[IC?] Vaults of Vaarn - Race to the Immortal Tree

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ClosedKnavePrivate1 / daytibbius
Rules: After due consideration, let's use the Knave-based rules in Vaults of Vaarn, volume 1.
Final testament of Idris Ida-Null, Hegemony Cartographer says:
Vaarn! I curse each letter of the name.
I curse the blue sand that infiltrates every pore of my body, the creeping sand,
which each night swallows a little more of the final camp we have erected upon the
face of this pitiless azure desolation. I curse the red sun that rises each morning to
scorch the skin from our scalps; that great and gory globe, which the sages tell us is
dying, yet seems to me, hanging above the lapis wastelands, to be full of malevolent
life.
Vaarn! I curse you! I curse this land that has stolen the tears from its peoples’
eyes, this land that swallows armies and poets and aeons as if they all, every work of
every man, were but one more grain of mazarine sand. Vaarn! Three times I curse
you, for I fear I will see no other land again.
The Vaults of Vaarn. A game that I have wanted to bring for some long while.

I would like to start with character generation, then
The Race to the Immortal Tree says:
Every time a royal heir becomes marriageable, the cult of the throne mandates a ritual foot race from the city of Gnomon to an ancieint and immortal peach tree high in the mountains, then back to the city; the first to present one of the imperishable peaches to the throne gets the option to marry the heir or to receive another reward. The route to the tree is dangerous and distant, so runners often go in teams and camp along the way. Of course in addition to natural hazards of the route, the competing teams may try to sabotage or eliminate others.
The game would begin in the Tomblands, outside the south gate of the city, outbound into the wastes.

I may mix in a little Acid Death Fantasy, just for becauses.

Safety: I welcome players who are tolerant of differences, in and out of the game, and who appreciate that your words (however chosen) can impact the wellness of others. While having a proper attitude should make formal "safety tools" irrelevant, we all are encouraged to set boundaries on what we would like and not like to experience in play. This can be done by DM or in an OOC thread when that's set up.


Jun 25, 2022 12:52 am
Final testament of Idris Ida-Null, Hegemony Cartographer says:
Vaarn! I curse each letter of the name.
I curse the blue sand that infiltrates every pore of my body, the creeping sand,
which each night swallows a little more of the final camp we have erected upon the
face of this pitiless azure desolation. I curse the red sun that rises each morning to
scorch the skin from our scalps; that great and gory globe, which the sages tell us is
dying, yet seems to me, hanging above the lapis wastelands, to be full of malevolent
life.
Vaarn! I curse you! I curse this land that has stolen the tears from its peoples’
eyes, this land that swallows armies and poets and aeons as if they all, every work of
every man, were but one more grain of mazarine sand. Vaarn! Three times I curse
you, for I fear I will see no other land again.
The Vaults of Vaarn. A game that I have wanted to bring for some long while.

I would like to start with character generation, then
The Race to the Immortal Tree says:
Every time a royal heir becomes marriageable, the cult of the throne mandates a ritual foot race from the royal palace to an ancient and immortal peach tree high in the mountains, then back to the palace; the first to present one of the imperishable peaches to the throne gets the option to marry the heir or to receive another reward. The route to the tree is dangerous and distant, so runners often go in teams and camp along the way. Of course in addition to natural hazards of the route, the competing teams may try to sabotage or eliminate others.
The game would begin in the Tomblands, outside the south gate of the city, outbound into the wastes.

I may mix in a little Acid Death Fantasy, just for becauses.

Safety: I welcome players who are tolerant of differences, in and out of the game, and who appreciate that your words (however chosen) can impact the wellness of others. While having a proper attitude should make formal "safety tools" irrelevant, we all are encouraged to set boundaries on what we would like and not like to experience in play. This can be done by DM or in an OOC thread when that's set up.

Rules: After due consideration, I would like to use the Knave-based rules from Vaults of Vaarn, volume 1.
Last edited June 28, 2022 12:56 am
Jun 25, 2022 6:51 am
I will play a Grave Robber

Erm... Treasure Hunter
Jun 28, 2022 12:55 am
Rules update: I have reconsidered and would like to use the Knave-based rules from Vaults of Vaarn, volume 1.

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