DISCOVER AETALTIS

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Jul 8, 2022 12:05 pm
This is where discoveries are made!
Jul 8, 2022 12:06 pm
SEVEN THINGS EXPERIENCED GAMERS WANT TO KNOW

If you’re an experienced gamer, here are some things you’re probably wondering about.

1. Lineages (aka Races) Aetaltis features most of the traditional fantasy roleplaying lineages you’d expect, including elves, dwarves, halflings, and humans. It also introduces new lineages, such as the fearsome drothmals, brutish orogs, magical sprites, flighty fairies, otherworldly newardin, clever cheebats, and saurian scythaas. The backstory of the world also provides ample opportunity to introduce your favorite Fifth Edition fantasy lineages in a way that fits easily into the story of the setting.

2. Classes Almost all the standard Fifth Edition classes are available for play in an Aetaltis adventure. This book also offers some new classes and archetypes, as well as fresh takes on the classics.

3. Arcane Magic Aetaltis uses a point-based system for arcane spellcasting along with new rules for ley lines, crystals that store spell points, magical voids, and more. The rules also make use of a skill-based spellcasting system, allowing arcane spellcasters to push their limits but at the risk of catastrophic failure.

4. Divine Magic Divine magic uses the standard spellcasting rules for Fifth Edition. This helps to differentiate the powers of divine and arcane spellcasters. While arcane spellcasting is flexible but uncertain and laced with danger, divine spell- casting is secure, certain, and simple, if a bit rigid.

5. Monsters All of your favorite fantasy roleplaying monsters can be found on Aetaltis. Some of their origins vary slightly to better fit the story of the world, but you’ll find everything from dragons to owlbears ready to challenge your character.

6. Many Styles of Play In the typical Aetaltis adventure, your character is an everyday person who decided to take up arms to make the world a better place. After all, if they don’t stand up to the forces of evil, who will? Although this is the typical format for an Aetaltis adventure, Aetaltis provides adventure hooks for a variety of play styles, including horror, epic fantasy, swashbuckling adventures at sea, courtly intrigue, and more.
Jul 8, 2022 12:07 pm
SEVEN THINGS EVERY PERSON ON AETALTIS KNOWS

We told you what you need to know as a gamer, but here are some basic truths about life on Aetaltis that every Aetaltan knows.

1. The Deeplands are filled with monsters. A millennium ago the gods of Aetaltis defeated the mad deity named Endroren. They chained him to the core of the world and used powerful wards to imprison his monstrous followers there with him in the vast under- ground realm known as the Deeplands. To this day, the Deeplands are filled with monsters of every kind.

2. The dwarves hate the gods. When Endroren fell, the dwarves expected to return to their Deepland homes. When the gods locked Endroren and his hoards in the Deeplands, however, those hopes were dashed. The dwarves, furious at what they saw as a terrible betrayal, renounced the gods. Since that time, they refuse to worship the gods and have adopted a rigid "we’ll just do it ourselves" attitude.

3. Magic is as frightening as it is useful. Magic is an in-tegral part of life on Aetaltis. Magical healing saves lives, enchanted objects make difficult tasks easier, and the spells of wizards protect people from dangerous foes. At the same time, when magic goes wrong, the results are sometimes catastrophic. Even worse, the ability to use arcane magic originated with Endroren, the fallen god who eventually became the Lord of Darkness. No matter how useful magic is, no one can forget where it came from.

4. Humans, newardin, cheebats, and orogs came from another world. The people of these four lineages came to Aetaltis around 400 years ago by way of powerful arcane constructs called world gates. To some, they were welcome allies in the battle against the forces of darkness. To others, they were yet another invader taking what did not belong to them.

5. The Cataclysm destroyed the Alliance and trapped the survivors on Aetaltis. Around 300 years ago, the Alliance’s world gates exploded, bringing a swift and terrible end to their dominance in the Amethyst Sea basin. Unable to rebuild the gates, the Alliance colonists accepted Aetaltis as their new home. Today, it is the only home their descendants have ever known.

6. The ancient wards are failing and the Dark Hordes have returned. Since the defeat of the last Dark Horde nearly 400 years ago, encounters with orcs, goblins, trolls, and other monsters have been rare. Recently, however, their numbers on the surface have increased, and strange new monsters stalk the land. After much research, Aetaltan scholars confirmed the cause: across the Amethyst Sea basin the Deepland wards that held Endroren’s creatures at bay are failing.

7. Adventuring is a respectable occupation. Unable to effectively defend his people against the rising threat of a foe that can appear anywhere at any time, Lord Drakewyn of Agthor declared adventuring a legal and respectable occupation. Anyone may arm themselves to fight these monsters wherever they appear, without securing the permission of the crown. Most of the king- doms around the Amethyst Sea have followed suit, and new adventurers are joining the fight every day.
Jul 8, 2022 12:24 pm
IMPORTANT TERMS

Atlan Alliance: The human-led coalition of people from another world that ruled the region Thornwall is set in prior to the Cataclysm. The coalition consisted of people from the cheebat, human, newardin, and orog lineages.
Cataclysm, the: A magical disaster that took place roughly 300 years ago and led to the fall of the Atlan Alliance.
Dark Hordes: Armies of goblins, orcs, trolls, and other monsters under the control of Endroren.
Deeplands: The halls, caves, caverns, and tunnels that lie beneath the surface of Aetaltis. They were the home of the dwarves prior to the Age of Darkness. Today they are a prison for Endroren and the Dark Hordes and sealed with magical wards.
Donarzheis Mountains: The mountain range north of Thornwall that was once home to a powerful dwarven kingdom during the Dwarven Age.
Enari: The lineages created by the Enaros, including elves, sprites, fairies, dwarves, scythaas, drothmals, and halflings.
Enaros: The gods of Aetaltis.
Endroren: The Enaros of Evil.
Endrori: The goblins, orcs and other dark creatures created by Endroren.
Modren: The Enaros of Fire, Forges, and Construction.

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