Aug 26, 2022 3:07 am
I have decided to dip my toes in the water and try running a group game. I really want to run Dark of Hot Springs Island.
Dark of Hot Springs Island is an open-world, high fantasy sandbox adventure of danger, mystery and adventure. What starts out as a shipwreck on a mysterious island, quickly explodes into an adventure of exploration, intrigue, and a fight for survival.
Hot Springs Island is made up of twenty-five 2-mile hexes with multiple factions, numerous NPCs, and hundreds of detailed locations, problematic treasures and random encounters. While the island is dense with encounters, the number is less important than what the players do with them. The island has the ingredients to be a powder keg of decisions, relationships, beliefs, debts, and random chances to ignite.
I wanted to use a simple ruleset to run the game. I chose The Black Hack (TBH) as it's a comprehensive, rules-light Old School fantasy roleplaying ruleset. The actual rules are only about 20 pages, so it's very easy to review. At it's most basic level, it's a d20 roll under your Stat (STR, DEX, INT, etc) and all rolls are done by the player (ex. Roll under STR or DEX to avoid being hit).
This is a decent sized campaign. Don't be fooled by 25 hexes. The amount of material here can have the group going for a long time. The expectation would be 1 post per day (5 per week).
Dark of Hot Springs Island is an open-world, high fantasy sandbox adventure of danger, mystery and adventure. What starts out as a shipwreck on a mysterious island, quickly explodes into an adventure of exploration, intrigue, and a fight for survival.
Hot Springs Island is made up of twenty-five 2-mile hexes with multiple factions, numerous NPCs, and hundreds of detailed locations, problematic treasures and random encounters. While the island is dense with encounters, the number is less important than what the players do with them. The island has the ingredients to be a powder keg of decisions, relationships, beliefs, debts, and random chances to ignite.
I wanted to use a simple ruleset to run the game. I chose The Black Hack (TBH) as it's a comprehensive, rules-light Old School fantasy roleplaying ruleset. The actual rules are only about 20 pages, so it's very easy to review. At it's most basic level, it's a d20 roll under your Stat (STR, DEX, INT, etc) and all rolls are done by the player (ex. Roll under STR or DEX to avoid being hit).
This is a decent sized campaign. Don't be fooled by 25 hexes. The amount of material here can have the group going for a long time. The expectation would be 1 post per day (5 per week).