115) = 9

Jul 25, 2022 2:32 pm
Ditch Digging (Beginner's Luck) Power B5 + 1D Help from Vakseli

Ob3 (Beginner's Luck, + a stick is a shit version of the tool, so not the full doubling of ob)

Rolls

Ditch Digging - (6d6)

(526642) = 25

Reroll Aces - (2d6, RA)

(55) = 10

Jul 25, 2022 2:38 pm
Shadow slinks through the forest, reading scent markings and examining kills in its quest to find the local wolves.
OOC:
Introduced fact: Young wolf pack, one of the wolves in it is a spirit hunter who was displaced from their original pack (by forces of the tower? Or something else?)

Rolls

Circles + Aff + Rep - (6d6)

(653312) = 20

Fate - (1d6)

(1) = 1

REAL Circles test - (5d6, RA)

(33424) = 16

Jul 25, 2022 2:55 pm
Shadow howls of duty, of the dangers of man, of desperate times calling for desperate measures, and of its power over man, beat and spirit.

Rolls

Howling + FoRKs - (10d6, RA)

(24334356234) = 39

Jul 25, 2022 3:21 pm
Ob5 Forte Test, B4 Forte +1 Persona

Rolls

5D and Ob5. - (5d6, RA)

(25352) = 17

Jul 25, 2022 3:27 pm
Vasil lines the Firepit with Akseli's help. Masonry (Beginner's Luck)

Agility B4 + 1D Help.

Ob3 (Doublings, as per above)
Last edited July 26, 2022 6:58 am

Rolls

Masonry Beginner's Luck - (5d6)

(23665) = 22

Reroll Aces - (2d6, RA)

(11) = 2

Jul 25, 2022 3:46 pm
Bloody Versus against two armoured scouts. 11D to split between attack and defence.

2D Defending, 9D Attacking

Rolls

2D Defending - (2D6, RA)

(54) = 9

9D6 Attacking - (9d6, RA)

(223336655263) = 46

Jul 25, 2022 3:46 pm
Forces of the Tower do their best to bring you down.

Rolls

Attack - (3d6)

(646) = 16

Defend - (4d6)

(3135) = 12

Jul 25, 2022 3:48 pm
Die of Fate Javelin damage

Rolls

d6+2 - (1d6+2)

(4) + 2 = 6

Jul 25, 2022 3:49 pm
Taft deals a B9 injury. Taft takes...

Rolls

DoF for a Bow shot. - (1d6)

(4) = 4

Jul 25, 2022 3:52 pm
Steel after arrow hits Taft

Rolls

6d6 Ob4 test - (6d6, RA)

(164546652) = 39

Jul 25, 2022 3:53 pm
The javelin pierces one of them, melting away with their heartsblood.

Rolls

My mate died. Ob 6+2 - (5d6, RA)

(635323) = 22

Jul 25, 2022 3:54 pm
Note - Taft is still bleeding from Wound.
Jul 25, 2022 4:01 pm
Health test against disease. B4 vs Ob3.

+ Persona

5d6 vs Ob3
OOC:
Has not caught whatever Akseli has...

Rolls

Health - (5d6)

(25555) = 22

Jul 25, 2022 4:12 pm
Session recap:

Vasil went looking for help to build his forge. Found the watercarrier Akseli, who appears to be afflicted by some disease. There may be a plague brewing in Flodmynningstead. Dug a phenomenally good firepit - just really bloody top shelf, as firepits go. Sealed the insides with a clay slurry atop stones. Akseli is sleeping in the woodshed.

Shadow went to go warn the local populace of wolves. A retired Spirit Hunter leads them, sees Summer as a threat to be destroyed. Needed to convince this Longtooth of the dangers approaching. (What was the result of that roll? I don't remember, sorry!)

Taft and Summer, having seen the force approaching from the road, decided to continue their scouting mission. Running hard and long, they followed the road to its source. There, they ran into a patrol; armoured Tower troops. Taft sprung into action, throwing a spear of ice through the chest of one, while taking an arrow from the other, who promptly fainted, having seen his friend impaled.

Taft is seriously wounded - a Midi, and it's bleeding. Three weeks walk from his allies, Taft is in trouble.
Last edited July 26, 2022 7:00 am
Jul 28, 2022 2:01 pm
Summer howls to the Moss, a mournful name comes from its lips, in a language that seems wholly natural, but completely inhuman.
OOC:
Retribution 2
It then proceeds to Lick.

Rolls

Spiriit-Binding. - (8D6)

(33233211) = 18

Nursing B3+2FoRK +2D, +1P - (8d6)

(65316263) = 32

Jul 28, 2022 2:10 pm
Ob4 Health - B5 - Using Persona.

Rolls

6d6 - (6d6, RA)

(61164115) = 25

Jul 28, 2022 2:27 pm
Shadow is grooming itself. In the middle of licking its butthole, a thought strikes it like a javelin.

Rolls

Pack Ettiquette + 5FoRK - (7d6, RA)

(66522361565) = 47

Jul 28, 2022 2:36 pm
Akseli:

Hath not the (sickened) potter power over the clay, to make one vessel unto honour, and another unto dishonour?
OOC:
Ob 4 +1 Ob to all tests from illness.

Rolls

Potter B4; 3D Help. FoRK- Hauling, Charcoal-wise - (9d6)

(424233652) = 31

Fate- RRA, +1D advantage from Ditch - (2d6, RA)

(43) = 7

Jul 28, 2022 3:05 pm
Interrogation Ob6 (because I'm learning): B6 +2D Summer's Help -1D Wounded (Failure Consequence - won't find out anything more)

Ugly Truth: Ob8 Perception B6 +2D Summer's Help -1D Wounded +1 Persona (Failure Consequence - leaving them to go will galvanize people in the reinforcing retinue, but town will be terrified.)
Last edited August 8, 2022 2:02 pm

Rolls

Interrogation - (7d6, RA)

(616323422) = 29

Ugly Truth - (8d6, RA)

(315362314) = 28

Jul 28, 2022 3:20 pm
Vasil uses rudimentary tools to make real blacksmithing tools.

Blacksmith B5
Tools Wise, Materials Wise, Armouer, Weaponsmith, Fire Artifice, Fire Taming

Ob 4 (3 + 1)

Loads of additional successes. Used them to:

Finished early. Inscribed everything with the symbol of Pyre.
Last edited July 28, 2022 3:29 pm

Rolls

Building Blacksmith Tools - (11d6)

(64355555615) = 50

Reroll Aces - (2d6, RA)

(24) = 6

Jul 28, 2022 3:34 pm
Shadow sniffs around the village, looking for the herby person they met two years ago and smelled nearby.

Rolls

Circles + 2 Persona - (6d6, RA)

(5623335) = 27

Jul 28, 2022 3:51 pm
OOC:
OOC:
Timeline:
M3D23 Taft and Summer leave.
M3D24 Vasil and Shadow finish building the woodshed. (Vasil pick up next day)
M3D25 Shadow leaves message with the Raucous Caucus. Vasil finds Akseli.
M3D26 Taft sees the army of the Agents of the Tower. Shadow tracks down wolves. Vasil digs Ditch.
M3D27. Shadow warns wolves; Taft finds a patrol, interrogates and learns of Tri. Vasil lines a pit.
M3D28- Last day of World's Waking. Vasil and Shadow get stuff in place.
M4D1 - First day of Hunter's Blessing; clay set and fired.
M4D2 Agents reach Roadbuilders. (known to Taft). Vasil finishes the tools for the forge, and Shadow finds Vlodni.

M4D6 Taft Reaches Flodmyningstead.


Jul 28, 2022 4:22 pm
Session Recap:

Taft, wounded and bleeding binds the hands of the fainted Tower guard. He and Summer set to stopping his bleeding. Summer makes an enemy of the Bryophyta family, but successfully licks Taft's wound into submission.

After tending his wound as best they can (if it's protruding from Taft, snap the shaft), Taft sets to interrogating the bound Tower guard. It is revealed that Taft's name is known. Taft Silverhair, or Taft Silvertongue - a legend, a monster spoken of with awe. There was no convincing this man of Taft's humanity, or the wrongness of the Tower's ways, but Taft let him live regardless.

Meanwhile, Shadow spoke to the local wolves, reaching a stalemate with their Longtooth. The pack has been warned, but are not interested in meddling in human affairs. Some hole-action later, (firepit, and wolf anus, both), Shadow decided the sickness threatening the village was a priority that needed addressing. It went looking for a herbalist it had seen in its youth, finding not the one it expected, but an old man [name?] who turned out to be Alva's former Master, when she had been an apprentice. Together, they moved back to Flodmynningstead. It was also revealed that the Leshie, a trickster woods spirit has awoken from its winter slumber. It is angry.

Vasil continued the preparation of his forge. Helping Akseli to seal the inside of the pit, Vasil set to making the tools of his trade. He constructed a fine set of blacksmithing apparatus, marking each, and the forge itself with the sign of his patron spirit, Pyre.

The sickness continues to threaten Flodmynningstead, and to Vasil and Shadow, this seems the greatest looming danger. They still do not know of the great force headed towards them, nor of Taft's wounding. Will the healer be able to stop the spread of disease? Will Vasil be able to craft Vakkar a weapon sharp enough to cut through Spirit and Stone? Will Taft survive his wounds, deep within enemy territory?

Tune in next week to find out on Channelling the Wheel.
Aug 8, 2022 2:19 pm
OOC:
The wind at your back seems to push you forward, lightening your burden.

Rolls

Spiritn Binding B6+2FoRK+1Immanece - (9d6, RA)

(2644455432) = 39

Aug 8, 2022 2:21 pm
Clear the Cobwebs - Ob4 Health (B5) +2 Help from Summer

Ob4 Forte - to get to Flodminningstead: Failed - will take 7 days to get back.

(Linked to)

Ob4 Stealthy - to get past the guards.
Last edited August 8, 2022 2:29 pm

Rolls

Ob4 Health - B5 +2D Help from Summer - (7d6, RA)

(4411155) = 21

Ob4 Forte - B5 +2D Help - (7d6, RA)

(21346312) = 22

Ob4 Stealthy. B4 Stealth +1D Weather -1D Wound +2D Help +2 Persona +4 FoRK - (12D6, RA)

(215432656153563) = 57

Aug 8, 2022 2:29 pm
OOC:
The Scouts: B4 Observation.
2 Helpers +2D
Pack of Dogs +1D
FoRK: Orienteering, Stealthy, Tracking. +3D

Your disadvantage (Linked Test) cancels out their disadvantage (Forest breaks visibility)

Rolls

Observation (Scouts & Dogs) - (10d6)

(4321235121) = 24

Aug 8, 2022 2:35 pm
Half the soldiers and scouts are returning to Tri with empty carts. The three in charge, the labourers, most of the dogs, are still there.
Aug 8, 2022 3:13 pm
Shadow sniffs the blood and breath of this strange new human it has found. Is that the smell of... starlight? But how?

Rolls

Perception + Persona - (7d6)

(2631316) = 22

Fate - (2d6, RA)

(4665) = 21

Aug 8, 2022 4:01 pm
Vasil crafts a weapon for Vakkar, a one handed axe, capable of harming the spirits of the Tower.

Ob2 Weaponsmith - B2 + Blacksmith + Materials Wise + Fire Artifice, Firetaming, Tools-wise + Dedicated Trait Succeeded. Two above required. (Doubled)

Ob4 B3 Fire Artifice + Blacksmith, Weaponsmith + Dedicated Trait + 2 Persona Succeeded. One above requirement.

Vasil crafts a weapon of great quality, an axe capable of cutting animated stone. It is marked with the symbol of Pyre. Vukodlaksjekira
Last edited August 8, 2022 4:32 pm

Rolls

Weaponsmith - (9d6)

(353215463) = 32

Fire Artifice - (8d6)

(26131166) = 26

Reroll Aces Fire Articice - (3d6, RA)

(533) = 11

Extra die (Fire Artifice) Fate spent - (1d6, RA)

(5) = 5

Aug 8, 2022 4:22 pm
OOC:
Testing for "Bear Rider into Battle"

Rolls

Savage Rending + FoRK - (8d6)

(56242612) = 28

Aug 8, 2022 4:24 pm
Vasil and Shadow go down to the river to throw some fireballs from wolfback. Testing their months of practice.

Ob4 vs Flaming Hands G2* + Riding + Help from Shadow (2D)

G5*

Rolls

Flaming Hands - (5d6, RA)

(24445) = 19

Sep 12, 2022 2:02 pm
City called Tri nearby - Taft infamous among warriors, known as Silverhair / Silvertongue.

The plague is being caused by the Leshy (spirit of the trees) as a way of eliminating invasive humans. Shadow barked at it. Leshy is a male counterpart to the female spirit of the river.

The Leshy cannot attack the people while they're on the stones.

The Leshy knows that there are spirit marks on the axes of the builders (Pyre), and spirit marks on the speakers.

He wasn't going to stop hurting things on the East side of the river, but would stay away from Flodminningstead.

Agreed not to hurt those marked by Frost or Wind; specifically agreed not to harm Vasil and Akseli. Couldn't really distinguish people unless they were marked. He could only protect or identify other people who are marked with the Forest.

The Leshy lashed out at water carriers and other people because he didn't know what they were.
Sep 12, 2022 3:03 pm
Forest-Wise: Regarding the River and the Movements of my Enemies

Ob3

B5 Forest-Wise -1D Wound, +3 Help (Vasil, Summer, Shadow), +3 FoRKs Orienteering, Observation, Almanac

Rolls

10 Dice - (10d6)

(4646326425) = 42

Sep 12, 2022 3:23 pm
OOC:
Vlodni:Herbalism B6+1 Field Dressing +1 Help (Nursing) +1Profanity-wise +1 Folklore +1 Peasant-wise +1 Astrology.

Rolls

6 Base, 5 FoRK, 1 Help - (12d6)

(235222653223) = 37

Fate - (1d6, RA)

(2) = 2

Sep 12, 2022 3:28 pm
Ob 3 Health Test B5 - Using 2 Persona

Rolls

7 Dice Total - (7d6)

(5544611) = 26

Sep 12, 2022 3:37 pm
Vasil attempts to find Vaccar.

Circles Ob3

Circles B3 + 1 (Named). Help from Shadow and Taft with Circles. + Reputation. + Persona.

Rolls

Circles to find Vaccar - (8d6)

(15412323) = 21

Sep 12, 2022 3:39 pm
OOC:
Vaccar, the Giant himself, may have avoided illness.

Rolls

Forte - (7d6)

(1661345) = 26

Sep 12, 2022 4:33 pm
(Note: Ravens are interested and intent on the debate with Vakkar. Vakkar is a friend of the ravens and animals of the forest as well.)
Sep 12, 2022 4:34 pm
OOC:
Vaccar, Warlord of Flodmyninstead, bids you leave.

Rolls

Command plus extra - (9d6)

(353546353) = 37

Sep 12, 2022 4:34 pm
Vaccar attempts to command Vasil and co to fuck off.

Vasil's attempt to defend against this.

Oratory B3 + Persuasion + Ridiculous Request-wise + Help from Shadow, Taft (x2) + Blacksmith + Fire Artifice + Weaponsmith + Armourer + Haggling + Flaming Hands + Help from Summer +2 Persona

Rolls

Convince Vaccar to side with us - (18d6)

(641452325664515265) = 72

+ Fate Reroll - (4d6, RA)

(1134) = 9

Mar 7, 2023 11:31 am
Bump. Game not dead, hiatus over in one month.
Mar 7, 2023 11:59 am
OOC:
Cheering intensifies.
Apr 13, 2023 1:38 pm
As Taft convalesces, Vasil and Shadow plan to attack the approaching scouts before they trigger the ambush at the ford, leaving the ambush to stand for the larger group later. To know where in the woods the scouts are, Shadow turns its snout to the sky and seeks out the ravens.
OOC:
Calling up the Raucus Caucus

Rolls

Circles - (5d6)

(21236) = 14

Apr 13, 2023 2:13 pm
Roll

Rolls

Summer Stalks - (6d6)

(461553) = 24

Apr 13, 2023 2:13 pm
Having gathered information from the Ravens, Vasil, Shadow and Summer enact the plan of tailing the scouts and devouring them overnight. However, the act of getting into place is tiring. Will they be ready?
OOC:
Rolling Forte to have the energy to sneak up on the scouts
OOC:
Fate
Last edited April 13, 2023 2:14 pm

Rolls

Forte + 2 for Great Lupine Form - (6d6)

(613634) = 23

Fate - (2d6, RA)

(43) = 7

Apr 13, 2023 2:14 pm
Forte test against exhaustion. 4d6 vs ob4

Rolls

Forte - (4d6)

(2444) = 14

+1D for Long March trait - (1d6)

(5) = 5

Apr 13, 2023 2:34 pm
Astride the great wolf Shadow, Vasil bounces into its great loping stride; the enchanted spear couched under his right arm. He exhales, preparing for the violence to come.

Riding B3 + Help from Shadow (Savage Rending) +2D + Flaming Hands +1D.

Rolls

Riding Test - (6d6)

(131366) = 20

Reroll Aces - (2d6, RA)

(611) = 8

Apr 13, 2023 2:41 pm
Though the wolves woke up from their nap bright-eyed and bushy-tailed, Vasil seems exhausted. Shadow decides it would not be safe to let him go alone, and encourages him to ride on its back. But is this any safer? Will the wolf be able to sneak with a whole man on its back?
OOC:
Rolling Stealthy
OOC:
Call-On + Fate
Last edited April 13, 2023 2:42 pm

Rolls

Stealthy + 2 Help + 0 FoRK + 1 Ravens + 1 Linked - (8d6)

(54525326) = 32

Call On + Fate - (4d6, RA)

(4343) = 14

Apr 13, 2023 2:41 pm
OOC:
1 Sand-thing and 2 scouts.
2 sleeping scouts and 2 resting dogs.
Sand Thing: B4 +1 FoRK. Unaffected by Darkness. Receives 2d Help from the Scouts.
B7 Observation.
OOC:
Steel Tests for the 2 sleeping guards.

Rolls

Observation - (7d6, RA)

(44155165) = 31

Steel B6 vs Ob 6 - (6d6, RA)

(4542163) = 25

Steel B6 vs Ob 6 - (6d6, RA)

(42645612) = 30

Apr 13, 2023 3:16 pm
Vasil's attempt at Flanking.

Tactics (Beginner's Luck (but rolled against a Stat))

Will B6 +1D from Weapon +2D From Stride + 2D Perception Help from Summer + 2D Perception Help from Shadow + 1D Persona
+1Ob from Darkness +1Ob from Rain.

Rolls

Tactics - (14d6)

(54443141454134) = 47

Apr 13, 2023 3:16 pm
OOC:
G4 Speed +2 Help. No penalty for this maneuver.
Vasil has +2 Ob.

Rolls

Grey Speed 4+2 - (6d6)

(661125) = 21

Apr 13, 2023 3:26 pm
Shadow tries to Primal Bark the Sand Thing out of existence.
OOC:
Rolling Primal Bark
OOC:
Fate
Last edited April 13, 2023 3:27 pm

Rolls

Primal Bark - (7d6, RA)

(1533254) = 23

Rerolling one failure (Fate) - (1d6, RA)

(4) = 4

Apr 13, 2023 3:33 pm
Vasil squeezes his fist, orange flame begins to stream from between his fingers. Upon opening his hand, a ball of flame sits, crackling with the energies borrowed from Wildfire. Vasil aims this blast of heat and malice at the bowmen, seeking to set them aflame.

Ob4 (Ob2 + Dark + Trees being in the way)

Flaming Hands G2 +2D from Aiming + 1D Firetaming.

Rolls

Flaming Hands - (5d6, RA)

(6362312) = 23

Die of Fate. What's the worst that could happen throwing fire in a forest? - (1d6)

(1) = 1

Apr 13, 2023 3:35 pm
OOC:
Mook

Rolls

Armour Test (A) - (2d6)

(22) = 4

Apr 13, 2023 3:41 pm
As an uninjured scout squares up to Summer, Shadow prepares to take the scout out of action so Summer can chase the others who are running away.
OOC:
Vying for position, setting range

Rolls

Speed + Stride + Help - (8d6)

(36421623) = 27

Apr 13, 2023 3:42 pm
OOC:
Fleeing Mooks. B4 +1 Speed. Bows.
Charging Summer. B5 Speed. +2 Stride. No Darkness.
Attacking Summer. B4 Speed. Darkness.
Attacking Winter & Vasil: No need to roll, unconstested, automatically sets position.

Rolls

Fleeing Mooks - (5d6)

(44233) = 16

Summer - (7d6)

(1666113) = 24

Attacking Summer - (4d6)

(2112) = 6

Attacking Winter & Vasil - (4d6)

(5462) = 17

Apr 13, 2023 3:59 pm
Shadow slips its massive head between the axeman's arms, butting its face against the human's. It growls and prepares to bite.
OOC:
Scripted: Avoid
Last edited April 13, 2023 4:00 pm

Rolls

Speed - (5d6)

(61646) = 23

Apr 13, 2023 4:00 pm
OOC:
Staff Strike
OOC:
Axe Beat

Rolls

Staff Strike +1Ob - (4d6)

(3336) = 15

Axe Beat - (4d6)

(3544) = 16

Apr 13, 2023 4:01 pm
Vasil swings his spear attempting to knock the staff to the side, away from its intended arc.

Spears Triumphant B4

Rolls

Block - (4d6)

(1124) = 8

Apr 13, 2023 4:06 pm
OOC:
The axe-wielding scout attempts to backpedal away from the on rushing jaws.

Rolls

Avoid - (4d6)

(4226) = 14

Apr 13, 2023 4:07 pm
Shadow does its best Pac-Man impression, attempting to snap the axeman between its jaws.
OOC:
Scripted: Lock and strike.
Martial Tradition: Savage Rending
Last edited April 13, 2023 4:08 pm

Rolls

Savage Rending - (5d6)

(55425) = 21

Apr 13, 2023 4:08 pm
OOC:
B2 gambeson. 2D Lock in place.

Rolls

Armour - (2d6)

(24) = 6

Apr 13, 2023 4:13 pm
Its jaws dripping with the fallen axeman's blood, Shadow rounds on the spear wielder and leaps.
OOC:
Scripted: Lock and Strike
Martial Tradition: Savage Rend

Rolls

Savage Rending - (5d6)

(61244) = 17

Apr 13, 2023 4:13 pm
OOC:
The Staff-wielder is turned on by the wolf, his companion felled in a single bite, and attempts to backpedal away from the ginormous wolf.

Rolls

Staff Avoids - (5d6, RA)

(564254) = 26

Apr 13, 2023 4:15 pm
OOC:
Strike with Staff

Rolls

Strike vs Shadow (Ob 2) - (4d6)

(3254) = 14

Apr 13, 2023 4:17 pm
Vasil lines up his spear for a great thrust towards the staff-wielder's head.

Spears Triumphant B4 + 1D for the successful block, last round.

+1Ob from weapon length +1Ob from being mounted. (Ob3 total)
Last edited April 13, 2023 4:19 pm

Rolls

Great strike - (5d6)

(33533) = 17

Apr 13, 2023 4:19 pm
OOC:
Staff Strike vs Shadow

Rolls

Strike - (4d6)

(1566) = 18

Apr 13, 2023 4:21 pm
Whining and lifting its bruised paw, Shadow attempts to avoid another hard poke with a pointy stick.
OOC:
Scripted: Avoid

Rolls

Speed - (5d6)

(51534) = 18

Apr 13, 2023 4:21 pm
Strike (round 3)
Having missed his last strike, Vasil attempts a faster thrust at his opponent.

Spears Triumphant B4 + Persona

Ob3.

Rolls

Strike! - (5d6)

(41326) = 16

Reroll Aces - (1d6, RA)

(3) = 3

Apr 13, 2023 4:24 pm
Having been jabbed twice, Shadow sees red. With a horrible growl, the furry juggernaut of claws and teeth hurls itself onto the hapless spear wielder.
OOC:
Scripted: Lock and Strike
Martial Tradition: Savage Rending

Rolls

Savage Rending - (5d6)

(55621) = 19

Apr 13, 2023 4:25 pm
OOC:
Armour
OOC:
Steel
B5 aka Light Wound.

Rolls

Armour - (2d6)

(31) = 4

Steel - (5d6)

(22536) = 18

Steel Open-Ends - (1d6, RA)

(5) = 5

Apr 13, 2023 4:27 pm
OOC:
Summer Hunts 2 Foes.

Rolls

Summer - (7d6)

(3145455) = 27

Scouts - (5d6)

(21263) = 14

Apr 13, 2023 4:28 pm
OOC:
Staff FLEE

Rolls

Speed B4 -1D Lock +1Ob Supie - (3d6)

(214) = 7

Apr 13, 2023 4:30 pm
Shadow shakes the spear wielder in its mouth and prepares for more violence.
OOC:
Vying for position

Rolls

Speed + 3 Advantage - (9d6)

(512441545) = 31

Apr 13, 2023 4:37 pm
Shadow licks its paw and shakes it around a little.
OOC:
Health

Rolls

Health - (5d6)

(35341) = 16

Apr 13, 2023 4:39 pm
With the fight over and the shock of bruising shaken off, Shadow and Summer approach the scared dogs of the fallen scouts. They loom over them, chuffing softly, sniffing them and imposing air of gentle authority. These pups are lost in the dark. They should follow us.
OOC:
Command (Beginner's Luck)

Rolls

Command - (10d6)

(1163534263) = 34

Fate - (2d6, RA)

(164) = 11

Apr 13, 2023 4:51 pm
A few hours after midday on the day when the scouts would have arrived at the ford, Vasil, Shadow, Summer and two hunting dogs stroll back into the little settlement. Victory! (For now.)
May 15, 2023 1:22 pm
Vasil seeks out Vlodny in order to ask for help with the Leshy...

Circles B3 + 1D Rep + 1D Help from Shadow

Rolls

Circles - (5d6)

(16611) = 15

May 15, 2023 2:12 pm
After a short conversation where Shadow explained to Vasil that, no, hunting dogs don't grow into Great Wolves and, yes, it and Summer may have puppies soon, the human and the wolf set off into the forest.

They intended to talk to Vlodny, their strangely magical acquaintance, about the feasibility of allying with the Leshy. Unfortunately, this suggestion saw Vasil and Shadow showered with nettle tea as the shock of being asked such a stupid question caused the ancient forest-dweller to spit his drink all over them. Vlodny berated the two for their folly, then graced them with the story of the first channelers. Having learned how humans came to contract with the spirits in the first place and had their hopes of reasoning with the Leshy dashed, the two of them seem to have run out of potential allies.

However, seeing Vlodny's star-lit eyes reminds Shadow... Humans aren't the only beings who walk the forest on two legs, are they?
Last edited May 15, 2023 2:14 pm
May 18, 2023 1:25 pm
Vasil attempts to convince Vlodny to give him information on how to summon the Leshy for a quiet chat.

Persuasion 3 + Ridiculous Request-wise

Vs Ob 6

Rolls

Persuasion - (4d6)

(4425) = 15

May 18, 2023 2:38 pm
Vasil has been very strongly informed not to summon the Leshy.

Rather than summon, he's trying to send a message to ask a question.

Ridiculous Request-wise B2 + 2D of help from ?Taft? (Thanks Jay) + 2D Nature of All Things (Summer) + 1D Materials-wise + 1D Craftsman-wise + 1D help from Shadow

Psuedo-graduated test against Ob 4.

Rolls

Ridiculous Request-wise - (9d6)

(522316344) = 30

Rerolled Ace - (1d6, RA)

(2) = 2

May 18, 2023 3:01 pm
ELF QUEST ELF QUEST AWOOOOOOOO
OOC:
Ob 1: Territory-Wise to make good progress and avoid local wolves
OOC:
Ob 4: Pack Hunting to feed a pack of up to 3
OOC:
Ob 5: Scent-tracking to find elves

Rolls

Territory-Wise + FoRKs + Help (Summer) - (7d6)

(5354466) = 33

Pack Hunting + FoRKs - (8d6)

(42164632) = 28

Call-On (Solo Hunter) - (4d6)

(3535) = 16

Scent Tracking + Linked (2d6) + FoRKs + Help - (13d6)

(3546436332146) = 50

May 18, 2023 3:26 pm
Shadow inches towards the elf playing the harp, trying to listen to the beautiful being's words.

Unfortunately for Shadow, elf songs are magical.
OOC:
Steel vs Hesitation

Rolls

Steel - (8d6)

(45252466) = 34

Rerolling Aces - (2d6, RA)

(24) = 6

May 18, 2023 3:34 pm
Shadow uses Grandfather's Song to speak directly into the elf's mind.

Rolls

Grandfather's Song + Persona (2) - (4d6, RA)

(3151) = 10

Fate - (1d6)

(5) = 5

May 18, 2023 3:59 pm
The elves (the harpist, the translator who is Vlodny's parent, the leader and two guards with spirit-marked spears) lead me into a place inside the tree. There's something strange about this place, between the awful spirit-wrongness smell in the crumbled rocks outside and the... something... in here.

Rolls

Perception + Nose and Eye Bonus - (7d6)

(3142664) = 26

May 18, 2023 4:02 pm
The air is thick with a pleasant smell of starlight and sap... Marred by the stink rolling off a strange whispering stick, covered in cloth. A banner! They already have a banner! No, no, NO!!!
Last edited May 18, 2023 4:03 pm
Jun 13, 2023 2:18 pm
OOC:
Song of Merriment

Rolls

Song of Merriment - (4d6, RA)

(4433) = 14

Jun 13, 2023 2:20 pm
As Athioniel sings the song of merriment, Shadow attempts to steel itself against the shock of discovering that "Grandfather" is also the Grandfather of the elven Etharch.

...

Shadow stands and drools, overwhelmed by the beauty of the song. Its soul is lifted by it and somehow cleansed.
Last edited June 13, 2023 2:22 pm

Rolls

Steel - (8d6, RA)

(23112354) = 21

Jun 13, 2023 2:47 pm
Shadow desperately tries to convince the elves that the ways of the Tower are a threat to them too. Ishitath the Advisor disagrees.

Rolls

Will - (5d6)

(32445) = 18

Jun 13, 2023 3:19 pm
(As The Prisoner, not Vasil)

What does The Prisoner know about the spirit Rod? What common cultural history has The Prisoner absorbed?

Perception (5) + 1d Help from Shadow

Rolls

Spirit-Wise (Beginner's Luck) - (6d6)

(252164) = 20

Jun 13, 2023 3:59 pm
Summer and Attanithioniel attempt to spirit-bind whatever rent the earth in the elves' field.
OOC:
OB 6, to ask the whole river why this happened

Rolls

Spirit-Binding + Help - (13d6, RA)

(155532625456425) = 60

Jun 13, 2023 4:02 pm
Shadow attempts to contain the river, barking it back into its remit.
OOC:
Roll
OOC:
Readdding the persona + Fate
Last edited June 13, 2023 4:03 pm

Rolls

Primal Bark + FoRKs - (7d6, RA)

(3523321) = 19

Persona + Fate - (2d6, RA)

(165) = 12

Jun 13, 2023 8:02 pm
OOC:
Discussion with the elves stalled a little, 4 characters were identified

The Prisoner (played by Chris this session) -"Attanithioniel" (he/they) Exiled for Murder around 100 years ago. Returned to an empty area after fathering Vlodny, built his tree house. Two years ago, other elves moved into the area and said they could stay on the outskirts of the area.

The Althing - "Pikanos". (she/they) Ancient and Venerable and Wise leader who called the Tower "Rod" and is going to try and Treat with it for protection.

The Etharch - "Athioniel" (they/them) Inheritor of the Throne, hereditary title. Supreme ruler of MANY elves. Didn't expect to inherit anytime soon. Musician, lives with other elves in a surprisingly normal way for a supreme ruler. Never really meant to inherit the throne. Also there are very few elves now anyway.

The Advisor - "Ishitath" (they/them) Over 300 years old. A cousin of Etharch Athioniel. Considered "a hero" for saving so many lives when the destruction hit. Prisoner murdered their daughter's betrothed/lover.

A series of seismic activities including volcanic explosions led to the collapse of elven civilisation and the loss of their harbour for sailing west within the last 5 years. There are very few elves left. They have ancient history with Rod, who they consider to be one of the most powerful spirits, but they do not worship any spirits or have channelers like humanity does.

A "smoking gun" was found by Summer that implies Summoning was to blame for the devastation, perhaps summonation of The Tower, and that bloodshed within the elven Citadels had occurred, which are both pretty serious.
Jun 29, 2023 2:35 pm
OOC:
In last night's session, with Shadow still being away up the mountain with the elves, I took control of The Prisoner, an elf character in the scene, who happens to be Vlodny's full-elf Father.

He's exiled due to a murder committed long ago. We didn't decide on specifics about that in the end, other than, he absolutely did kill another Elf. Maybe it involved a rival over a love interest.

As per Ivan's summary on Gamersplane: The Tower might also be named Rod, a Leshy-level Major spirit that represents all stone.

The elves have suffered some kind of calamity, that may have involved a volcano.

The Elves aren't specifically allied to Rod, but aren't antagonistic either. There's a chance Shadow, Summer, and perhaps The Prisoner might be able to sabotage an alliance, given that a Speaker has been summoned to speak with them.
The Prisoner attempts to match the Wolves pace though the alpine forest.

Beginner's Luck Stealthy:

Speed B5 + 4d6 help. +1 Persona.

Base Ob3 (doubles to 6)

Rolls

Stealthy - (10d6)

(6541533336) = 39

Reroll Aces - (2d6, RA)

(35) = 8

Jun 29, 2023 2:53 pm
Shadow snuffles at the knives wrapped in a cloth to try to scent things of the past.

Rolls

Perception + Traits - (7d6)

(5455323) = 27

Jan 8, 2024 1:21 pm
Recap for future reference.
We snuck out into elven lands. Into an area the elves have abandoned. The Prisoner would be executed if he were found there.
We found devastation, signs of an earthquake, or similar, a fissure in the earth.

By the river we found a purple cloth the knives are wrapped in bears a symbol of a sword between white towers.

The symbol pertains to Swordsingers who have sworn to protect the land and citadel.

The knives wrapped in this cloth smell as though they have been used in summoning - linked to the earthquake and devastation.
Rod appears to be linked to the tower - an aspect, the same thing, it's unclear.
Jan 8, 2024 2:13 pm
The Prisoner draws a conclusion from the evidence. The Etharch knows more than they are letting on about the disaster. As a musician, storyteller, keeper of stories, and most importantly, inheritor of power. They know something...

Fealty-wise B2.
Shadow adds a die with Scent Tracking.

Rolls

Fealty-wise - (3d6)

(114) = 6

Jan 8, 2024 2:26 pm
The prisoner attempts to find Ishitath's Second, a known confidant.

Ob 8.
Circles B3.

Rolls

Circlesing the drain - (3d6)

(213) = 6

Jan 8, 2024 2:47 pm
OOC:
W3B Roll to understand the discussion of the cataclysm, the burning & the Morling Blade.
OOC:
Roll To Notice

Rolls

Beginner's Luck Foreign Languages Ob 3 (dbl). W3B - (8d6)

(33132661) = 25

Open-End - (2d6, RA)

(44) = 8

Deeds! - (6d6, RA)

(3666135364) = 43

Roll To Notice: Perception (Aristeia) 5+2 - (8d6)

(33212151) = 18

Jan 8, 2024 2:53 pm
OOC:
Random Roll, Honest guv!
OOC:
Roll to Hide. Stealthy B6 + Adv 0 + FoRK Inconspicuous, Hunting & Observation.

Rolls

??? - (5d6, RA)

(3531661) = 25

Roll To Hide - (9d6)

(133266142) = 28

Jan 8, 2024 3:10 pm
OOC:
Ugly Truth about Family

Rolls

Ugly Truth about Family, Ob2. BL (grey-shade) - (6d6)

(655456) = 31

Jan 8, 2024 4:18 pm
The Exile, and the two wolves speak with Ishitath's second, Ethontath.
Upon presenting Ethontath with evidence of Elven participation in the summoning that caused the Calamity, Ishitath stepped from the shadows.

Attanithioniel and Shadow place pressure on a lie - Ishitath knows more than they were letting on. This leads to a candid conversation.
Attanithioniel agrees to purge these lands of three impurities: these cursed daggers, the banner, and himself. He is exiled once more.

The wolves do not gain the material aid they came here to seek, but they return having undermined an alliance the Tower sought. The Elves are functionally neutral. Even if they are opposed to The Tower - "Rod", as they call it - in theory; in practice, they favour self-preservation.

The Elf Attanithoniel, The Prisoner, The Exile - he walks with the wolves. He carries a heavy burden. His guilt, his exile, his grief, these daggers - masterworks of Elven craftmanship, dripping with magic and malice. To an Elf sworn against violence, they make his palms itch to look upon.
Feb 5, 2024 12:10 pm
Vasil grits his teeth against the tremendous burning pain. He is no stranger to burns, but this is worse.

Steel B8
-1 from Light Wound
+2 for bracing.
+1 Persona

Rolls

Steel - (10d6, RA)

(665565136156244) = 65

Feb 5, 2024 12:21 pm
Vlodny applies the salve to the burn that he inflicted.

Ob2 Health test.
Health B5

Rolls

Recover from burn. - (5d6)

(43234) = 16

Feb 5, 2024 12:35 pm
Vasil builds a branding iron in the shape of a tree, imbuing it with the idea of Leshy.

Ob3.

Blacksmith B5 + Tools-wise + Firetaming + Materials-wise + Mending
9d6

Rolls

Building a brand of Leshy - (9d6)

(513331115) = 23

Feb 5, 2024 12:43 pm
The metal is brittle - it's absorbed too much carbon in the forging and re-forging. The metal just doesn't want to take on the complex forms of the shape. It's almost as if Pyre doesn't care for Vasil making the symbol of another spirit.

The second attempt finally succeeds.

Vasil now attempts to imbue the brand with the essence of the forest Spirit-God Leshy.
Ob5. The inferior metal makes this Ob6.

Fire Artifice B3 + Blacksmithing + Tools-wise + Firetaming + 2 Help Taft + Spirit Wise from Vlodny + Persona

Rolls

Fire Artifice - (10d6, RA)

(52214415644) = 38

Feb 5, 2024 1:55 pm
Session Summary:
As Shadow, Summer and The Exile return from the mountains, Taft recovers from his wounds.

Vasil approached Vlodny, asking about the nature of Spirit Marks. Vasil discovered that he may have the ability to brand them upon flesh. Vlodny demonstrated this by giving Vasil a painful burn. Vasil was not amused.

After a difficult forging of brittle metal, Vasil succeeded in building a branding iron, bearing a symbol that may represent Leshy. He branded himself on the chest with this symbol, and hopes to do the same to the men of Flodmynningstead, so that they may be protected from the Leshy.

Shadow, Summer, and The Exile returned to the Stead, to find Vlodny tending to Vasil's new burn. Vlodny walked off into the forest with his father, as Vasil and the wolves discussed their plans to attack the builders of the Road.

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