"Time to head home." He whispered to himself with a sigh. He packed up his things and left the teacher's lounge.
Lost in another world (Anthony Wong)
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"Time to head home." He whispered to himself with a sigh. He packed up his things and left the teacher's lounge.
[Roll 3 D20]
Rolls
Roll 3d20 - (3d20)
(71613) = 36
[Roll 8d4]
Rolls
Roll 8d4 - (8d4)
(14111214) = 15
[What's in Anthony's bag?]
[Roll 8d4 again]
Apart from notes, there were pens, a phone, and nothing else.
Rolls
Roll 8d4 - (8d4)
(34341221) = 20
Approaching from a distance, Anthony could see that which is neither a child nor is human. Green skin, glowing red eyes, sharp teeth and sharp claws... A monster?
Instinctively, he felt power inside him. And when he closed his eyes he learned of what he was capable of.
With that power, would Anthony choose to stay hidden? Run? or Fight for his life?
Anthony casts [MAGIC STRIKE], all three targets the distant approaching monster(?).
Rolls
Magic Strike - (d20+4, d20+4, d20+4)
d20+4 : (15) + 4 = 19
d20+4 : (1) + 4 = 5
d20+4 : (16) + 4 = 20
[Anthony MP-1]
Rolls
Magic Strike Damage - (d4+d4)
(2) + (3) = 5
Anthony casts [MAGIC STRIKE] targetting the approaching freak.
Rolls
Magic Strike - (d20+4, d20+4, d20+4)
d20+4 : (11) + 4 = 15
d20+4 : (16) + 4 = 20
d20+4 : (18) + 4 = 22
Two magic strikes only grazed the monster. The third one struck the freak on the head, knocking it down.
The laughing stopped, a monster's body lies on the floor before Anthony.
Still the darkness did not subside, the eerie silence remained, and Anthony found himself still in a strange place he isn't familiar with.
What would he do?
[Anthony MP-1]
Rolls
Magic Strike Damage - (d4+d4+d4)
(1) + (1) + (3) = 5
There are a lot of questions but in this place, Anthony can only try so hard to remain calm. Safety should be his priority. Anthony opens his phone, something he should've done earlier. He checked if he can contact anyone. If not, the phone's still useful for lighting the path. What to do? Where to go?
Anthony attempts to investigate the ruins in search for things that may help him.
Rolls
Investigate - (d20+7)
(6) + 7 = 13
[Roll PERCEPTION] if you dare check the footsteps approaching from afar
[Roll STEALTH] if you want to sneak closer or hide
Rolls
Stealth - (d20+4)
(17) + 4 = 21
[WEAPON] Improv Flail (d4 damage, Bludgeoning, durability 10/10)
Despite the heavy load of an improv flail, Anthony was able to stealthily move closer to where he heard the footsteps. He saw three people bearing weapons: one holding an axe, another with a sword and shield, and one with a bow and a quiver of arrows. They were wearing casual modern clothes and were walking cautiously, weapon at the ready.
Anthony heard more laughing from the direction where the group are headed.
"Five goblins, this is not gonna be easy." The swordsman prepares a defensive stance ahead of the group.
Five goblins move forward and the one bearing an axe chants and draws a rune in his axe. His axe glows faintly.
"I'm here to help." He says.
Rolls
Magic Strike - (d20+4, d20+4, d20+4)
d20+4 : (14) + 4 = 18
d20+4 : (7) + 4 = 11
d20+4 : (3) + 4 = 7
White balls of energy flew towards the approaching enemies hitting two goblins and making one of the goblins struck stagger.
"Who-" The archer wanted to ask but chose to focus on the battle before him.
"Come here you bastards!" The swordsman provokes the goblins to attack him. Red aura eminated from the swordsman causing some of the goblins to attack him. The goblins couldn't succesfully injure the swordsman who was quite adept in defending. He countered one of the attacking goblins injuring its arm.
Two of the other goblins tried to attack the axeman, they clawed at the axe bearers leg wounding him. The axeman chopped at one of the goblins with an enchanted axe wounding and burning the goblin.
The archer then sniped at the farthest goblin with an arrow that seem to faintly glow purple grazing its left leg.
Rolls
Magic Strike Damage - (d4+d4)
(3) + (2) = 5
Rolls
Magic Strike - (d20+4, d20+4, d20+4)
d20+4 : (3) + 4 = 7
d20+4 : (12) + 4 = 16
d20+4 : (8) + 4 = 12
The goblins continued their attempts to attack with bites and claws. The swordsman couldn't defend all of them as he receive some of the scratches at his legs.
He countered with a horizontal slash but failed to hit an enemy.
The axeman runs behind the goblins to flank the group attacking the swordsman. He then chops at one of the goblins wounding it severely.
One of the goblins that the archer hit earlier spits out blood. Its face started to turn pale.
The archer shot another arrow at a goblin hitting it at its shoulder.
Rolls
Magic Strike Damage - (d4+d4)
(2) + (1) = 3
Rolls
Magic Strike - (d20+4, d20+4, d20+4)
d20+4 : (6) + 4 = 10
d20+4 : (6) + 4 = 10
d20+4 : (8) + 4 = 12
One goblin was struckdown, one was severely hit, and another was grazed.
Seeing that they are disadvantaged, worry instead of laughter can be seen at the monsters' faces.
They tried to escape but the axe man chopped one down, severing the escaping goblins head, another was pierced by the swordsman's sword in the chest while the one poisoned by the archers arrow tried to run but was struck by an archer's arrow on the leg.
[Anthony can decide what to do with the remaining goblin]
Rolls
Magic Strike Damage - (d4+d4+d4)
(4) + (1) + (2) = 7
Rolls
Whack the Goblin - (1d20)
(12) = 12
"You must be one of the lost ones from another dimension?" The archer says.
"We're inside Rigo Forest, lost one. We're commissioned to exterminate goblins. Now that our jobs done, we can take you back to Rigo village." The swordsman says.
"It's better than staying out here in the forest. Monsters more dangerous than these goblins roam the forest at night." The axeman suggests.
"It's almost evening though, let's camp out in this dungeon and return to the village in the morning." The archer says.
"Agreed, we'll raid this dungeon and camp out for the night. I don't think there are anymore goblins here." The swordsman who seems to be their leader says.
"To be honest, I... did not understand but I guess I'm in no disposition to understand what is happening but I do want to find safety and sticking with your party must be how I'd survive this." Anthony says.
"I'm Anthony by the way."
Bo's the swordsman with the unkempt blonde hair wearing a tanktop and jeans under the pieces of armor.
Rift's the archer, brown hair in a ponytail, brown skinned, wears a gray hoodie and cargo shorts.
Frey's the dark skinned, bald headed axe wielder. He looked corporate in his white long sleaved shirt and dark slacks.
The party nods at Anthony as they prepare to explore the dungeon more.
"For the meantime, you'll be in the rear position as a ranged fighter just in case there are more goblins in this place." The party leader suggests.
During Anthony's rest he dreamt of an empty space and a screen that listed his achievements for the day:
+3 exp Defeated a goblin alone
+5 exp Defeated 5 goblins with a group
+3 exp Cooperated with Bo's party
+2 exp Used magic to defeat enemies
+13 exp points total
Afterwards a new screen instructs "Use EXP Points to Upgrade" and listed the upgrades Anthony can buy at the moment
1. Buy [POWER]
- Consume 1-5 points to buy a power (random Roll d20)
- You can have a maximum of 10 powers
2. Upgrade [ABILITY]
- Consumes 2 points to increase ability by 1
3. Learn or Upgrade [PASSIVES]
- Consume 1 point to learn advantages/passives (random Roll d100)
- You can have a maximum of 10 advantages
"I need power to survive." He tells himself before making a decision.
1. Buy 1 POWER for 3 EXP
2. Buy 10 Passives for 10 EXP
Rolls
Power - (d20)
(3) = 3
Passive - (10d100)
(278436769154453888) = 458
Medishot Rank 1
Fire a magic healing bullet at target within 60ft
Can be used a number of times equal to INT
Heal 2d4 + Points in Healing(Treatment)
[Anthony gained Passives]
Accurate Attack
You can lower the damage of an attack to increase hit rate
Roll 2d6, first result reduce damage inflicted, second result increase in hit rate.
For multi attacks, the results are used on all attacks
Favored Environment: Cave
Circumstance bonus to attack or defense in an environment.
Redirect
Use Deception to redirect a missed attack at another target nearby.
Leadership
Improve the rolls of allies by 1d6 until your next turn
Can only be used a number of times equal to rank.
Spell Initiative
Cast a spell as a reaction on the start of a fight.
Extraordinary Effort
Gain two benefits when using extra effort.
Mana Recovery
Recover 1d4 Mana.
Can be used a number of times equal to the rank
Spell Master
Double the effect of a spell
Can be used a number of times equal to rank.
Blood Magic
Consume 1d6 HP to cast a spell instead of using MP
Healer's Shield
You gain barrier for 1 round after using any healing power
Gain half of the amount healed as Temp HP for 1 turn