Character Drafts

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Jun 13, 2022 11:58 am
Name: Anthony Wong
Archetype: Healer Tactician
Power Affinity: Life Magic

Starting Power Points: 150

[Abilities] 60 pts

2 Strength
4 Stamina
2 Agility
4 Dexterity
6 Fighting
6 Intellect
4 Awareness
2 Presence

[Skills] 20 pts

8 Healing/Treatment
8 Close Combat
6 Medicine
6 Perception
6 Acrobatics
6 Insight (+6 vs Lies)


[Advantages] 20 pts

Defensive Roll Rank 5
+5 active defense bonus to Toughness

Close Attack Rank 5
+5 bonus to close attack checks

Improved Initiative Rank 3
+12 bonus to initiative checks

Eidetic Memory
Total recall, +5 circumstance bonus to remember things.

Teamwork
+5 bonus to support team checks

Assessment
Use Insight to learn an opponent’s combat capabilities

Leadership
Spend a hero point to remove a condition from an ally

Interpose
Take an attack meant for an ally.

Power Attack
Trade attack bonus for effect bonus.

Skill Mastery: Healing
Make routine checks with one skill under any conditions


[Power] 50 pts

PREDICTIVE DEFENSE, Rank 8 (14 points)
You can telepathically "read" opponents sufficiently to anticipate and avoid their attacks, giving you a bonus to your active defenses. The value of the Quirk is based on opponents immune to mental powers being relatively rare. If they’re particularly common, the Quirk may qualify as a Limit. If they’re less common, treat it as an occasional Power Loss complication.

Predictive Defense: Enhanced Defenses (Dodge and Parry), Quirk (not against opponents Immune to Mental Powers, –2 points)
Action: Free • Range: Personal • Duration: Sustained • Cost: 2 points for the first 2 ranks, +2 points per additional rank

PHARMACOPEIA, Rank 8 (17 points)
You can produce the effects of a wide range of drug compounds in living targets by touching them. As an offensive effect, this power is the same as Bio-Disruption (under Offensive Powers) but it is usually coupled with an Alternate Effect capable of treating illnesses and imbalances and promoting healing.

Pharmacopeia: Healing (Alternate Effect: Bio-Disruption)
Bio-Disruption: Cumulative Affliction (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated)
Action: Standard • Range: Close • Duration: Instant • Cost: 1 point + 2 points per rank

LIFE SENSE
You can sense the presence of living beings nearby, and have a general sense of their species and overall wellbeing (healthy, diseased, etc.). An Accurate version of Life Sense can target beings you sense with attacks, including other life powers.

Life Sense: Senses 3 (Detect Life, Ranged, Acute)
Action: None • Range: Personal • Duration: Permanent • Cost: 3 points

PSYCHIC DIAGNOSIS
By examining a subject, you can determine the state of their physical health: the presence of injuries, organ damage, pathogens, toxins, and so forth. An Expertise check (Biology, Medicine, or related field) may be required to interpret what you perceive, but you are otherwise
as detailed and accurate as a battery of conventional medical tests, and considerably faster. A use of Psychic Diagnosis may provide a circumstance bonus on checks to then treat the patient’s conditions.

Psychic Diagnosis: Senses 3 (Detect Health, Analytical)
Action: None • Range: Personal • Duration: Permanent • Cost: 3 points

ANALYZE STYLE Rank 8 (10 points)
By observing and analyzing a foe’s fighting style and technique, you can find weaknesses you can exploit to your advantage. If the target fails to resist, you gain an advantage due to the drop in the target’s active defenses until the target manages to cover the opening by realizing (through defensive fighting skill) what you are doing. A variant form of this power may impose different conditions, such as Impaired and Disabled.

Analyze Style: Perception Ranged Affliction (Resisted and Overcome by Will; Vulnerable, Defenseless), Conditions
Limited to Your Attacks, Limited Degree, Insidious, Subtle
Action: Standard • Range: Perception Range • Duration: Instant • Cost:2 points +1 point per rank


LIE DETECTION Rank 3 (3 points)
With enhanced awareness of nonverbal cues and things like heartbeat and perspiration, you can more easily sense when someone is lying.

Lie Detector: Enhanced Insight, Limited to Detecting Deception • 1 point per 2 ranks (+2 Insight per rank)
Action: Free • Range: Personal • Duration: Sustained • Cost: 1 point per 2 ranks
Jun 13, 2022 12:18 pm
Name: Dylan Lighthold
Archetype: Lucky Gunslinger
Power Affinity: Luck

Starting Power Points: 150

[Abilities] 60 pts

1 Strength
1 Stamina
6 Agility
7 Dexterity
1 Fighting
3 Intellect
5 Awareness
6 Presence

[Skills] 20 pts

8 Deception
8 Ranged Combat
6 Acrobatics
6 Technology
4 Vehicle
4 Persuasion
4 Insight
4 Stealth

[Advantages] 30 pts

Luck Rank 5
Second Chance Rank 5
Ranged Combat Rank 5
Improved Critical 4
Skill Mastery: Technology
Taunt
Jack of All Trades
Prone Fighting
Set-up

[Power] 31 points

EASE OF MOVEMENT (4pts)
You are untroubled by obstacles to your movement, evading them through sheer luck and good fortune.

Ease of Movement: Movement 2 (Sure-Footed) • 4 points

LUCKY SHOT, Rank 5 (5 pts)
You can pull off an otherwise "impossible" shot. Your rank in this power determines the maximum effect of the attack:
use the lower of the two, if they differ. So if you have 5 ranks of Lucky Shot, but use a light pistol (Damage 3), the attack still only does Damage 3. On the other hand, if you’re using a Damage 9 blaster, you’re limited to a Damage 5 Lucky Shot.

Note that this effect precludes maneuvers like Power Attack since it bypasses the need for an attack check, although the GM may allow you to make extremely precise "trick shots" with it. Also note that, in spite of the name, you can use Lucky Shot with close attacks (unless it is additionally Limited to preclude them, a –1 flaw).

Lucky Shot: Enhanced Extra (Perception Range), Variable Descriptor (Attacks), Quirk (Limited to Lower of Attack or Extra’s Rank, –1 point) • 1 point per rank

VISIONS OF FORTUNE (2 pts)
You can sense a subject’s future in terms of good and bad luck and probable outcomes: the GM tells you if the subject’s luck is trending good or bad (or remaining largely neutral). A Perception check may be required for more detailed information, and the GM may also grant you
spontaneous visions or impressions from time to time. This power is also a good means for receiving inspiration

Visions of Fortune: Senses 4 (Precognition), Limited to Luck Trends • 2 points

LUCKY DODGE, Rank 8 (17 points)
You have incredible luck in avoiding attacks, managing to not be there when the attack lands. You even avoid some unexpected attacks by circumstance: bending over the tie your shoelace or pick up a coin, for example, at just the right moment.

Lucky Dodge: Enhanced Advantage 1 (Uncanny Dodge), Enhanced Dodge, Enhanced Parry • 1 point + 2 points for both

EQUIP/UNEQUIP WEAPON Rank 3, (3 points)
Can store and take out a number of weapons and ammunitions in a dimensional storage. Size of dimensional storage depends on rank and can store only WEAPONS.

Feat [Dimensional Storage exclusively for WEAPONS] 1 point per rank

MISFORTUNE (3 points)
You can spend a hero point or use Luck to force someone else to re-roll a die roll and take the worse of the two rolls. The target of this last effect may spend a hero point or use Luck to avoid having to re-roll.

Action: Reaction • Range: Perception • Duration: Instant
[EQUIPMENT] 10 points 50/50

DUAL LIGHT PISTOLS
12 points
3 Ranged Damage each
Option: Multiattack

SUBMACHINE GUN
12 points
4 Ranged Attack Damage
Multiattack

SNIPER RIFLE
13 points
5 Ranged Attack Damage
Scope: Improved Aim
19-20 Crit

CROSSBOW
7 points
3 Ranged Attack Damage
19-20 Crit

SILENT HEAVY PISTOL
9 points
4 Ranged Damage
Muffled: Subtle DC 20

BLASTER PISTOL
10 points
5 Ranged Energy Damage

KNIFE
2 points
1 Damage Piercing
19-20 Crit
Jun 13, 2022 12:20 pm
Name: Nel Soriano
Archetype: Warrior
Power: Time and Sense
Jun 15, 2022 6:00 am
Anthony

[Blacksmith]
STR+1 DEX+1
+2 Craft: Blacksmithing +2 Knowledge: Metals

[Advantages]
Heat Resistance I
Weapon Craft
Weapon Break
Jun 15, 2022 6:42 am
Power 1

ENHANCE ARMOR I
Enchant an armor with a magical protective layer.

Armor Gains a temporary +2 to Toughness. When armor takes damage beyond the enhancement, the enhancement dissipates.
This effect can only be bestowed on 5 pieces of armor, you can use this skill to remotely cancel the effect you have bestowed on an armor so you can use this on a different piece of armor. The skill fails automatically when you attempt to enhance beyond your limit. Enhancement on armor doesn't stack and can not be cast on same piece of armor repeatedly.

Action: Standard • Duration: Permanent • Range: Close
Rank Up: +2 toughness per rank • Cost: 1 pt per rank
Protection, Affects Others, Limited to Targeting Armor -1pt/rank
Jun 15, 2022 9:21 am
Power 2

IMPEDE I
A shout that prevents enemies from moving away from you. If a target who heard your shout tries to move away from you or tries to move towards another target, this power will take effect to slow them down or make them stop.

When an affected target attempts to move away or towards a different target other than the user, they must succeed a WILL resistance check otherwise they are hindered or immobilized for the rest of the turn.

Hinder - moves at half normal speed (–1 speed rank).
Immobile - have no movement speed and cannot move from the spot they occupy.

Action: Free • Duration: Sustained • Range: Burst 30ft
Rank Up: +2 DC per Rank • Cost: 1 pt per rank

Affliction 1 pt/rank Area 1 pt/rank Selective 1 pt/rank Action 1 pt/rank
Sense Dependent (Auditory) -1 pt/rank Limited Degree -1 pt/rank Limited -1 pt/rank Instant Recovery -1 pt/rank
Jun 15, 2022 9:50 am
Power 3

REPAIR WEAPON/ARMOR
With the power granted by a blacksmith deity, you can repair any equipment you touch as long as they are not totally broken.
Repair Check vs DC10

Action: Free • Duration: Permanent • Range: Close
Rank Up: +2 Repair checks per Rank • Cost: 1 pt per rank
Heal +1 pt/rank, Free Action +1 pt/rank, Limited -2 pts/rank
Jun 15, 2022 11:15 am
Power 4

UPGRADE FOOTWEAR 1
A shoe loving deity gave you the power to enhance any footwear with various effects. You can enchant footwear to adapt to various situation. Footwear can not be enchanted a second time else the enchanted footwear will disintegrate.

Action: Standard • Duration: Semi Permanent • Range: Close
Rank Up: +5 points/rank • Cost: 4 pts per rank
Variable 7, Limited to applying "Movement" powers -1, Limited to targetting "Footwear" -1, Limited Permanent-Non Stack -1, Tiring -1
Black Smithing Check Required DC 13 - flat 3
Jun 15, 2022 11:22 am
Power 5

HAMMER MASTERY
A certain dwarf deity blessed you with the know how to fight with a hammer in hand.
FGT increased when wielding a hammer.

Action: Standard • Duration: Permanent • Range: Close
Rank Up: FGT +1 • Cost: 1 pt per rank

Enhanced Trait FGT 2, Limited to wielding a hammer -1
Feb 27, 2023 8:36 am
Character Name: Alexander John Ruiz
Age: 29
Archetype: Tactician

Power Affinity: Support

Probability Manipulation
Reaction to any action that require a dice roll taken by you or any target . Perception (Sight)
You have a set of d6 equal to this skill's rank x 2
Add or Reduce Dice Roll by a number of d6

Barrier
Reduce power of ranged attack on an area.
15ft radius, Sphere . Touch
Only 1 barrier can be used at a time . if barrier is used again, the old barrier gets dispelled.
Rank dictates how much power it negates.
Feb 27, 2023 9:03 am
Character Name: Alexander John Ruiz
Age: 29

Power Affinity: Probability Manipulation

Powers:
Retry (x1)
Redo an entire action
Take advanatage from realizations on a failed previous action

Fortune (x3)
Turn the probability in your favor. Add d6 to any dice roll of you or a target you can see.

Misfortune (x3)
Attempt to make an action fail. Reduce d6 to any dice roll of you or a target you can see.
Feb 27, 2023 10:17 am
Character Name: Alexander John Ruiz
Age: 29

Power Affinities:
Probability Manipulation
Clairvoyance

Powers:
Retry (x1)
Redo an entire action
Take advanatage from realizations on a failed previous action

Misfortune (x3)
Attempt to make an action fail. Reduce d6 to any dice roll of you or a target you can see.

Wander (x2)
Allows you to remotely see, for your vision to travel to a max distance of 100 steps.

Grimoire of the Nameless Sage
Record information in the Grimoire
Access the Grimoire that nobody can see anytime
Does not require user to hold the Grimoire
Feb 27, 2023 10:36 am
Level 2

Learn:
Lucky Dodge (+1d6 chance to evade any attack)
Danger Sense (Detect Traps)
Treasure Sense (Detect Useful Items)

Level 3

Learn:
Limelight
Auto-Barrier

Upgrade:
Lucky Dodge (+2d6 chance to avoid attacks)

Level 4

Upgrade:

Misfortune (number of uses increased to 6)
Wander (double range)
Danger Sense (instinct on danger)

Level 5

Upgrade:

Retry (x2)
Auto-Barrier (probability triggered and additional defense increased)
Limelight (gives advantage to allies, reduce targets dodge/evasion by CHAx2)
Feb 27, 2023 11:14 am
Level 6

Upgrade: Wander to Wanderer
Can create three visions
Visions can travel a max 2 mile

Detect Hostility
Can detect the aura of hostile presence.

Level 7

Upgrade: Fortune/Misfortune
Pool of d6 uses is Level x 3

Map
Create an accurate magic map based on what you see
Map can be summoned as a hologram or can be accessed mentaly

Moon Veil
Illusion: harder to hit
Get advantage on evasion and dodge

Level 8:

Beholder (paralyze or grab attention)
Hide (hide the presence of target)
Augury (get random information)
Feb 28, 2023 3:06 am
Name: Miguel Arthur R. Xavier
Age: 29

Unique Power: Wander
Summon a wanderer who can briefly explore a timeline for the user.
- can travel up to 200 steps.
- can summon 1 wanderer.
- Lasts one minute, 1 minute cooldown.

Unique Power: Fool's Grimoire
An empty record, record any information you want and get access to it when you want.
Appears as a floating book nobody can see.

Abilities:
0 Strength
0 Stamina
1 Dexterity
0 Intellect
1 Awareness
1 Presence

Skills:
None

Advantages:
Luck 5
Mar 2, 2023 9:35 am
Lucas Dela Torre
Age: 29

Level 1

Wander
Travel through other timelines.
S Rank . Unique Grade

User can only travel forward through 2 timelines. [rank]
Wander's duration is only 1 minute. [sealed]
Wander uses MP. Cost = Number of timelines x (2 MP/minute)
--- Half MP will be refunded if you decide to go back to original timeline.
You can not use wander when you are already wandering.
You can choose to push through a timeline or return to original timeline and decide an alternative action.
You experience all timelines (pain and death in a timeline will not be transfered to another timeline)
Item earned from one timeline will not be transfered to another timeline.

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