Phozdex says:
OOC:
Boz is going to make a run of weapons and sensor systems with the time he has. Unless Skipper has a task. Boz's thinking is same as Xander wanting to be able to make a quick escape. Also to Xander, Boz would like to see if it is possible to put together a backpack for PI to be taken out. I would make it hardened to a degree but light as possible. Also depending on what your plans are for the mini generator, we took out of the security mech from Savannah Tower I could mod it as a power supply for PI. Boz would also be interested in either modding the rifle we got from the same mech for mobile use or mount it to the ship for close in planet side defense.
Regarding Mods, building equipment, etc... I'm looking at the rules on page 90-91 where it says "Mods require costly after-market parts that can be expensive to acquire, and the most sophisticated ones require actual pretech salvage stripped from advanced ancient tech. Normally, only TL4 gear can be effectively modded..."
You'll need a "well-equipped" TL4 workshop (which I think you are close to finishing or have finished the buildout for - whether it is 'well equipped' depends on the toolsets and spare parts and materials (see equipment section) you've stockpiled.
When modding, a tech decides whether the device is to be jury-rigged, normal, or mastercrafted. Jury-rigged is assembled out of cheap scrap. Cheaper to make than to buy, but require constant attention to keep operating. Normal devices work about as well as anything you buy from space-amazon, but are typically more expensive to make than to buy due to economies of scale. Mastercraft gear is carefully built to support the tech's own innovation. Extremely expensive, but easier to mod and maintain.
Building gear usually takes a month (vehicle) a week (weapon, armor, or portable device) having an assistant with Fix-0 halves the time.
For the Backpack: I'll allow a "jury-rigged" device to house Pi, assuming you started back when you left Basajaun. Pi is an 'artifact' class of 'equipment' (firmly TL5 if not higher) so any permanent portable housing without potential dangers (like sand getting into the housing, for instance) and constant upkeep is going to require "pretech salvage" parts. Also, you do not (to my knowledge at least, correct me if wrong) currently have any person-sized sensors to connect to him, so while in 'backpack mode" Pi will be blind. His current sensor suite is attached to and designed for the ship and thus not portable.
For the mini-reactor - this is also high tech bordering on TL5. It too will need "pretech salvage" and not insignificant dedicated time devoted to designing and building a harness, especially connecting to Pi. The last thing Pi or you want is something to go wrong and fry it and/or Pi.
For the anti-personnel gun and attaching to the ship - you can, but it is (a) not designed for the void of space and thus prone to freezing over, jamming, etc if just tacked onto the exterior of the ship, or (b) you're going to have to design some sort of device to deploy the gun from an internal housing - which will require cutting into the hull of the Kukuri. You'll need time, materials, and a shipyard.
All of this is potentially feasible but will require more than just a skill check or two while performing other tasks operating a ship mid voyage. Namely, time and rare parts.
Speaking of parts, does the Kukuri currently have spare parts for field maintenance and repairs?