Game Structure

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Sep 6, 2022 7:06 pm
1. Day Start/Resource update: tibbius starts the day as he has been with a descriptive post. In terms of OOC information, this post could let us know our current hex position and supply die results.

2. Movement: Everyone makes a "start of the day and planning" post. Plenty of room for RP, obviously, but the goal is to let everyone know if our character wants to stay put, move to a hex or abstain from planning and follow the majority. (It'd be great if people could list the hex in an OOC at the end of their post so there's no confusion as to where we're talking about on the map!)

We know this phase is done once everyone has had a chance to post, and we have a majority decision. This way we can leave things open for camp drama if we want to go that way, but otherwise I think it would be good if we could all agree that tibbius moves straight on to the next phase once everyone has made at least one post and there is a majority 'winner' decision.

3. Encounter: tibbius rolls for encounter and makes an IC thread post related to our movement (or lack thereof!) and encounter (or lack thereof!).

We know this phase is done if nothing happens OR when the encounter is dealt with.

NOTE: sometimes, an encounter may be delayed until after nightfall. This will be reported in the Encounter phase as "no result."

4. Foraging: We declare whether we are foraging or doing something else to maintain the camp. If we are foraging, we make a roll for that. We can roll 3d6 if we have shooting or surviving; 2d6 if we have the foraging trait but not one of those skills; or 1d6 otherwise.

We know this phase is done once everyone has posted at least once, and we each have a post where we indicate our character is going to retire for the night or similar.

5. Sustenance: We're going to track provisions using a Sustenance die for the group as a whole. This is different than the Resource die in the rules, which is focused on money.

The Sustenance die starts at 2. In the Sustenance phase, tibbius rolls the die. If the roll matches or is exactly 1 smaller than the current value of the die, it gets 1 smaller. When it's zero, we're out of provisions. HOWEVER, for each person who made a successful forage roll, count down from 6 to a threshold (e.g., if three people succeeded at foraging, count down 5->4-> threshold of 3). If the roll is more than the current value of the Sustenance die, and more than the threshold, the Sustenance die gets 1 bigger. This represents making use of the results of foraging. Sometimes foraged food is wasted by poor storage choices, etc.

If we have no provisions, and no one succeeded at foraging, we each lose 1 Toughness in this phase.

6. Taking Courage: Then we gather in the dim dark...(!) Everyone gets a chance to make at least one post where we can discuss the events of the day, our character's state and take courage with tales, poems, songs or food. If appropriate, we make rolls to determine whether our bedtime activities restore our Toughness or Fate.

And then everything loops back to the beginning at dawn.

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