Jul 21, 2022 8:51 am
The introduction reads
Quote:
Welcome to Spelljammer Academy! Promising recruits are trained here under the tutelage of experienced spelljammers, who prepare fledgling spacefarers for the perils of Wildspace and the Astral Sea. Cadets learn the finer points of ship-to-ship combat, space exploration, and (in some cases) clandestine operations. The newest batch of recruits has just arrived after a long, arduous sea voyage, but there’s still much to do! Although it’s business as usual at Spelljammer Academy, the new cadets soon learn that strange things are afoot.All the characters have volunteered, for whatever reason, to join Spelljammer Academy: a shadowy enclave of spellcasters and swords-for-hire situated on the remote and mysterious island of Nimbral. While the characters are still encouraged to develop backstories, they should be looking for adventure with few long-term bonds to tie them to their homelands. The campaign takes the characters to the stars and beyond, and there might be no coming back afterward!
✅ Character creation and restrictions.
Sources: Any official published material is automatically approved, but not Strixhaven. UA or anything homebrew swing it by the GM first
Rases Native to Forgotten realms - No spacemonkies
Customization: Tasha’s Cauldron of Everything variant humans and feats are allowed
Stats: 4d6 drop low and if the die rolls suck, then you have point-buy as a backup.
Starting level: 1
Gear: As normal
✅ Game Duration and Post Frequency. 5 pr week. Expect 1 per day, with slow weekends
✅ Player Experience Requirements. I would love to have a mix of new and experienced GP players. I expect the experienced players to help out the new ones.
✅ How to Apply. Post a character concept here in this thread, it doesn't have to be fully fleshed out yet. By the weekend 23 or 24 of July I will pick 4-5 players.
✅ Welcome Marginalized Groups. Anyone who can treat their fellow man, woman or something in between with dignity and respect is welcome
✅ What to expect from me as a GM: I am fairly stable here on GP and is reachable on discord. I like to use the latest technology that GP's awesome dev team puts out. So there will be battle maps and tokens when swords are drawn. I encourage the use of the custom character sheet as all integrated die rolls are on.
But when the swords are put away, I enjoy roleplay, ethical dilemmas, and prefer the rule-of-cool over rule-as-written
OOC:
Q: But Runekyndig, an't you hyped up to be a player in spelljammer? A: Yes, yes I am. And by running the Spelljammer Academy game, I hope to secure myself a spot in the next spelljammer game. It's a twisted logic, and I have no idear if it will pan out, but that is not going to stop me from trying. :D
Last edited July 22, 2022 7:03 pm