THE KUKURI[ +- ] Basics
Cost: 3,025,000 credits Currently Owe 2,530,250 | Monthly Payment 10,714 (paid ahead 3 months)
Hull Class: Frigate (Cost multiplier 10) Mass Multiplier (2)
Hull Type: Patrol Boat
Ship Statistics
Speed: 4
Armor: 15
Hit Points: 25
Current 25
Armor Class: 14
Power: 15
Current Utilization 13
FTL Drive: 2
Xandar treats all spike drills as if FTL 1 higher
Hard Points: 4
Current Utilization 1
Crew: 5/20
Current 3 Crew +1 and 3 Bots
SHIP WEAPONS
Multifocal Laser: 1d4 Damage (5 Power, 1 Mass, 1 Hardpoint, AP 20)
SHIP DEFENSES
SHIP FITTINGS[ +- ] Atmosphere Configuration
: This fitting must be put in place when the ship is built, and cannot be installed on cruiser-class or larger ships. A ship designed for atmospheric flight can land on most solid or aqueous surfaces. (Cost: 50,000 | Power 0 | Mass 2)
[ +- ] Drive Upgrade 2
A ship can improve its standard-issue drive-1 spike drive with additional phase filters and power throughput refinements. A captain needs buy only the final grade of drive desired. He does not have to buy upgrades sequentially. Drives of rating 4 and higher are generally TL5 artifacts that cannot be built most modern worlds. (Cost:100,000 | Power 0 | Mass 2)
[ +- ] Fuel Scoops
Fuel scoops allow for the harvesting and extraction of hydrogen from gas giants or the penumbra of solar bodies. The extraction process requires four days of processing and refinement, but completely refuels the ship. Such fittings are common on explorer craft that cannot expect to find refueling stations. (Cost: 50,000 | Power 2 | Mass 2)
[ +- ] Sensor Mask
The ship can disguise its long-range sensor readings, spoofing scans with the ID tags and apparent hull type of any other ship of its choice. To penetrate this masquerade, the scanning entity must beat a Wisdom/Program skill check against difficulty 10 plus the Program skill of the masking ship’s comms officer. Once the ship is close enough to visually identify, the masking is useless. (Cost: 100,000 | Power 2 | Mass 0)
[ +- ] Smugglers Hold
: Carefully-designed storage space intended to conceal illicit cargo from customs inspection. Each installation of this fitting adds 200 kilograms of cargo space in a fighter, 2 tons in a frigate, 20 tons in a cruiser, or 200 tons in a capital ship. Cargo in a smuggler’s hold will never be found by a standard customs inspection. Careful investigation by a suspicious official can find it on a difficulty 10 check using their Wisdom/Notice skill, and a week-long search one step short of disassembly will find it on a difficulty 7 check. (Cost: 5000 | Power 0 | Mass 1)
[ +- ] Auto Support
The ship has been carefully fitted to support the use of non-sentient expert system robots in its operation. At least one human, VI, or True AI crew member is necessary to oversee the bots and monitor spike drills, but otherwise crew may be replaced with cheap, basic robots at a cost of 1,000 credits per crew member replaced. Bots don’t draw pay, don’t take up life support, and their maintenance is assumed to be part of the ship’s operating costs. These bots are incapable of any actions unrelated to operating the ship and
are treated as level-0 in their skills where relevant. Currently 3 Bots (Cost: 103,000 | Power 2 | Mass 1
[ +- ] Ships Locker
Much like an armory, this option allows a captain to lay in a general supply of equipment likely to be useful to explorers and spacemen. Any TL4 equipment on the gear list can be found in the ship’s locker in amounts commensurate with the ship’s size. A few guns and some basic armor might be included as well, but for serious armament an armory is required. There is enough gear available to outfit the entire crew for normal use, but giving it away or losing it in use may deplete the locker until it is restocked. (Cost: 20,000 | Power 0 | Mass 0)
[ +- ] Cargo Hold
: Free mass can be traded for pressurized cargo space. Tracked by weight for convenience, one cubic meter is usually one ton, with most vehicles requiring ten tons when loaded, tanks taking 25, and aircraft or mechs taking up 50 tons of cargo space. One point of free mass grants 2 tons of cargo space in a fighter, 20 tons in a frigate, 200 tons in a cruiser, and 2000 tons in a capital-class ship. This fitting can be purchased multiple times. (Cost: 0 | Power 0 | Mass 1)
Ship has 15 Quarters configured as 1 Captain's Quarters, 5 Single Quarters, 7 Doubles. 2 of the quarters have been combined and converted to a workshop for Boz and Lilac.
Last edited July 17, 2022 1:00 am