OOC - Killing in Khelia
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Aug 22, 2022 12:33 pm
Here, we'll discuss rules questions, character generation, and other meta stuff. As well as random commentary.
Aug 22, 2022 12:41 pm
IMPORTANT: The random generator I posted is an option, not mandatory. I will try to put together a template for a character sheet that looks equally good.
Aug 22, 2022 3:03 pm
This guy should be fun.
Do you have a preferred naming convention? A specific cultural/historical naming scheme, perhaps? Khelia--sounds almost slavic or russian in origin.
Aug 22, 2022 3:22 pm
A few questions...
Maze Rats is very OSR focused, but Horror can imply other takes on it. For the Tone of the game, are we leaning into the horror aspect of it (sort of expecting that our characters are likely going to their doom) or are we in the more OSR feel of puzzle-solving adventure mode?
On the scale of horror I'd prefer something along the lines of Stranger Things, and not like a Cronenberg-level weird. Maybe keep it PG/R level. Is that what you were going for?
Also, did Horror imply taking the game more seriously, nothing zany or comedy?
Maze Rats is very OSR focused, but Horror can imply other takes on it. For the Tone of the game, are we leaning into the horror aspect of it (sort of expecting that our characters are likely going to their doom) or are we in the more OSR feel of puzzle-solving adventure mode?
On the scale of horror I'd prefer something along the lines of Stranger Things, and not like a Cronenberg-level weird. Maybe keep it PG/R level. Is that what you were going for?
Also, did Horror imply taking the game more seriously, nothing zany or comedy?
Aug 22, 2022 3:51 pm
Rabbits says:
This guy should be fun. Do you have a preferred naming convention? A specific cultural/historical naming scheme, perhaps? Khelia--sounds almost slavic or russian in origin.
Since your guy has a shield, you could swap the halberd for a one-handed weapon, or swap the shield and light armor for heavy armor.
Rabbits says:
A few questions...For the Tone of the game, are we leaning into the horror aspect of it (sort of expecting that our characters are likely going to their doom) or are we in the more OSR feel of puzzle-solving adventure mode?
On the scale of horror I'd prefer something along the lines of Stranger Things, and not like a Cronenberg-level weird. Maybe keep it PG/R level. Is that what you were going for?
Also, did Horror imply taking the game more seriously, nothing zany or comedy?
Aug 22, 2022 4:36 pm
I mashed some slavic/romance names together if anyone finds this useful.
Aug 22, 2022 5:17 pm
I'm throwing together a possible background, for my character. But maybe the fates have said we should link them somehow.
I was going with Ognimir worked the docks a big burly guy, and the navy would often have him help get volunteers on the ships-- essentially worked with a pressgang.
Soon enough, he targeted the wrong person-- someone affiliated with Arcane Order.
OR, perhaps someone with the Arcane Order needed some other kidnapping done, and hired Ognimir....
But the mission went bad, he was "Hideously" scarred-- his arms and body are gross and distorted. And his lungs and throat were burned to give him his "hoarse" voice.
Just some ideas, maybe we riff off this kidnapping angle.
I was going with Ognimir worked the docks a big burly guy, and the navy would often have him help get volunteers on the ships-- essentially worked with a pressgang.
Soon enough, he targeted the wrong person-- someone affiliated with Arcane Order.
OR, perhaps someone with the Arcane Order needed some other kidnapping done, and hired Ognimir....
But the mission went bad, he was "Hideously" scarred-- his arms and body are gross and distorted. And his lungs and throat were burned to give him his "hoarse" voice.
Just some ideas, maybe we riff off this kidnapping angle.
Aug 22, 2022 5:19 pm
Does everyone in this world have magic or just characters-- perhaps only Guardians are giving some rudimentary channeling powers as being in the service of the Arcane order?
Aug 22, 2022 5:27 pm
The fates indeed...
I like the navy approach and imagine them working together on occasion. Each can hold his own, of course, but it can be handy to have someone at your back. Damir might not have been on the particular job that went bad or he was in a position that rendered him unable to help. Maybe he did help and they somehow fled the scene or went underground to avoid further troubles.
I like the navy approach and imagine them working together on occasion. Each can hold his own, of course, but it can be handy to have someone at your back. Damir might not have been on the particular job that went bad or he was in a position that rendered him unable to help. Maybe he did help and they somehow fled the scene or went underground to avoid further troubles.
Aug 22, 2022 6:07 pm
Not even all Guardians have magical power - Damir does not, for example. Neither do most of the populace!
One thing we should know about spells that is a bit different from standard Maze Rats. In addition to having new spells come each night in dreams, erasing those from the previous day. Also, a character can bind a spell from their mind into a mundane object ... by expending a point of health (their own health, or that of any other creature). A bound spell can be used one time by releasing it from the object. The Arcane Order are rumored to do this often, to have a treasury of these horcruci. Perhaps your kidnapper characters abetted this, whether they know of it.
One thing we should know about spells that is a bit different from standard Maze Rats. In addition to having new spells come each night in dreams, erasing those from the previous day. Also, a character can bind a spell from their mind into a mundane object ... by expending a point of health (their own health, or that of any other creature). A bound spell can be used one time by releasing it from the object. The Arcane Order are rumored to do this often, to have a treasury of these horcruci. Perhaps your kidnapper characters abetted this, whether they know of it.
Aug 22, 2022 6:11 pm
Leaving aside the grim possibilities of what the mages do with "sailors," you're welcome to post IC now.
Aug 22, 2022 6:37 pm
Adrasthea, were you planning on posting in First person or 3rd person perspective?
Aug 22, 2022 6:39 pm
Once the spell triggers, that point of health returns to the character? We're talking max health, I'm guessing?
Aug 22, 2022 6:46 pm
Rabbits says:
Once the spell triggers, that point of health returns to the character? We're talking max health, I'm guessing?Aug 22, 2022 7:25 pm
Here's some brainstorming... I don't want to do too much backstory-- I like to discover in play. But I think this might be enough to get going... I am 100% open to revision and editing-- etc...
---
Worked the docks of a busy city. A big burly guy, good at loading and unloading shipments.
Sometimes the local navy would have him help "recruit" the local riff-raff into the service to the king's/queen's fleet. Essentially a kidnapper and pressgang work.
He got pretty good at it. Folks around the docks would treat him with a measure of respect, given the rumors--- but in truth, Ognimir only snatched up people he thought were dangerous or trouble, and never made it personal.
One day, agents of the Arcane Order arrived in the city. They were tracking a known criminal, who was about to steal away on a ship. They paid Ognimir to keep an eye out, and if he spied anything fitting the bill to grab up the criminal.
Of course, it happened, Oginimir spotted someone fitting the description, he ambushed them, went to sap and grab him-- but then things went sideways. The target cast a spell. Ognimir's skin boiled, he was afflicted. The target escaped.
The Order examined his hideous wounds. There was nothing to be done. The skin of his arms and hands are unnatural, disturbing and horrible. And yet, days later, Ognimir woke up with a spell in his head.
As some form of compensation-- he was offered a position of a Guardian. Slightly better pay and prestige than a dock worker, that was for sure. And over the years as a Guardian, he's actually come to like the job. Helping the people, doing the work. Though, on the harder days, he still wonders if it was some sort of set up-- where he was the target of some untested magic...
---
Worked the docks of a busy city. A big burly guy, good at loading and unloading shipments.
Sometimes the local navy would have him help "recruit" the local riff-raff into the service to the king's/queen's fleet. Essentially a kidnapper and pressgang work.
He got pretty good at it. Folks around the docks would treat him with a measure of respect, given the rumors--- but in truth, Ognimir only snatched up people he thought were dangerous or trouble, and never made it personal.
One day, agents of the Arcane Order arrived in the city. They were tracking a known criminal, who was about to steal away on a ship. They paid Ognimir to keep an eye out, and if he spied anything fitting the bill to grab up the criminal.
Of course, it happened, Oginimir spotted someone fitting the description, he ambushed them, went to sap and grab him-- but then things went sideways. The target cast a spell. Ognimir's skin boiled, he was afflicted. The target escaped.
The Order examined his hideous wounds. There was nothing to be done. The skin of his arms and hands are unnatural, disturbing and horrible. And yet, days later, Ognimir woke up with a spell in his head.
As some form of compensation-- he was offered a position of a Guardian. Slightly better pay and prestige than a dock worker, that was for sure. And over the years as a Guardian, he's actually come to like the job. Helping the people, doing the work. Though, on the harder days, he still wonders if it was some sort of set up-- where he was the target of some untested magic...
Aug 22, 2022 9:32 pm
Rabbits says:
Adrasthea, were you planning on posting in First person or 3rd person perspective?Aug 22, 2022 11:07 pm
I re-wrote the open. I want to start things earlier, and get your characters more involved in the story.
Aug 23, 2022 2:22 am
I just rolled on the various tables in the book. Brief background forthcoming...
Quintus Quail was a tattoo artist of some renown in one of Khelia's more cosmopolitan cities. He enjoyed a lucrative commission to inscribe elaborate protective symbols upon the flesh of certain Arcanes for ritual purposes. His career ended when a small error in one of his etchings led to the grisly death of an Arcane during a particularly dangerous magical ceremony. Honor-bound to atone for his tragic mistake, Quintus closed his shop and enrolled as a Guardian under the direction of the Arcane Order. He's been learning as he goes.
In addition to being an artist, Quintus Quail has some small magical talent of his own. He casts his spells by drawing symbols, whether in the dirt, on some surface, or in the air. He smokes a pipe, but not very well. He favors heavy, colorful robes, but these are singed in places where he has carelessly let ash fall from his pipe.
Last edited August 23, 2022 1:39 pm
Aug 23, 2022 1:20 pm
Adrasthea says:
Are we travelling on foot or horseback? thxAug 23, 2022 2:16 pm
Quintus sounds like an interesting character. Is it widely known that he botched a ritual and got an Arcanist killed? Does he go as far as to send money to the surviving family?
For horses.. maybe we lean into "loosely-ruled and almost-organized association of adventurers," where there should be horses (and other traveling essentials) ready for us when we leave or go to a particular location-- but sometimes that is not the case.
How much do we want to focus on this like a Hexcrawl/supply tracking game?
For horses.. maybe we lean into "loosely-ruled and almost-organized association of adventurers," where there should be horses (and other traveling essentials) ready for us when we leave or go to a particular location-- but sometimes that is not the case.
How much do we want to focus on this like a Hexcrawl/supply tracking game?
Aug 23, 2022 2:28 pm
Perhaps since this is a forest adventure, on poor trails, a pair of sturdy pack mules might be more handy than horses that are prone to catching hoofs and breaking legs in holes?
Aug 23, 2022 2:31 pm
Rabbits says:
Quintus sounds like an interesting character. Is it widely known that he botched a ritual and got an Arcanist killed? Does he go as far as to send money to the surviving family? Regarding equipment, Maze Rats does seem to care what tools you have at your disposal, and where you're storing them. So we should probably track it. That said, I'm happy to go with whatever level of detail people want.
Aug 23, 2022 2:36 pm
Let me know if we decide to go with pack mules instead. If so, I'll tweak my first post.
Aug 23, 2022 3:09 pm
It seems like we're committed to horses, which I'm envisioning as sturdy mountain horse types rather than swift desert coursers.
Aug 27, 2022 4:03 pm
Quote:
Damir might not have been on the particular job that went bad or he was in a position that rendered him unable to help. Maybe he did help and they somehow fled the scene or went underground to avoid further troubles.I get the vibe that Quintus just joined the group, maybe freshly assigned. How does that sound?
Aug 27, 2022 4:22 pm
Rabbits says:
I get the vibe that Quintus just joined the group, maybe freshly assigned. How does that sound?Last edited August 27, 2022 4:22 pm
Aug 27, 2022 6:44 pm
Quote:
Tattoos of tiny serpents slither across his palms and twine up his fingersAug 27, 2022 8:38 pm
Rabbits says:
This is cool. Taken literally, it could mean the tattoos are animated, and actually do move. I like that.
Aug 28, 2022 7:09 am
Rabbits says:
[quote] Maybe once Ognimir got the invite to be a Guardian, he owed Damir a debt and managed to get the invite extended to his fellow kidnapper? Rabbits says:
[quote]This is cool. Taken literally, it could mean the tattoos are animated, and actually do move. I like that.Aug 28, 2022 3:04 pm
Adrasthea says:
To whom, meanwhile, do we speak about affairs this grim?" He takes his horse's reins, indicating that it is time for them to leave the men to deal with the swift funeral and proceed to the buildings ahead. "Who is in charge here, in the village of Limm?" Aug 29, 2022 6:40 am
thx
I'm trying to stick to the generated character 😅
Not sure I will be able to follow through for the whole game, though.
So far, I am intrigued with the story and curious what troubles we might face!
I'm trying to stick to the generated character 😅
Not sure I will be able to follow through for the whole game, though.
So far, I am intrigued with the story and curious what troubles we might face!
Aug 30, 2022 1:01 am
Rabbits says:
What are the thoughts/expectations for splitting the party?Sep 1, 2022 6:03 pm
Sry guys. I am travelling and stay at a place without much internet until Sunday. I'll try to participate, but if I cant, please just take me along for the ride. Thx
Sep 2, 2022 7:29 pm
Everyone please welcome @Dunko! and the marvelous Danill Krahl, who will introduce himself in-character shortly.
Sep 3, 2022 12:21 am
Hello all! Glad to be here!
Oh and wait, Danill is a he.
Oh and wait, Danill is a he.
Last edited September 3, 2022 12:26 am
Sep 6, 2022 4:01 pm
I know aside from Ognimir's combat we have been short on rolls, is everyone ok with how things are progressing?
Also @Rabbits I would be ok with a little time distortion to have Ognimir rejoin the group soon.
Also @Rabbits I would be ok with a little time distortion to have Ognimir rejoin the group soon.
Sep 6, 2022 7:17 pm
I'm indifferent to rolls as long as the story is progressing nicely, as this one seems to be. Indeed, I think that wise play in OSR-style games tends to avoid rolls; if you're doing a lot of rolling, you've probably messed up somehow.
Sep 6, 2022 9:21 pm
Yes, bring Ognimir back in when you see fit-- he's had quite a bit of spotlight, so I'm also OK if the camera focuses on the other PC's for a while.
That's my sentiment as well. Things are progressing nicely. I am having loads of fun.
I particularly like the guidance in Maze Rats where it says to roll "if the action is risky and difficult to resolve through the description." I take this "difficult to resolve" part as the GM honestly doesn't know how that action would result-- and the dice are there to help inform the GM.
Question for you: how much of a mystery/investigation should we expect? I get the sense there is an interesting situation in Limm that needs to be uncovered-- but I'm not sure if you're going to dole out the information to us during play, or if you are expecting a full-on investigative type game. (Not sure if I'm explaining myself very well.)
In some games, the mystery is just hand-waved. The game is more interested in what the characters choose to do once they have all the information, rather than getting the information itself.
In other games (e.g., Call of Cthulhu) getting into the mystery is the whole point.
I'm good either way. But I think I'll run Ognimir a bit differently depending on the tone you're looking for.
Quote:
I think that wise play in OSR-style games tends to avoid rolls; if you're doing a lot of rolling, you've probably messed up somehow.I particularly like the guidance in Maze Rats where it says to roll "if the action is risky and difficult to resolve through the description." I take this "difficult to resolve" part as the GM honestly doesn't know how that action would result-- and the dice are there to help inform the GM.
Question for you: how much of a mystery/investigation should we expect? I get the sense there is an interesting situation in Limm that needs to be uncovered-- but I'm not sure if you're going to dole out the information to us during play, or if you are expecting a full-on investigative type game. (Not sure if I'm explaining myself very well.)
In some games, the mystery is just hand-waved. The game is more interested in what the characters choose to do once they have all the information, rather than getting the information itself.
In other games (e.g., Call of Cthulhu) getting into the mystery is the whole point.
I'm good either way. But I think I'll run Ognimir a bit differently depending on the tone you're looking for.
Sep 7, 2022 1:15 am
Quote:
I think that wise play in OSR-style games tends to avoid rollsBut of course rolling is fun. LOL
Last edited September 7, 2022 1:15 am
Sep 7, 2022 2:07 am
Rabbits says:
In some games, the mystery is just hand-waved. The game is more interested in what the characters choose to do once they have all the information, rather than getting the information itself. In other games (e.g., Call of Cthulhu) getting into the mystery is the whole point.
I'm good either way. But I think I'll run Ognimir a bit differently depending on the tone you're looking for.
Sep 7, 2022 7:07 pm
tibbius says:
the type of mildly attractive that years could refine to an adorable grandmother face.Sep 7, 2022 8:02 pm
Adrasthea says:
tibbius says:
the type of mildly attractive that years could refine to an adorable grandmother face.Sep 8, 2022 1:44 am
Adrasthea says:
I am happy to investigate and I really enjoy the game so far :)Last edited September 8, 2022 1:44 am
Sep 12, 2022 11:27 pm
Dunko says:
"Make way! Outta the way! Guardian business! I said move you bumpkin!" and runs back into the chill evening, toward the where he and Ognimir had parted.Sep 12, 2022 11:30 pm
:D personally, I'm lovin' this game Tibbius and @all! Thanks for having me and thanks for the cool characters!
Sep 18, 2022 10:38 pm
Waaait, what did we miss--is this related to Damir changing his clothes??? :lol
Sep 30, 2022 9:58 am
Hi, guys! I am travelling and most likely won't be able to post until Monday.
Have a great weekend :)
Have a great weekend :)
Oct 6, 2022 3:57 am
Caught a case of the old Covid over the weekend. But starting to get my brain back working.
Remind me, what do the guardians know about Dommic?
Remind me, what do the guardians know about Dommic?
Oct 6, 2022 3:42 pm
He's Podreg's twin. Like his brother he is good with a bow. He is hot for Ciara. He possibly resented her interest in Tiyem, who now is dead with an arrowhead lodged in the back of his neck.
Oct 26, 2022 10:12 pm
I forgot I need to roll for Ognimir's spell.
1, 2 = Physical Effect + Physical Form.
2, 2 = Diminishing
3, 5 = Golem
1, 2 = Physical Effect + Physical Form.
2, 2 = Diminishing
3, 5 = Golem
Last edited October 26, 2022 10:14 pm
Rolls
Spell - (2d6)
(12) = 3
Physical Effect - (2d6)
(22) = 4
Physical Form - (2d6)
(35) = 8
Oct 27, 2022 8:50 pm
Oh damn, poor Damir. No chance to dodge the arrow? Does it come from the hill directly?
Oct 30, 2022 9:39 pm
I am willing to hand wave how you get Damir and Dommic back to the village, Damir treated and Dommic burned. Shall we cut scene to departing the village? Do we want to continue with another Guardians scenario?
Oct 30, 2022 10:01 pm
Adrasthea says:
Well, I'm up for it. I quite like Damir and this whole system - even if some mechanics I am not quite sure about. Does Danill become a Guardian? Can we recruit him ourselves? Can we keep him :)Oct 30, 2022 10:38 pm
Adrasthea says:
Well, I'm up for it. I quite like Damir and this whole system - even if some mechanics I am not quite sure about. Does Danill become a Guardian? Can we recruit him ourselves? Can we keep him :)Oct 31, 2022 2:08 pm
Ok. I have thought up a new adventure seed. Everyone who's interested, please raise your hand.@Adrasthea,@Rabbits,@Ciriaco,@Dunko
Oct 31, 2022 2:13 pm
I feel that character advancement is warranted. Your characters now are Level 2. +2 max health, +1 ability bonus.
Nov 1, 2022 9:57 pm
I'd be happy to try another adventure! Did Dommic's death or sacrifice quiet the wailing spirit? Can the people of Limm sleep at night? Will Ciara ever consider Danill as a potential romantic partner? :)
Nov 4, 2022 10:49 am
(I believe @rabbits is out of town on a business trip, we will wait a few days for them to respond IC before I post more ...
@adrasthea, does Damir have anything to do before leaving Limm?)
@adrasthea, does Damir have anything to do before leaving Limm?)
Nov 6, 2022 5:21 pm
tibbius says:
(I believe @rabbits is out of town on a business trip, we will wait a few days for them to respond IC before I post more ...@adrasthea, does Damir have anything to do before leaving Limm?)
Nov 10, 2022 12:11 pm
Rabbits says:
Here's another rare photo of a mirror wolf!Nov 18, 2022 1:32 am
tibbius says:
Danill acts before any wolf that he rolls HIGHER than, and can then specify which wolf he attacks. The wolves telegraph their moves.Nov 21, 2022 7:37 pm
Hi,
so are the both of us ... prone ... or can we get up and try to end these wolves? thx
so are the both of us ... prone ... or can we get up and try to end these wolves? thx
Nov 21, 2022 8:48 pm
Adrasthea says:
Hi,so are the both of us ... prone ... or can we get up and try to end these wolves? thx
Nov 28, 2022 9:48 pm
I cannot let this go without comment longer. @adrasthea, your mastery of rhyming speech is impeccable.
Dec 6, 2022 12:15 pm
I'm feeling that we might need some kind of push to move the story forward, but I will wait on that until Friday in case anyone wants to post in the mesne time.
Dec 6, 2022 1:57 pm
Adrasthea says:
Sry. Totally sick. Will post in the evening *Dec 6, 2022 6:04 pm
tibbius says:
I cannot let this go without comment longer. @adrasthea, your mastery of rhyming speech is impeccable.Dec 14, 2022 9:19 pm
@Adrasthea,@Rabbits,@Ciriaco,@Dunko a heads up that I most likely will be offline from about Christmas until about New Years Day.
Jan 9, 2023 10:17 pm
I just want to check in here, I am torn between Ognimir being a bit of a stick-in-the-mud rationalizing in denial or having his faith in the Guardians start to crumble... Not sure which way I want to go. Thoughts? What sounds more interesting to you all?
Jan 15, 2023 9:53 am
I don't think one woman out in the sticks carries much weight without physical evidence. Let's see what happens. Maybe there are more ex-Guardians out here?
I'd like to take a break with Damir as I am on the road for a week and do not know how well reception will be. So if anything occurs that requires a roll, please just take him along for the ride. Should be back next weekend. Give 'em hell until then ;)
I'd like to take a break with Damir as I am on the road for a week and do not know how well reception will be. So if anything occurs that requires a roll, please just take him along for the ride. Should be back next weekend. Give 'em hell until then ;)
Last edited January 15, 2023 9:54 am
Jan 20, 2023 3:39 pm
Idea for combat that I mentioned.
[ +- ] schrödinger's ghosts - combat
When you're in combat, things happen in clashes. In each clash, whoever wants to act first says what they're doing. Types of actions include: attacking a target within range, retrieving gear from a backpack, giving another combatant advantage, etc. What they say happens, but in order to do it safely, they need to make a DEX Danger Roll. If and only if a person fails their DEX Danger Roll, every combatant who attacked them before the roll, or who attacks them after the roll, will do them harm. Then the next person says what they're doing, and rolls.
If you wear light armor, you get +1 to your DEX Danger Roll. If you have a shield, you get +1 to your DEX Danger Roll.
If a group ambushes another group or NPC, members of the ambushing group can act safely without having to make DEX Danger Rolls.
You do harm as follows: STR, +1 for a light weapon or +2 for a heavy weapon.
If you wear heavy armor, you subtract 2 from the harm each attacker does you.
You may add your Attack Bonus (AB) to your DEX Danger Roll **or** to the harm you do.
Shooting weapons: make a DEX Danger Roll to see if you miss. Add your AB to the roll. If you succeed at the roll, do harm: DEX, +AB, +1 for a heavy weapon. You can't shoot AND defend.
If you wear light armor, you get +1 to your DEX Danger Roll. If you have a shield, you get +1 to your DEX Danger Roll.
If a group ambushes another group or NPC, members of the ambushing group can act safely without having to make DEX Danger Rolls.
You do harm as follows: STR, +1 for a light weapon or +2 for a heavy weapon.
If you wear heavy armor, you subtract 2 from the harm each attacker does you.
You may add your Attack Bonus (AB) to your DEX Danger Roll **or** to the harm you do.
Shooting weapons: make a DEX Danger Roll to see if you miss. Add your AB to the roll. If you succeed at the roll, do harm: DEX, +AB, +1 for a heavy weapon. You can't shoot AND defend.
Jan 30, 2023 2:05 am
Stay strong! The Arcane Order is counting on you.
Unless the Arcane Order is evil, in which case it is coming to get you. One of those.
Unless the Arcane Order is evil, in which case it is coming to get you. One of those.
Jan 30, 2023 4:00 pm
Maple died, then everything went downhill from there...
Would you guys want to proceed? As zombies maybe or new characters?
I doubt we can find out the truth without you ;)
Would you guys want to proceed? As zombies maybe or new characters?
I doubt we can find out the truth without you ;)
Jan 30, 2023 7:34 pm
I guess Maze Rats emulates old school play pretty well ... what with the potential for TPKs ... :sad:
Scratch the idea for combat that I had, I have play tested with another group and it was not good.
An alternative idea that I'll float is this:
When you're in combat, things happen in clashes. In each clash, whoever wants to act first says what they're doing. Types of actions include: attacking in melee, shooting, getting gear from a backpack, giving another person advantage, etc.
If someone is attacked, they can avoid harm by succeeding at a DEX Danger Roll. If someone is ambushed, they cannot attack in the first clash.
You do harm as follows: STR, +1 for a light weapon or +2 for a heavy weapon.
You may add your Attack Bonus (AB) to your DEX Danger Roll **or** to the harm you do. If you have a shield, add +2 to your DEX Danger Roll.
Shooting weapons: make a DEX Danger Roll to see if you miss. Add your AB to the roll. If you succeed at the roll, do harm: lower die, +DEX, +AB. You can't shoot AND defend.
If you wear heavy armor, ignore harm less than the high die of your Danger Roll. If you wear light armor, ignore harm less than the low die of your Danger Roll.
Scratch the idea for combat that I had, I have play tested with another group and it was not good.
An alternative idea that I'll float is this:
[ +- ] Schrödinger's Ghosts in Combat (take 2)
When you're in combat, things happen in clashes. In each clash, whoever wants to act first says what they're doing. Types of actions include: attacking in melee, shooting, getting gear from a backpack, giving another person advantage, etc.
If someone is attacked, they can avoid harm by succeeding at a DEX Danger Roll. If someone is ambushed, they cannot attack in the first clash.
You do harm as follows: STR, +1 for a light weapon or +2 for a heavy weapon.
You may add your Attack Bonus (AB) to your DEX Danger Roll **or** to the harm you do. If you have a shield, add +2 to your DEX Danger Roll.
Shooting weapons: make a DEX Danger Roll to see if you miss. Add your AB to the roll. If you succeed at the roll, do harm: lower die, +DEX, +AB. You can't shoot AND defend.
If you wear heavy armor, ignore harm less than the high die of your Danger Roll. If you wear light armor, ignore harm less than the low die of your Danger Roll.
Jan 31, 2023 2:19 pm
I'm going to change the rules for combat significantly to hopefully reduce the likelihood of one-hit kills.Accordingly, I updated your character sheets ... with buttons for making all the common rolls!
[ +- ] Schrödinger's Ghosts: Combat
Feb 1, 2023 2:08 pm
How are we feeling about the game, after the demise of Maple and Ognimir and Quintus?
Feb 4, 2023 1:18 am
What say the folk who lost PCs? I was ready to carry on but my character has been a kinda a side character 😆
Feb 4, 2023 4:24 pm
Work's gotten crazy for me this year, so this is probably a good place for me to step aside. I had a good time! Thank you all for having me in the game. I'm sure I'll see you around the site.
Feb 4, 2023 5:01 pm
Ciriaco says:
Work's gotten crazy for me this year, so this is probably a good place for me to step aside. I had a good time! Thank you all for having me in the game. I'm sure I'll see you around the site.