[ + - ] D&D 5e character Rev 6
Create character
Race Class : 3 Background
Race Class:Level Background
- - Inspiration : - - [ + - ] Char Skill ST
Proficiency:
Jack of all trades
[ + - ] Skills
[table="center zebra"]
Skill | mod | Prf | Exp | + | Total
[b]Acrobatics[/b]|dex|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Acro$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]AnimalHandling[/b]|wis|[_p=0/1]|[_e=0/1]|[_misc=0]|[_AnHa$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Arcana[/b]|int|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Arca$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Athletics[/b]|str|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Athl$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Deception[/b]|cha|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Dece$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]History[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Hist$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Insight[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Insi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Intimidation[/b]|cha|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inti$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Investigation[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inve$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Medicine[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Medi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Nature[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Natu$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Perception[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Perc$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Performance[/b]|cha|[_p=0/1]|[_e=0/1]|[_misc=0]| [_Perf$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Persuasion[/b]|cha|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Pers$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Religion[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Reli$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]SleightOfHand[/b]|dex|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SlHa$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Stealth[/b]|dex|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Stea$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Survival[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Surv$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b][_SklN1=Cartogrophy][/b]|[_SklA1=int/dex]|[_p=0/1]|[_e=0/1]| [_misc=1]|[_SklB1$=+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b][_SklN2=Caligraphy][/b]|[_SklA2=dex]|[_p=0/1]|[_e=0/1]| [_misc=2]|[_SklB2$=+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b][_SklN3=][/b]|[_SklA3=]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SklB3$=+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table]
[ + - ] Calculations
Cantrip Leveling Calculator:cantripd=
Martial Arts Dice Calculator:martiald=
Bardic Inspiration Die:bardinsp=
Song of Rest:songrst=
Sneak Attack:sneakdmg=
Rages:ragenum=
Rage Damage:ragedmg=
Cantrip Leveling Calculator:cantripd=[_cantripd$=floor((level+1)/6)+1]
Martial Arts Dice Calculator:martiald=[_martiald$=(floor((level+1)/6)*2)+4]
Bardic Inspiration Die:bardinsp=[_bardinsp$=min(floor(level/5)*2+6,12)]
Song of Rest:songrst=[_songrst$=lookupBonus(level,1,1,'-', 2,8,'1d6', 9,12,'1d8', 13,16,'1d10', 17,20,'1d12')]
Sneak Attack:sneakdmg=[_sneakdmg$=floor((level+1)/2)]
Rages:ragenum=[_ragenum$=lookupBonus(level,1,2,'2', 3,5,'3', 6,11,'4', 12,16,'5', 17,19,'6', 20,20,'unlimited')]
Rage Damage:ragedmg=[_ragedmg$=lookupBonus(level,1,8,'+2', 9,15,'+3', 16,20,'+4')]
Edit the sheet to set the spellcastingability and spellabilitymod variables for your character
WIS / spellabilitymod =
[b] [_spellcastingability=WIS] / spellabilitymod = [_spellabilitymod$=wis] [/b]
Attribute # Check Save
Str +
Dex +
Con +
Int +
Wis +
Cha +
Speed : 25 Senses : Initiative = Dex( ) + Mod( 0 ) = +
Armor:{10 } AC Tmp:{0 } Max HP:(8 )
8 +0
AC HP Temp
Conditions :None [ + - ] Notes
[snippet=Alpha]
[/snippet]
[snippet=Bta]
[/snippet]
[snippet=Delta]
[/snippet]
[table="zebra center"] Spellcasting : [b][_$=spellcastingability][/b]=[_$=spellabilitymod] | Attack : [_spell_hit$=+prof+spellabilitymod] | DC : [_spell_dc$=8+prof+spellabilitymod]
[/table][table="rolls d20 dnd5e zebra"]Weapon | Mod | Hit | Dmg
DexMelee | [_mod=0] | +[_$=mod+dex+prof] | 1d4[_$=+dex+mod]
StrMelee | [_mod=0] | +[_$=mod+str+prof] | 1d6[_$=+str+mod]
Unarmed | - | +[_$=str+prof] | 1d1[_$=+str]
Cantrip DC [_$=spell_dc] | - | - | [_$=cantripd]d6
[/table][f=h2][b]Spell Slots : 1st [_=4/4] / 2nd [_=2/2][/b][/f]
Skill Atr + Total
Acrobatics dex 0 +
Animal Handling wis 0 +
Arcana int 0 +
Athletics str 0 +
Deception cha 0 +
History int 0 +
Insight wis 0 +
Intimidation cha 0 +
Investigation int 0 +
Medicine wis 0 +
Nature int 0 +
Perception wis 0 +
Performance cha 0 +
Persuasion cha 0 +
Religion int 0 +
Sleight Of Hand dex 0 +
Stealth dex 0 +
Survival wis 0 +
0 +
0 +
0 +
[ + - ] Equipment
[table=ht] | item [f=color:black][_ecnt=0][_elbs=0][/f] | lbs | # | total
[_act=1/1][_ecnt$=ecnt+act]|[_=a] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=b] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=c] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=d] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=e] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=f] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=g] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=h] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=i] | [_lb=0] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=] | [_lb=] | [_nm=] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=] | [_lb=] | [_nm=] | [_elbs$=elbs+lb*nm*act]
[/table]
Weight / Items
PP:0 GP:9 SP:9 CP:10 [ + - ] BACKPACK
[table=ht]| item [f=color:black][_bcnt=0][_blbs=0][/f] | lbs | # | total
[_act=1/1][_bcnt$=bcnt+act]|[_=Rations (1 day)] | [_lb=2] | [_nm=4] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=Waterskin] | [_lb=5] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=1] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=Tinderbox] | [_lb=1] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=6] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=Blanket] | [_lb=0] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=0.01] | [_nm=10] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=0.5] | [_nm=2] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=6] | [_nm=0] | [_blbs$=blbs+lb*nm*act]
[_act=0/1][_bcnt$=bcnt+act]|[_=] | [_lb=] | [_nm=] | [_blbs$=blbs+lb*nm*act]
[/table]
Weight / Items
Total Weight / [ + - ] Proficiencies
Armor:
Weapons:
Tools:
Languages:
[ + - ] Character Details
Appearance
Height:
Weight: lbs
Skin:
Eye:
Hair:
Personality
Alignment:
Trait:
Ideal:
Bond:
Flaw:
Homeland :
Patron :
[spoiler=Class : Class] [url=http://dnd5e.wikidot.com/cleric]Wikidot[/url]
[snippet=Hit Points]
[/snippet]
[snippet=Proficiencies]
[/snippet]
[snippet=Alpha]
[/snippet]
[snippet=Arctype]
[/snippet]
[/spoiler]
[spoiler=Background & Race]
[snippet=background]
[/snippet]
[f=h2]Race: [_=][/f]
[snippet=Beta]
[/snippet]
[snippet=Beta]
[/snippet]
[/spoiler]
[spoiler="Character Details"][table=ht]Appearance|
[b]Height:[/b] | [_=]
[b]Weight:[/b] | [_=] lbs
[b]Skin:[/b] | [_=]
[b]Eye:[/b] | [_=]
[b]Hair:[/b] | [_=] [/table][table=ht]Personality|
Alignment: | [b][_=][/b]
Trait: | [_=]
Ideal: | [_=]
Bond: | [_=]
Flaw: | [_=]
[/table][b]Homeland[/b]: [_=]
[b]Patron[/b]: [_=]
[snippet=History]
[/snippet]
[/spoiler]
[table=center] [b][_=Race] [/b] | [b][_=Class] : [_level=3][/b] | [b][_=Background][/b]
Race | Class:Level | Background[/table]
[2column][col]
[f=color:yellow background-color:grey bold centre] - - Inspiration : [_=0/1] - - [/f][spoiler="Char Skill ST"]Proficiency: [b][_prof$=+floor(((level-1)/4)+2)][/b]
[_jack=0/1] Jack of all trades
[linebreak]
[table=ht zebra]Atrib| Base | Bonus | Total | Mod | Prof | ST
[b]Str[/b] | [_atr=10] | [_bns=0] | [_Astr$=atr+bns] | [_str$=d20bonus(Astr)] | [_Sstr=0/1]| [_strs$=+str+(Sstr*prof)]
[b]Dex[/b] | [_atr=10] | [_bns=0] | [_Adex$=atr+bns] | [_dex$=d20bonus(Adex)] | [_Sdex=0/1]| [_dexs$=+dex+(Sstr*prof)]
[b]Con[/b] | [_atr=10] | [_bns=0] | [_Acon$=atr+bns] | [_con$=d20bonus(Acon)] | [_Scon=0/1]| [_cons$=+con+(Scon*prof)]
[b]Int[/b] | [_atr=10] | [_bns=0] | [_Aint$=atr+bns] | [_int$=d20bonus(Aint)] | [_Sint=0/1]| [_ints$=+int+(Sint*prof)]
[b]Wis[/b] | [_atr=10] | [_bns=0] | [_Awis$=atr+bns] | [_wis$=d20bonus(Awis)] | [_Swis=0/1]| [_wiss$=+wis+(Swis*prof)]
[b]Cha[/b] | [_atr=10] | [_bns=0] | [_Acha$=atr+bns] | [_cha$=d20bonus(Acha)] | [_Scha=0/1]| [_chas$=+cha+(Scha*prof)]
[/table]
[linebreak]
[snippet=Skills][table="center zebra"]
Skill | mod | Prf | Exp | + | Total
[b]Acrobatics[/b]|dex|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Acro$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]AnimalHandling[/b]|wis|[_p=0/1]|[_e=0/1]|[_misc=0]|[_AnHa$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Arcana[/b]|int|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Arca$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Athletics[/b]|str|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Athl$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Deception[/b]|cha|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Dece$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]History[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Hist$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Insight[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Insi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Intimidation[/b]|cha|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inti$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Investigation[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inve$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Medicine[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Medi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Nature[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Natu$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Perception[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Perc$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Performance[/b]|cha|[_p=0/1]|[_e=0/1]|[_misc=0]| [_Perf$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Persuasion[/b]|cha|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Pers$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Religion[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Reli$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]SleightOfHand[/b]|dex|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SlHa$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Stealth[/b]|dex|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Stea$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Survival[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Surv$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b][_SklN1=Cartogrophy][/b]|[_SklA1=int/dex]|[_p=0/1]|[_e=0/1]| [_misc=1]|[_SklB1$=+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b][_SklN2=Caligraphy][/b]|[_SklA2=dex]|[_p=0/1]|[_e=0/1]| [_misc=2]|[_SklB2$=+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b][_SklN3=][/b]|[_SklA3=]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SklB3$=+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table][/snippet] [snippet=Calculations]Cantrip Leveling Calculator:cantripd=[_cantripd$=floor((level+1)/6)+1]
Martial Arts Dice Calculator:martiald=[_martiald$=(floor((level+1)/6)*2)+4]
Bardic Inspiration Die:bardinsp=[_bardinsp$=min(floor(level/5)*2+6,12)]
Song of Rest:songrst=[_songrst$=lookupBonus(level,1,1,'-', 2,8,'1d6', 9,12,'1d8', 13,16,'1d10', 17,20,'1d12')]
Sneak Attack:sneakdmg=[_sneakdmg$=floor((level+1)/2)]
Rages:ragenum=[_ragenum$=lookupBonus(level,1,2,'2', 3,5,'3', 6,11,'4', 12,16,'5', 17,19,'6', 20,20,'unlimited')]
Rage Damage:ragedmg=[_ragedmg$=lookupBonus(level,1,8,'+2', 9,15,'+3', 16,20,'+4')]
[/snippet][f=color:white background-color:black]Edit the sheet to set the spellcastingability and spellabilitymod variables for your character[/f]
[abilities="spellcastingability "] [b] [_spellcastingability=WIS] / spellabilitymod = [_spellabilitymod$=wis] [/b] [/abilities]
[/spoiler]
[table="rolls d20 dnd5e zebra"] Attribute | # |Check | Save
[size="150"][b]Str[/b][/size] | [_$=Astr] | [size="150"]+[_str$=d20bonus(Astr)][/size]|[_strs$=+str+(Sstr*prof)]
[size="150"][b]Dex[/b][/size] | [_$=Adex] | [size="150"]+[_dex$=d20bonus(Adex)][/size]|[_dexs$=+dex+(Sstr*prof)]
[size="150"][b]Con[/b][/size] | [_$=Acon] | [size="150"]+[_con$=d20bonus(Acon)][/size]|[_cons$=+con+(Scon*prof)]
[size="150"][b]Int[/b][/size] | [_$=Aint] | [size="150"]+[_int$=d20bonus(Aint)][/size]|[_ints$=+int+(Sint*prof)]
[size="150"][b]Wis[/b][/size] | [_$=Awis] | [size="150"]+[_wis$=d20bonus(Awis)][/size]|[_wiss$=+wis+(Swis*prof)]
[size="150"][b]Cha[/b][/size] | [_$=Acha] | [size="150"]+[_cha$=d20bonus(Acha)][/size]|[_chas$=+cha+(Scha*prof)]
[/table] [f=h2][b]Speed[/b] : [_=25][/f]
[/col] [col]
[f=h2][b]Senses[/b]: [_=][/f][table=ht]|||[/table][table=d20 dnd5e compact][f=color:green bold]Initiative[/f] = Dex([_$=dex]) + Mod( [_mod=0] ) =| +[_Init$=dex+mod][/table][table=ht]|||[/table][table=center compact] [f=color:blue small] Armor:{[_armor=10]} [/f] | [f=color:blue small] AC Tmp:{[_acmod=0]}[/f] | [f=small] Max HP:([_hpm=8]) [/f]
[f=color:white background-color:navy large bold border] [_ac$=armor+acmod] [/f] | [f=color:white background-color:red large bold border] [_hp=8] [/f] | [f=large background-color:lime border]+[_hpt=0] [/f]
[f=color:blue bold font-fell]AC[/f] | [f=color:red bold font-fell]HP[/f] | [color="green"]Temp[/color] [/table][table=rolls d20 dnd5e ht][b]Death ST[/b] [f=background-color:lime color:black bold]P[_=0/3][/f]/[f=color:white background-color:maroon]F[_=0/2][/f] | +[_=0]
[b]Recovery HD[/b] Used: [_=0]/[_$=level] | [_=1]d10
[/table][f=h2][b]Conditions[/b] :[_=None][/f]
[spoiler="Notes"][table=compact][_=AAA] |[_=AAA]
[_=BBB]|[_=BBB]
[_=CCC]|[_=CCC][/table][abilities=Notepad]
[snippet=Alpha]
[/snippet]
[snippet=Bta]
[/snippet]
[snippet=Delta]
[/snippet][/abilities]
[/spoiler]
[/col][/2column]
[2column][col]
[abilities=Attacks][table="zebra center"] Spellcasting : [b][_$=spellcastingability][/b]=[_$=spellabilitymod] | Attack : [_spell_hit$=+prof+spellabilitymod] | DC : [_spell_dc$=8+prof+spellabilitymod]
[/table][table="rolls d20 dnd5e zebra"]Weapon | Mod | Hit | Dmg
DexMelee | [_mod=0] | +[_$=mod+dex+prof] | 1d4[_$=+dex+mod]
StrMelee | [_mod=0] | +[_$=mod+str+prof] | 1d6[_$=+str+mod]
Unarmed | - | +[_$=str+prof] | 1d1[_$=+str]
Cantrip DC [_$=spell_dc] | - | - | [_$=cantripd]d6
[/table][f=h2][b]Spell Slots : 1st [_=4/4] / 2nd [_=2/2][/b][/f]
[/abilities][spoiler="Known Spells"][abilities=Cantrips]
[/abilities]
[abilities=Persistant Spells]
[/abilities]
Max # Prepared = [_$=level+wis]
[abilities=Prepared Spells]
[/abilities][/spoiler]
[/col] [col]
[table="rolls d20 dnd5e center zebra"]
Skill | Atr | + | Total
[b]Acrobatics[/b]|dex|[_tmp=0]|+[_$=Acro+tmp]
[b]Animal Handling[/b]|wis|[_tmp=0]|+[_$=AnHa+tmp]
[b]Arcana[/b]|int|[_tmp=0]|+[_$=Arca+tmp]
[b]Athletics[/b]|str|[_tmp=0]|+[_$=Athl+tmp]
[b]Deception[/b]|cha|[_tmp=0]|+[_$=Dece+tmp]
[b]History[/b]|int|[_tmp=0]|+[_$=Hist+tmp]
[b]Insight[/b]|wis|[_tmp=0]|+[_$=Insi+tmp]
[b]Intimidation[/b]|cha|[_tmp=0]|+[_$=Inti+tmp]|
[b]Investigation[/b]|int|[_tmp=0]|+[_$=Inve+tmp]|
[b]Medicine[/b]|wis|[_tmp=0]|+[_$=Medi+tmp]
[b]Nature[/b]|int|[_tmp=0]|+[_$=Natu+tmp]
[b]Perception[/b]|wis|[_tmp=0]|+[_$=Perc+tmp]
[b]Performance[/b]|cha|[_tmp=0]|+[_$=Perf+tmp]
[b]Persuasion[/b]|cha|[_tmp=0]|+[_$=Pers+tmp]
[b]Religion[/b]|int|[_tmp=0]|+[_$=Reli+tmp]
[b]Sleight Of Hand[/b]|dex|[_tmp=0]|+[_$=SlHa+tmp]
[b]Stealth[/b]|dex|[_tmp=0]|+[_$=Stea+tmp]
[b]Survival[/b]|wis|[_tmp=0]|+[_$=Surv+tmp]
[b][_$=SklN1][/b]|[_$=SklA1]|[_tmp=0]|+[_$=SklB1+tmp]
[b][_$=SklN2][/b]|[_$=SklA2]|[_tmp=0]|+[_$=SklB2+tmp]
[b][_$=SklN3][/b]|[_$=SklA3]|[_tmp=0]|+[_$=SklB3+tmp]
[/table]
[/col][/2column]
[2column][col]
[spoiler=Equipment][abilities=Equipment][table=ht] | item [f=color:black][_ecnt=0][_elbs=0][/f] | lbs | # | total
[_act=1/1][_ecnt$=ecnt+act]|[_=a] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=b] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=c] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=d] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=e] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=f] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=g] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=h] | [_lb=1] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=i] | [_lb=0] | [_nm=1] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=] | [_lb=] | [_nm=] | [_elbs$=elbs+lb*nm*act]
[_act=0/1][_ecnt$=ecnt+act]|[_=] | [_lb=] | [_nm=] | [_elbs$=elbs+lb*nm*act]
[/table][/abilities]
[f=small right]Weight [_$=elbs] / [_$=ecnt] Items[/f]
[/spoiler]
[f=h2] PP:[_=0] GP:[_=9] SP:[_=9] CP:[_=10] [/f]
[/col] [col]
[spoiler=BACKPACK][abilities=BACKPACK][table=ht]| item [f=color:black][_bcnt=0][_blbs=0][/f] | lbs | # | total
[_act=1/1][_bcnt$=bcnt+act]|[_=Rations (1 day)] | [_lb=2] | [_nm=4] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=Waterskin] | [_lb=5] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=1] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=Tinderbox] | [_lb=1] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=6] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=Blanket] | [_lb=0] | [_nm=1] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=0.01] | [_nm=10] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=0.5] | [_nm=2] | [_blbs$=blbs+lb*nm*act]
[_act=1/1][_bcnt$=bcnt+act]|[_=] | [_lb=6] | [_nm=0] | [_blbs$=blbs+lb*nm*act]
[_act=0/1][_bcnt$=bcnt+act]|[_=] | [_lb=] | [_nm=] | [_blbs$=blbs+lb*nm*act]
[/table]
[/abilities]
[f=small right]Weight [_$=blbs] / [_$=bcnt] Items[/f]
[/spoiler] [f=small right][b]Total Weight [_$=elbs+blbs] / [_$=Astr*15][/b][/f]
[/col][/2column]
[2column][col]
[abilities=Abilities]
[/abilities]
[spoiler=Proficiencies]
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
[/spoiler]
[/col] [col]
[abilities=Details]
[spoiler=Class : Class] [url=http://dnd5e.wikidot.com/cleric]Wikidot[/url]
[snippet=Hit Points]
[/snippet]
[snippet=Proficiencies]
[/snippet]
[snippet=Alpha]
[/snippet]
[snippet=Arctype]
[/snippet]
[/spoiler]
[spoiler=Background & Race]
[snippet=background]
[/snippet]
[f=h2]Race: [_=][/f]
[snippet=Beta]
[/snippet]
[snippet=Beta]
[/snippet]
[/spoiler]
[spoiler="Character Details"][table=ht]Appearance|
[b]Height:[/b] | [_=]
[b]Weight:[/b] | [_=] lbs
[b]Skin:[/b] | [_=]
[b]Eye:[/b] | [_=]
[b]Hair:[/b] | [_=] [/table][table=ht]Personality|
Alignment: | [b][_=][/b]
Trait: | [_=]
Ideal: | [_=]
Bond: | [_=]
Flaw: | [_=]
[/table][b]Homeland[/b]: [_=]
[b]Patron[/b]: [_=]
[snippet=History]
[/snippet]
[/spoiler][/abilities]
[/col][/2column]
[ + - ] D&D 5e character Rev 5
Create character
Race : AAA
Class : BBB Level: 1
background : AAA
Proficiency :
Perception : + 0 =
Investigation : + 0 =
Insight : + 0 =
Animal Handling : + 0 =
Senses
[table="zebra center"]
[f=color:white background-color:black]Set the spellcastingability variable for your character [/f]
Ability : [b]CHA[/b]=[_spellcastingability$=cha] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
Innate [_=0/1] per [_=?] | Spell DC : [_spell_dc$=8+prof+spellcastingability]
[/table]
Weapon Mod Hit Dmg Info
Unarmed - + 1d1
DEX 0 + 1 d6
STR 0 + 1 d6
Spell 0 1 d8
[table="rolls d20 dnd5e zebra"]
Weapon | Mod | Hit | Dmg | Info
Unarmed | - | +[_$=str+prof] | 1d1[_$=+str] | [_=]
[_=DEX] | [_mod=0] | +[_$=mod+dex+prof]| [_=1]d[_=6][_$=+dex+mod] | [_=]
[_=STR] | [_mod=0] | +[_$=mod+str+prof] | [_=1]d[_=6][_$=+str+mod] | [_=]
[_=Spell] | [_mod=0] | [_$=mod+spell_dc] | [_=1]d[_=8] | [_=]
[/table]
AAA :
AAA
AAA :
AAA • Waterskin • 50 feet of Hempen rope
[b][_=AAA][/b]:[_=AAA]
[b][_=AAA][/b]:[_=AAA]
[spoiler=Pack][_=]
Rations [_=0/10]
[_=]
[_=][/spoiler]
[_= • Waterskin • 50 feet of Hempen rope ]
[table=ht center][b]Pouch[/b]|PP|GP|SP|CP
[_=]|[_=0]|[_=10]|[_=0]|[_=0][/table]
[ + - ] Proficiencies
Armor: None
Weapons: Simple,
Tools: ???
Languages: Common, ???
[ + - ] Backgrond
AAA
AAA
AAA
AAA
[ + - ] Class
AAA
AAA
AAA
AAA
[spoiler=Proficiencies][b]Armor:[/b] [_=None]
[b]Weapons:[/b] [_=Simple, ]
[b]Tools:[/b] [_=???]
[b]Languages:[/b] [_=Common, ???]
[/spoiler]
[spoiler=Race] [_=AAA]
[_=AAA]
[_=AAA][/spoiler]
[spoiler=Backgrond][_=AAA]
[_=AAA]
[_=AAA]
[_=AAA][/spoiler]
[spoiler=Class][_=AAA]
[_=AAA]
[_=AAA]
[_=AAA][/spoiler]
[ + - ] Appearance
Height: 5'9"
Weight: 170 lbs
Skin: AAA
Eye: BBB
CCC DDDD
[ + - ] Personality
Alignment: Neutral
Trait: AAA
Ideal: AAA
Bond: AAA
Flaw: AAA
[ + - ] Homeland
AAA
AAA
AAA
[spoiler="Appearance"][table="ht"]
[b]Height:[/b] | [_=5'9"]
[b]Weight:[/b] | [_=170] lbs
[b]Skin:[/b] | [_=AAA]
[b]Eye:[/b] | [_=BBB]
[_=CCC] | [_=DDDD] [/table][/spoiler]
[spoiler="Personality "][table]
Alignment: | [b][_=Neutral][/b]
Trait: | [_=AAA]
Ideal: | [_=AAA]
Bond: | [_=AAA]
Flaw: | [_=AAA]
[/table][/spoiler]
[spoiler="Homeland"] [_=AAA]
[_=AAA]
[_=AAA] [/spoiler]
[spoiler="Patron"] [_=AAA]
[_=AAA]
[/spoiler]
[spoiler="Notes"][table=compact][_=AAA] |[_=AAA]
[_=]|[_=]
[_=]|[_=]
[_=]|[_=] [/table][/spoiler]
[2column]
[col][table]
[b]Race : [/b] [_=AAA]
[b]Class :[/b] [_=BBB] [b]Level:[/b] [_level=1]
[/table][/col]
[col][table]
background : [b][_=AAA][/b]
Proficiency : [b][_prof$=+floor(((level-1)/4)+2)][/b]
[/table][/col][/2column]
[2column]
[col]
[f=color:yellow background-color:grey bold centre] - - Inspiration : [_=0/1] - - [/f]
[table="rolls d20 dnd5e zebra"]| | Check | Prof | Save
[size="150"][b]Str[/b][/size] | [_s=10] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[size="150"][b]Dex[/b][/size] | [_d=10] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=0/1]|[_dexs$=+dex+(p*prof)]
[size="150"][b]Con[/b][/size] | [_c=10] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[size="150"][b]Int[/b][/size] | [_i=10] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=0/1]|[_ints$=+int+(p*prof)]
[size="150"][b]Wis[/b][/size] | [_w=10] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[size="150"][b]Cha[/b][/size] | [_C=10] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table]
[/col]
[col]
[table="center compact zebra"][f=color:green bold]Initiative[/f]|[b]+[_Init$=dex][/b] | [i][_hptemp=0][/i] | [i]Temp HP[/i]
[size="150"][b]AC[/b][/size] | [size="150"][color="blue"][_=10][/color][/size] | [size="150"][b]HP[/b][/size] | [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color][/size]
[b]Death ST[/b] | +[_=0] | [f=color:white background-color:maroon]F [_=0/2][/f] | [f=background-color:lime bold]P [_=0/3][/f]
[b]Recovery HD[/b] | [_=1]d[_=8] | | [_=0]/[_$=level]
[b]Speed[/b] | [_=30 walk] | [_=] | [_=]
Exhaustion | [_=0/2] | [_=0/2] | [_=0/2]
[b]Conditions[/b] | [_=None] | [_=] | [_=]
[/table]
[/col]
[/2column]
[2column]
[col]
[table="rolls d20 dnd5e center zebra"]
[f=float-left][_jack=0/1][/f][f=float-left]J.o.a.T[/f] Skill | mod | Prf | Exp | + | Total
[b]Acrobatics[/b]|dex|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Acro$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Animal Handling[/b]|wis|[_p=0/1]|[_e=0/1]|[_misc=0]|[_AnHa$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Arcana[/b]|int|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Arca$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Athletics[/b]|str|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Athl$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Deception[/b]|cha|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Dece$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]History[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Hist$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Insight[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Insi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Intimidation[/b]|cha|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inti$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Investigation[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inve$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Medicine[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Medi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Nature[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Natu$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Perception[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Perc$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Performance[/b]|cha|[_p=0/1]|[_e=0/1]|[_misc=0]| [_Perf$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Persuasion[/b]|cha|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Pers$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Religion[/b]|int|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Reli$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Sleight Of Hand[/b]|dex|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SlHa$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Stealth[/b]|dex|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Stea$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Survival[/b]|wis|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Surv$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Thieves Tools[/b]|dex|[_p=0/1]|[_e=0/1]| [_misc=0]|[_ThvTl$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table]
[table="compact zebra"]||
[b][color="green"]Perception[/color][/b]: | + [_misc=0] | = [_$=10+Perc+misc]
[b][color="blue"]Investigation[/color][/b]: | + [_misc=0] | = [_$=10+Inve+misc]
[b][color="red"]Insight[/color][/b]: | + [_misc=0] | = [_$=10+Insi+misc]
[b]Animal Handling[/b]: | + [_misc=0] | = [_$=10+AnHa+misc]
[b]Senses[/b] | [_=] | [_=]
[/table]
[/col][col]
[abilities=Spellcasting]
[table="zebra center"]
[f=color:white background-color:black]Set the spellcastingability variable for your character [/f]
Ability : [b]CHA[/b]=[_spellcastingability$=cha] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
Innate [_=0/1] per [_=?] | Spell DC : [_spell_dc$=8+prof+spellcastingability]
[/table][/abilities]
[abilities=Attacks]
[table="rolls d20 dnd5e zebra"]
Weapon | Mod | Hit | Dmg | Info
Unarmed | - | +[_$=str+prof] | 1d1[_$=+str] | [_=]
[_=DEX] | [_mod=0] | +[_$=mod+dex+prof]| [_=1]d[_=6][_$=+dex+mod] | [_=]
[_=STR] | [_mod=0] | +[_$=mod+str+prof] | [_=1]d[_=6][_$=+str+mod] | [_=]
[_=Spell] | [_mod=0] | [_$=mod+spell_dc] | [_=1]d[_=8] | [_=]
[/table][/abilities]
[abilities=Gear]
[b][_=AAA][/b]:[_=AAA]
[b][_=AAA][/b]:[_=AAA]
[spoiler=Pack][_=]
Rations [_=0/10]
[_=]
[_=][/spoiler]
[_= • Waterskin • 50 feet of Hempen rope ]
[table=ht center][b]Pouch[/b]|PP|GP|SP|CP
[_=]|[_=0]|[_=10]|[_=0]|[_=0][/table]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Abilities]
[spoiler=Proficiencies][b]Armor:[/b] [_=None]
[b]Weapons:[/b] [_=Simple, ]
[b]Tools:[/b] [_=???]
[b]Languages:[/b] [_=Common, ???]
[/spoiler]
[spoiler=Race] [_=AAA]
[_=AAA]
[_=AAA][/spoiler]
[spoiler=Backgrond][_=AAA]
[_=AAA]
[_=AAA]
[_=AAA][/spoiler]
[spoiler=Class][_=AAA]
[_=AAA]
[_=AAA]
[_=AAA][/spoiler]
# [b][_=AAA][/b] : [i][_=BBB][/i] [_=0/1]
[_=CCC][/abilities]
[/col][col]
[abilities=Bio]
[spoiler="Appearance"][table="ht"]
[b]Height:[/b] | [_=5'9"]
[b]Weight:[/b] | [_=170] lbs
[b]Skin:[/b] | [_=AAA]
[b]Eye:[/b] | [_=BBB]
[_=CCC] | [_=DDDD] [/table][/spoiler]
[spoiler="Personality "][table]
Alignment: | [b][_=Neutral][/b]
Trait: | [_=AAA]
Ideal: | [_=AAA]
Bond: | [_=AAA]
Flaw: | [_=AAA]
[/table][/spoiler]
[spoiler="Homeland"] [_=AAA]
[_=AAA]
[_=AAA] [/spoiler]
[spoiler="Patron"] [_=AAA]
[_=AAA]
[/spoiler]
[spoiler="Notes"][table=compact][_=AAA] |[_=AAA]
[_=]|[_=]
[_=]|[_=]
[_=]|[_=] [/table][/spoiler]
[/abilities]
[/col][/2column]
[ + - ] D&D 5e character Rev 4
Create character
Race : Race
Class : Class Archetype Level: 1
Class : Class Archetype Level: 0
AC : 10 Initiative:
HP : 8 / 8 Temp HP: 0
Perception : + 0 = .
Investigation : + 0 = .
Insight : + 0 = .
Animal Handling : + 0 = .
Senses : Standard 5 senses
Proficiencies
Notes Armor:
Weapons:
Tools:
Languages:
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
Racial Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Background Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Class Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Weapon Info Attack Damage
Unarmed Strike 1d1
Dex Based Attack Notes 1 d4
Str Based Attack Notes 1 d4
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table]
Must change _spellcastingability=XXX to change your spellcasting ability
Spellcasting Ability Charisma :
Spell DC : Spell Attack :
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="zebra center"]
Spellcasting Ability | [_=Charisma] : [_spellcastingability$=cha]
Spell DC : [_spell_dc$=8+prof+spellcastingability] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht center"]
Level | Spell slots | Level | Spell slots | Level | Spell slots
1 | [_=0/2] | 2 | [_=0/2] | 3 | [_=0/2]
[/table]
cantrip : Notes
Notes details
[_=details]
cantrip : Notes
Notes details
[_=details]
2nd Level Spells
[_=details]
[/table]
[table="ht"]
2nd Level Spells
[_=details]
3rd Level Spells
[_=details]
[/table]
[table="ht"]
3rd Level Spells
[_=details]
[_=details]
[/table]
Name Location Details
A B C
A B C
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
Pouch
Notes [table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
Pack
Notes X
Y
Z
[_=X]
[_=Y]
[_=Z]
Appearance
Height: ...
Weight: ...
Hari: ...
Eye: ...
Description Personality
Alignment: ...
Trait: ...
Ideal: ...
Bond: ...
Flaw: ...
Background
Background information
#
Note 1
...
#
Note 2
...
#
Note 3
...
[2column]
[col][table]
[b]Race : [/b] [_=Race]
[b]Class :[/b] [_=Class Archetype] [b]Level:[/b] [_cls1=1]
[b]Class :[/b] [_=Class Archetype] [b]Level:[/b] [_cls2=0]
[/table][/col]
[col][table]
[b]background : [/b][_=Background]
[b]Character Level :[/b] [_level$=cls1+cls2] [b]Proficiency :[/b] [_prof$=+floor(((level-1)/4)+2)]
[b]Inspiration :[/b] [_=0/1]
[/table][/col]
[/2column]
[2column]
[col]
[table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=18] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=20] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=0/1]|[_dexs$=+dex+(p*prof)]
[_c=12] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=0/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table]
[/col]
[col]
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="zebra"][b]Death ST[/b]: Pass[_=0/3] / Fail[_=0/3]
[b]HD Used[/b]: [_=0] / [_$=level]d[_=6]
[b]Speed[/b]: [_=30]
Exhaustion [_=0/6]
[b]Conditions :[/b] [_=none]
[/table]
[/col]
[/2column]
[2column]
[col]
[table="rolls d20 dnd5e right"]
Skill | mod | Hlf | Prf | Exp | msc | Total
[b]Acrobatics[/b]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Acro$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Animal Handling[/b]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_AnHa$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Arcana[/b]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Arca$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Athletics[/b]|str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Athl$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Deception[/b]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Dece$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]History[/b]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Hist$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Insight[/b]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Insi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Intimidation[/b]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inti$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Investigation[/b]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inve$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|
[b]Medicine[/b]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Medi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Nature[/b]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Natu$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Perception[/b]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Perc$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Performance[/b]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_Perf$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Persuasion[/b]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Pers$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Religion[/b]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Reli$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Sleight Of Hand[/b]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SlHa$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Stealth[/b]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Stea$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[b]Survival[/b]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Surv$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table]
[/col]
[col]
[table="compact"]|||
[b][color="green"]Perception[/color][/b]: | + [_misc=0] | = [_$=10+Perc+misc] | .
[b][color="blue"]Investigation[/color][/b]: | + [_misc=0] | = [_$=10+Inve+misc] | .
[b][color="red"]Insight[/color][/b]: | + [_misc=0] | = [_$=10+Insi+misc] | .
[b]Animal Handling[/b]: | + [_misc=0] | = [_$=10+AnHa+misc] | .
[/table]
[b]Senses : [/b] [_=Standard 5 senses]
[abilities=Abilities]
# Proficiencies
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
# Racial Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Background Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Class Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Attacks]
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table][/abilities]
[abilities=Spellcasting]
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="zebra center"]
Spellcasting Ability | [_=Charisma] : [_spellcastingability$=cha]
Spell DC : [_spell_dc$=8+prof+spellcastingability] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht center"]
Level | Spell slots | Level | Spell slots | Level | Spell slots
1 | [_=0/2] | 2 | [_=0/2] | 3 | [_=0/2]
[/table]
[/abilities]
[abilities=Cantrips]
# [_=cantrip] : [i][_=Notes][/i]
[_=details]
# [_=cantrip] : [i][_=Notes][/i]
[_=details]
[/abilities]
[/col]
[col]
[abilities=Spell List]
[table="ht"]
1st Level Spells [_=1/1] prepared
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[table="ht"]
2nd Level Spells
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[table="ht"]
3rd Level Spells
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Gear Worn]
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
[/abilities]
[/col]
[col]
[abilities=Equipment Stored]
# Pouch
[table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
# Pack
[_=X]
[_=Y]
[_=Z]
[/abilities]
[/col][/2column]
[2column][col]
[table="ht"] Appearance |
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
[_=Description]
[/col]
[col]
[table="ht"] Personality |
[b]Alignment:[/b] | [_=...]
[b]Trait:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
[/col][/2column]
[2column][col]
[table=ht]Background
[_=Background information][/table]
[/col]
[col]
[table=ht] Notes[/table]
# [_=Note 1]
[_=...]
# [_=Note 2]
[_=...]
# [_=Note 3]
[_=...]
[/col][/2column]
[ + - ] D&D 5e character Rev 3
Create character
Race : Race
Class : Class Archetype Level: 1
Class : Class Archetype Level: 0
AC : 10 Initiative:
HP : 8 / 8 Temp HP: 0
Perception : + 0 = .
Investigation : + 0 = .
Insight : + 0 = .
Animal Handling : + 0 = .
Senses : Standard 5 senses
Proficiencies
Notes Armor:
Weapons:
Tools:
Languages:
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
Racial Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Background Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Class Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Weapon Info Attack Damage
Unarmed Strike 1d1
Dex Based Attack Notes 1 d4
Str Based Attack Notes 1 d4
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table]
Must change _spellcastingability=XXX to change your spellcasting ability
Spellcasting Ability Charisma :
Spell DC : Spell Attack :
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="zebra center"]
Spellcasting Ability | [_=Charisma] : [_spellcastingability$=cha]
Spell DC : [_spell_dc$=8+prof+spellcastingability] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht center"]
Level | Spell slots | Level | Spell slots | Level | Spell slots
1 | [_=0/2] | 2 | [_=0/2] | 3 | [_=0/2]
[/table]
[table="compact"]
cantrip : Notes
Notes details
[_=details]
cantrip : Notes
Notes details
[_=details]
[/table]
2nd Level Spells
[_=details]
[/table]
[table="ht"]
2nd Level Spells
[_=details]
3rd Level Spells
[_=details]
[/table]
[table="ht"]
3rd Level Spells
[_=details]
[_=details]
[/table]
Name Location Details
A B C
A B C
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
Pouch
Notes [table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
Pack
Notes X
Y
Z
[_=X]
[_=Y]
[_=Z]
Appearance
Height: ...
Weight: ...
Hari: ...
Eye: ...
Description Personality
Alignment: ...
Trait: ...
Ideal: ...
Bond: ...
Flaw: ...
Background
Background information
#
Note 1
...
#
Note 2
...
#
Note 3
...
[2column]
[col][table]
[b]Race : [/b] [_=Race]
[b]Class :[/b] [_=Class Archetype] [b]Level:[/b] [_cls1=1]
[b]Class :[/b] [_=Class Archetype] [b]Level:[/b] [_cls2=0]
[/table][/col]
[col][table]
[b]background : [/b][_=Background]
[b]Character Level :[/b] [_level$=cls1+cls2] [b]Proficiency :[/b] [_prof$=+floor(((level-1)/4)+2)]
[b]Inspiration :[/b] [_=0/1]
[/table][/col]
[/2column]
[2column]
[col]
[table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=18] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=20] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=0/1]|[_dexs$=+dex+(p*prof)]
[_c=12] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=0/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table]
[/col]
[col]
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="zebra"][b]Death ST[/b]: Pass[_=0/3] / Fail[_=0/3]
[b]HD Used[/b]: [_=0] / [_$=level]d[_=6]
[b]Speed[/b]: [_=30]
Exhaustion [_=0/6]
[b]Conditions :[/b] [_=none]
[/table]
[/col]
[/2column]
[2column]
[col]
[table="rolls d20 dnd5e"]
mod | Hlf | Prf | Exp | msc | Total | Skill
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Acro$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Acrobatics[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_AnHa$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Animal Handling[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Arca$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Arcana[/b]
str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Athl$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Athletics[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Dece$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Deception[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Hist$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]History[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Insi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Insight[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inti$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Intimidation[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inve$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Investigation[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Medi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Medicine[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Natu$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Nature[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Perc$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Perception[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_Perf$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Performance[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Pers$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Persuasion[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Reli$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Religion[/b]
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SlHa$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Sleight Of Hand[/b]
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Stea$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Stealth[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Surv$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Survival[/b]
[/table]
[/col]
[col]
[table="compact"]|||
[b][color="green"]Perception[/color][/b]: | + [_misc=0] | = [_$=10+Perc+misc] | .
[b][color="blue"]Investigation[/color][/b]: | + [_misc=0] | = [_$=10+Inve+misc] | .
[b][color="red"]Insight[/color][/b]: | + [_misc=0] | = [_$=10+Insi+misc] | .
[b]Animal Handling[/b]: | + [_misc=0] | = [_$=10+AnHa+misc] | .
[/table]
[b]Senses : [/b] [_=Standard 5 senses]
[abilities=Abilities]
# Proficiencies
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
# Racial Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Background Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Class Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Attacks]
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table][/abilities]
[abilities=Spellcasting]
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="zebra center"]
Spellcasting Ability | [_=Charisma] : [_spellcastingability$=cha]
Spell DC : [_spell_dc$=8+prof+spellcastingability] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht center"]
Level | Spell slots | Level | Spell slots | Level | Spell slots
1 | [_=0/2] | 2 | [_=0/2] | 3 | [_=0/2]
[/table]
[/abilities]
[abilities=Cantrips]
[table="compact"]
# [_=cantrip] : [i][_=Notes][/i]
[_=details]
# [_=cantrip] : [i][_=Notes][/i]
[_=details]
[/table][/abilities]
[/col]
[col]
[abilities=Spell List]
[table="ht"]
1st Level Spells [_=1/1] prepared
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[table="ht"]
2nd Level Spells
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[table="ht"]
3rd Level Spells
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Gear Worn]
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
[/abilities]
[/col]
[col]
[abilities=Equipment Stored]
# Pouch
[table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
# Pack
[_=X]
[_=Y]
[_=Z]
[/abilities]
[/col][/2column]
[2column][col]
[table="ht"] Appearance |
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
[_=Description]
[/col]
[col]
[table="ht"] Personality |
[b]Alignment:[/b] | [_=...]
[b]Trait:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
[/col][/2column]
[2column][col]
[table=ht]Background
[_=Background information][/table]
[/col]
[col]
[table=ht] Notes[/table]
# [_=Note 1]
[_=...]
# [_=Note 2]
[_=...]
# [_=Note 3]
[_=...]
[/col][/2column]
[ + - ] D&D 5e character Rev 2
Create character
Race : Race
background : Background
Inspiration :
Class : Class Archetype Level: 1
Class : Class Archetype Level: 0
Character Level : Proficiency :
[table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=10] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=10] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=0/1]|[_dexs$=+dex+(p*prof)]
[_c=10] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=0/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table]
AC : 10 Initiative:
HP : 8 / 8 Temp HP: 0
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="zebra"][b]Death ST[/b]: Pass[_=0/3] / Fail[_=0/3]
[b]HD Used[/b]: [_=0] / [_$=level]d[_=6]
[b]Speed[/b]: [_=30]
Exhaustion [_=0/6]
[b]Conditions :[/b] [_=none]
[/table]
[table="rolls d20 dnd5e"]
mod | Hlf | Prf | Exp | msc | Total | Skill
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Acro$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Acrobatics[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_AnHa$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Animal Handling[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Arca$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Arcana[/b]
str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Athl$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Athletics[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Dece$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Deception[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Hist$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]History[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Insi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Insight[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inti$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Intimidation[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inve$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Investigation[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Medi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Medicine[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Natu$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Nature[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Perc$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Perception[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_Perf$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Performance[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Pers$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Persuasion[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Reli$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Religion[/b]
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SlHa$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Sleight Of Hand[/b]
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Stea$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Stealth[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Surv$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Survival[/b]
[/table]
Perception : + 0 = .
Investigation : + 0 = .
Insight : + 0 = .
Animal Handling : + 0 = .
Senses : Standard 5 senses
[table="compact"]|||
[b][color="green"]Perception[/color][/b]: | + [_misc=0] | = [_$=10+Perc+misc] | .
[b][color="blue"]Investigation[/color][/b]: | + [_misc=0] | = [_$=10+Inve+misc] | .
[b][color="red"]Insight[/color][/b]: | + [_misc=0] | = [_$=10+Insi+misc] | .
[b]Animal Handling[/b]: | + [_misc=0] | = [_$=10+AnHa+misc] | .
[/table]
[b]Senses : [/b] [_=Standard 5 senses]
Proficiencies
Notes Armor:
Weapons:
Tools:
Languages:
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
Racial Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Background Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Class Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Weapon Info Attack Damage
Unarmed Strike 1d1
Dex Based Attack Notes 1 d4
Str Based Attack Notes 1 d4
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table]
Must change _spellcastingability=XXX to change your spellcasting ability
Spellcasting Ability Charisma :
Spell DC : Spell Attack :
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="zebra center"]
Spellcasting Ability | [_=Charisma] : [_spellcastingability$=cha]
Spell DC : [_spell_dc$=8+prof+spellcastingability] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht center"]
Level | Spell slots | Level | Spell slots | Level | Spell slots
1 | [_=0/2] | 2 | [_=0/2] | 3 | [_=0/2]
[/table]
[table="compact"]
cantrip : Notes
Notes details
[_=details]
cantrip : Notes
Notes details
[_=details]
[/table]
2nd Level Spells
[_=details]
[/table]
[table="ht"]
2nd Level Spells
[_=details]
3rd Level Spells
[_=details]
[/table]
[table="ht"]
3rd Level Spells
[_=details]
[_=details]
[/table]
Name Location Details
A B C
A B C
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
Pouch
Notes [table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
Pack
Notes X
Y
Z
[_=X]
[_=Y]
[_=Z]
Height: ...
Weight: ...
Hari: ...
Eye: ...
Description
[table="compact"]
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
[_=Description]
Alignment: ...
Trait: ...
Ideal: ...
Bond: ...
Flaw: ...
[table="compact"]
[b]Alignment:[/b] | [_=...]
[b]Trait:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
Background information
[_=Background information]
[3column]
[col]
[b]Race : [/b] [_=Race]
[/col]
[col]
[b]background : [/b][_=Background]
[/col]
[col]
[b]Inspiration :[/b] [_=0/1]
[/col]
[/3column]
[3column]
[col]
[b]Class :[/b] [_=Class Archetype] [b]Level:[/b] [_cls1=1]
[/col]
[col]
[b]Class :[/b] [_=Class Archetype] [b]Level:[/b] [_cls2=0]
[/col]
[col]
[table]
[b]Character Level :[/b] [_level$=cls1+cls2] [b]Proficiency :[/b] [_prof$=+floor(((level-1)/4)+2)]
[/table][/col]
[/3column]
[2column]
[col]
[abilities="Attributes"][table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=10] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=10] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=0/1]|[_dexs$=+dex+(p*prof)]
[_c=10] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=0/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table][/abilities]
[/col]
[col]
[abilities=Statistics]
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="zebra"][b]Death ST[/b]: Pass[_=0/3] / Fail[_=0/3]
[b]HD Used[/b]: [_=0] / [_$=level]d[_=6]
[b]Speed[/b]: [_=30]
Exhaustion [_=0/6]
[b]Conditions :[/b] [_=none]
[/table]
[/abilities]
[/col]
[/2column]
[2column]
[col]
[abilities="Skills"][table="rolls d20 dnd5e"]
mod | Hlf | Prf | Exp | msc | Total | Skill
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Acro$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Acrobatics[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_AnHa$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Animal Handling[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Arca$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Arcana[/b]
str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Athl$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Athletics[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_Dece$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Deception[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Hist$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]History[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Insi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Insight[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inti$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Intimidation[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Inve$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Investigation[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Medi$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Medicine[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Natu$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Nature[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Perc$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Perception[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_Perf$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Performance[/b]
cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Pers$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Persuasion[/b]
int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Reli$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Religion[/b]
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_SlHa$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Sleight Of Hand[/b]
dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Stea$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Stealth[/b]
wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_Surv$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]|[b]Survival[/b]
[/table][/abilities]
[/col]
[col]
[abilities=Senses & Passive Detection]
[table="compact"]|||
[b][color="green"]Perception[/color][/b]: | + [_misc=0] | = [_$=10+Perc+misc] | .
[b][color="blue"]Investigation[/color][/b]: | + [_misc=0] | = [_$=10+Inve+misc] | .
[b][color="red"]Insight[/color][/b]: | + [_misc=0] | = [_$=10+Insi+misc] | .
[b]Animal Handling[/b]: | + [_misc=0] | = [_$=10+AnHa+misc] | .
[/table]
[b]Senses : [/b] [_=Standard 5 senses][/abilities]
[abilities=Features And Traits]
# Proficiencies
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
# Racial Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Background Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Class Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Attacks]
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table][/abilities]
[abilities=Spellcasting]
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="zebra center"]
Spellcasting Ability | [_=Charisma] : [_spellcastingability$=cha]
Spell DC : [_spell_dc$=8+prof+spellcastingability] | Spell Attack : [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht center"]
Level | Spell slots | Level | Spell slots | Level | Spell slots
1 | [_=0/2] | 2 | [_=0/2] | 3 | [_=0/2]
[/table]
[/abilities]
[abilities=Cantrips]
[table="compact"]
# [_=cantrip] : [i][_=Notes][/i]
[_=details]
# [_=cantrip] : [i][_=Notes][/i]
[_=details]
[/table][/abilities]
[/col]
[col]
[abilities=Spell List]
[table="ht"]
1st Level Spells [_=1/1] prepared
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[table="ht"]
2nd Level Spells
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[table="ht"]
3rd Level Spells
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
# [_=1/1] [_=Spell] : [i][_=Notes][/i]
[_=details]
[/table]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Gear Worn]
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
[/abilities]
[/col]
[col]
[abilities=Equipment Stored]
# Pouch
[table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
# Pack
[_=X]
[_=Y]
[_=Z]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Appearance]
[table="compact"]
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
[_=Description]
[/abilities]
[/col]
[col]
[abilities=Personality]
[table="compact"]
[b]Alignment:[/b] | [_=...]
[b]Trait:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Background]
[_=Background information]
[/abilities]
[/col]
[col]
[abilities=Notes]
# Note1
[_=...]
# Note2
[_=...]
[/abilities]
[/col][/2column]
[ + - ] D&D 5e character Rev 1
Create character
AC : 10 Initiative:
HP : 8 / 8 Temp HP: 0
[table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=10] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=10] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=1/1]|[_dexs$=+dex+(p*prof)]
[_c=10] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=1/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table]
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="ht"] [b]Death Save[/b] : Pass [_=0/3] / Fail [_=0/3]
Exhaustion [_=0/6][/table]
[table="ht"] [b]Speed[/b]: [_=30][/table]
Passive Detection Score
Perception : 10
Investigation : 10
Insight : 10
[table="rolls d20 dnd5e"]
Skill |mod| Hlf | Prf | Exp | msc | Total
[_=Acrobatics]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Animal Handling]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Arcana]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Athletics]|str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Deception]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=History]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Insight]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Intimidation]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Investigation]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Medicine]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Nature]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Perception]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Performance]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Persuasion]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Religion]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Sleight Of Hand]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Stealth]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Survival]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table][table="rolls d20 dnd5e"]Passive Detection | Score
[size="125"][b]Perception[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Investigation[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Insight[/b]: [/size]| [size="125"][_=10][/size]
[/table]
Proficiencies
Notes Armor:
Weapons:
Tools:
Languages:
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
Racial Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Background Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Class Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Spellcasting Ability =
Charisma :
Must change _spellcastingability=XXX to change your spellcasting ability
Spellcasting Ability = [_=Charisma]: [_spellcastingability$=cha]
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="ht"]
Spell DC | [_spell_dc$=8+prof+spellcastingability]
Spell Attack | [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht"]
Level | Spell slots
1 | [_=2/2][/table]
Spell 1
Notes Example
Example
Spell 2
Notes Example
Example
Weapon Info Attack Damage
Unarmed Strike 1d1
Dex Based Attack Notes 1 d4
Str Based Attack Notes 1 d4
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table]
Name Location Details
A B C
A B C
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
Pouch
Notes [table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
Pack
Notes X
Y
Z
[_=X]
[_=Y]
[_=Z]
Height: ...
Weight: ...
Hari: ...
Eye: ...
[table]
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
Personality: ...
Ideal: ...
Bond: ...
Flaw: ...
[table]
[b]Personality:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
Background information
[_=Background information]
[table="compact"]
[b]Name[/b]|[_=Name]|[b]Race[/b]|[_=Race]|[b]background[/b]|[_=Background]|[b]Level(s):[/b] | [_level=1]
[b]Class(es)[/b]|[_=Class]|[b]Inspiration:[/b] | [_=0/1] | [b]Proficiency:[/b] | [_prof$=+floor(((level-1)/4)+2)][/table]
[2column]
[col]
[abilities="Stats"][table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=10] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=10] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=1/1]|[_dexs$=+dex+(p*prof)]
[_c=10] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=1/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table]
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="ht"] [b]Death Save[/b] : Pass [_=0/3] / Fail [_=0/3]
Exhaustion [_=0/6][/table]
[table="ht"] [b]Speed[/b]: [_=30][/table]
[/abilities]
[abilities="Skills"][table="rolls d20 dnd5e"]
Skill |mod| Hlf | Prf | Exp | msc | Total
[_=Acrobatics]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Animal Handling]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Arcana]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Athletics]|str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Deception]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=History]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Insight]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Intimidation]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Investigation]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Medicine]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Nature]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Perception]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Performance]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Persuasion]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Religion]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Sleight Of Hand]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Stealth]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Survival]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table][table="rolls d20 dnd5e"]Passive Detection | Score
[size="125"][b]Perception[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Investigation[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Insight[/b]: [/size]| [size="125"][_=10][/size]
[/table][/abilities]
[/col]
[col]
[abilities=Features And Traits]
# Proficiencies
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
# Racial Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Background Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Class Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
[/abilities]
[abilities=Spellcasting]
Spellcasting Ability = [_=Charisma]: [_spellcastingability$=cha]
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="ht"]
Spell DC | [_spell_dc$=8+prof+spellcastingability]
Spell Attack | [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht"]
Level | Spell slots
1 | [_=2/2][/table]
# Spell 1
Example
# Spell 2
Example
[/abilities]
[abilities=Attacks]
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table][/abilities]
[abilities=Gear Worn]
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
[/abilities]
[abilities=Equipment Stored]
# Pouch
[table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
# Pack
[_=X]
[_=Y]
[_=Z]
[/abilities]
[/col][/2column]
[2column][col][abilities=Appearance]
[table]
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
[/abilities]
[/col]
[col]
[abilities=Personality]
[table]
[b]Personality:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
[/abilities]
[/col][/2column]
[2column][col]
[abilities=Background]
[_=Background information]
[/abilities]
[/col]
[col]
[abilities=Notes]
# Note1
[_=...]
# Note2
[_=...]
[/abilities]
[/col][/2column]
[ + - ] Compact 5e character sheet
Create character
AC : 10 Initiative:
HP : 8 / 8 Temp HP: 0
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="ht"] [b]Death Save[/b] : Pass [_=0/3] / Fail [_=0/3]
Exhaustion [_=0/6][/table]
[table="ht"] [b]Speed[/b]: [_=30][/table]
Weapon Info Attack Damage
Unarmed Strike 1d1
Dex Based Attack Notes 1 d4
Str Based Attack Notes 1 d4
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table]
[ + - ] Gear & Items
Name Location Details
A B C
A B C
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
Pouch
Notes [table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
Pack
Notes X
Y
Z
[_=X]
[_=Y]
[_=Z]
[ + - ] Ability Scores
[table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=10] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=10] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=1/1]|[_dexs$=+dex+(p*prof)]
[_c=10] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=1/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table]
[ + - ] Skills
Passive Detection Score
Perception : 10
Investigation : 10
Insight : 10
[table="rolls d20 dnd5e"]
Skill |mod| Hlf | Prf | Exp | msc | Total
[_=Acrobatics]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Animal Handling]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Arcana]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Athletics]|str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Deception]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=History]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Insight]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Intimidation]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Investigation]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Medicine]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Nature]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Perception]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Performance]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Persuasion]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Religion]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Sleight Of Hand]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Stealth]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Survival]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table][table="rolls d20 dnd5e"]Passive Detection | Score
[size="125"][b]Perception[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Investigation[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Insight[/b]: [/size]| [size="125"][_=10][/size]
[/table]
[ + - ] Features And Traits
Proficiencies
Notes Armor:
Weapons:
Tools:
Languages:
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
Racial Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Background Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
Class Abilities
Notes first:
second:
[b]first:[/b] [_=]
[b]second:[/b] [_=]
[ + - ] Spells
Spellcasting Ability =
Charisma :
Must change _spellcastingability=XXX to change your spellcasting ability
Spellcasting Ability = [_=Charisma]: [_spellcastingability$=cha]
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="ht"]
Spell DC | [_spell_dc$=8+prof+spellcastingability]
Spell Attack | [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht"]
Level | Spell slots
1 | [_=2/2][/table]
Spell 1
Notes Example
Example
Spell 2
Notes Example
Example
[ + - ] Appearance, Personality, & Origin
Height: ...
Weight: ...
Hari: ...
Eye: ...
[table]
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
Personality: ...
Ideal: ...
Bond: ...
Flaw: ...
[table]
[b]Personality:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table]
[table="compact"]
[b]Name[/b]|[_=Name]|[b]Race[/b]|[_=Race]|[b]background[/b]|[_=Background]|[b]Level(s):[/b] | [_level=1]
[b]Class(es)[/b]|[_=Class]|[b]Inspiration:[/b] | [_=0/1] | [b]Proficiency:[/b] | [_prof$=+floor(((level-1)/4)+2)][/table]
[abilities="Stats"]
[table="rolls d20 dnd5e"]
|||
[size="150"][b]AC[/b]: [/size]| [size="150"][color="blue"][_=10][/color][/size] | Initiative: | [_$=+dex]
[size="150"][b]HP[/b]: [/size]| [size="150"][color="red"][_=8][/color] / [color="green"][_=8][/color] [/size] | Temp HP: | [_hptemp=0]
[/table]
[table="ht"] [b]Death Save[/b] : Pass [_=0/3] / Fail [_=0/3]
Exhaustion [_=0/6][/table]
[table="ht"] [b]Speed[/b]: [_=30][/table]
[/abilities]
[abilities=Attacks]
[table="rolls d20 dnd5e"]
Weapon|Info|Attack|Damage
Unarmed Strike||[_$=+str+prof]|1d1[_$=+str]
[_=Dex Based Attack]|[_=Notes]|[_$=+dex+prof]|[_=1]d[_=4][_$=+dex]
[_=Str Based Attack]|[_=Notes]|[_$=+str+prof]|[_=1]d[_=4][_$=+str]
[/table][/abilities]
[spoiler="Gear & Items"][abilities=Gear Worn]
[table]Name|Location|Details
[_=A]|[_=B]|[_=C]
[_=A]|[_=B]|[_=C]
[/table]
[/abilities]
[abilities=Equipment Stored]
# Pouch
[table]PP|GP|EP|SP|CP
[_=0]|[_=0]|[_=0]|[_=0]|[_=0][/table]
# Pack
[_=X]
[_=Y]
[_=Z]
[/abilities][/spoiler]
[spoiler="Ability Scores"][abilities="Ability Scores"][table="rolls d20 dnd5e"]
| | Check | Prof | Save
[_s=10] | [size="150"][b]Str[/b][/size] | [size="150"][_str$=+d20bonus(s)][/size]|[_p=0/1]|[_strs$=+str+(p*prof)]
[_d=10] | [size="150"][b]Dex[/b][/size] | [size="150"][_dex$=+d20bonus(d)][/size]|[_p=1/1]|[_dexs$=+dex+(p*prof)]
[_c=10] | [size="150"][b]Con[/b][/size] | [size="150"][_con$=+d20bonus(c)][/size]|[_p=0/1]|[_cons$=+con+(p*prof)]
[_i=10] | [size="150"][b]Int[/b][/size] | [size="150"][_int$=+d20bonus(i)][/size]|[_p=1/1]|[_ints$=+int+(p*prof)]
[_w=10] | [size="150"][b]Wis[/b][/size] | [size="150"][_wis$=+d20bonus(w)][/size]|[_p=0/1]|[_wiss$=+wis+(p*prof)]
[_C=10] | [size="150"][b]Cha[/b][/size] | [size="150"][_cha$=+d20bonus(C)][/size]|[_p=0/1]|[_chas$=+cha+(p*prof)]
[/table][/abilities][/spoiler]
[spoiler="Skills"][abilities="Skills"][table="rolls d20 dnd5e"]
Skill |mod| Hlf | Prf | Exp | msc | Total
[_=Acrobatics]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Animal Handling]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Arcana]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Athletics]|str|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+str+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Deception]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=History]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Insight]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Intimidation]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Investigation]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Medicine]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Nature]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Perception]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Performance]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]|[_misc=0]| [_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Persuasion]|cha|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+cha+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Religion]|int|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+int+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Sleight Of Hand]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Stealth]|dex|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+dex+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[_=Survival]|wis|[_jack=0/1]|[_p=0/1]|[_e=0/1]| [_misc=0]|[_$=+wis+max(max(p*prof,2*e*prof,),floor((jack*prof)/2))+misc]
[/table][table="rolls d20 dnd5e"]Passive Detection | Score
[size="125"][b]Perception[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Investigation[/b]: [/size]| [size="125"][_=10][/size]
[size="125"][b]Insight[/b]: [/size]| [size="125"][_=10][/size]
[/table][/abilities][/spoiler]
[spoiler="Features And Traits"][abilities=Features And Traits]
# Proficiencies
[b]Armor:[/b] [_=]
[b]Weapons:[/b] [_=]
[b]Tools:[/b] [_=]
[b]Languages:[/b] [_=]
# Racial Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Background Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
# Class Abilities
[b]first:[/b] [_=]
[b]second:[/b] [_=]
[/abilities][/spoiler]
[spoiler="Notes"][abilities=Notes]
# Note1
[_=...]
# Note2
[_=...]
[/abilities][/spoiler]
[spoiler="Spells"][abilities=Spellcasting]
Spellcasting Ability = [_=Charisma]: [_spellcastingability$=cha]
[size="50"]Must change _spellcastingability=XXX to change your spellcasting ability[/size]
[table="ht"]
Spell DC | [_spell_dc$=8+prof+spellcastingability]
Spell Attack | [_spell_to_hit$=+prof+spellcastingability]
[/table]
[table="ht"]
Level | Spell slots
1 | [_=2/2][/table]
# Spell 1
Example
# Spell 2
Example
[/abilities][/spoiler]
[spoiler="Appearance, Personality, & Origin"][abilities=Appearance]
[table]
[b]Height:[/b] | [_=...]
[b]Weight:[/b] | [_=...]
[b]Hari:[/b] | [_=...]
[b]Eye:[/b] | [_=...]
[/table]
[/abilities]
[abilities=Personality]
[table]
[b]Personality:[/b] | [_=...]
[b]Ideal:[/b] | [_=...]
[b]Bond:[/b] | [_=...]
[b]Flaw:[/b] | [_=...]
[/table][/abilities]
[abilities=Background]
Lorem Ispum[/abilities]
[/spoiler]
I can help with modifications if there are some changes you would like
There are a couple other variations
Original and
Class Variants