Samantha eyes widens with horror at Wolf's explanation of the urgency of the situation. She turns to the remaining guard, and barks out to him.
"Shit! You there! Call for an emergency lockdown! Call for more back up, whatever! We now have a biohzard leak on our hands in additional to this cult... terrorist group running about. Please tell your security friends of this danger of alien mold contamination in the residential development site. Meanwhile, I need to have a meeting with the old man. This time, he should be unable to deny the severity of our threat. But first... we need sanitisation."
Samantha called up a sanitisation crew. It took awhile for them to arrive, and it took more time for them to do tests and on the spot cleaning. After confirming that everyone is safe, they move on to sterilising the work place. A quick report by the security guards revealed that the thugs are yet to be found, but a trail of black spots leads out into the exterior of the colony base. From there, the dusty earth makes finding their path difficult. Also, onsite medics have carted the bodies of the injured brutes to their clinics.
In the meantime, everyone has the freedom to do whatever they like for the moment. Except that now the guards are more active, doing checks on everyone while selected staff help with doing additional safety health checks. This have cause some frustration with delays of doing work, but the seemingly absent presence of club recruitment and The Face-induced nightmares have made everyone slightly calmer.
OOC:
The 600 credits is for a week of hired work. One day is then 85 credits. Then I'll say one time treatment is about 30 credits.
I have decided that the treatment will be free.
And resting for 1 week will fully recover both HP and Attributes.
For Wolf:
1) Repairing is correct, it will be 40 credits
2) Modifications I will consider how it works more. I think I will do Penetrating and Smart modifications to cost 80 credits each, but stacking will make it 80x2x2-80=240 credits. Wolf can do the modifications himself, so the additional cost is this way. Though roll Dex save to make it without problems. Or pay total 320 credits to avoid this risk.
(Note laser weapons are experimental here, and so have risks to over heat.)
3) Tactical Armour: 150. ok
4) Electronic Tool Kit: 300. ok
5) Thermal goggles: 100. I'll accept you modifying it on your personal item.
6) Pain Reliever: 100. You can use it multiple times. Though I will decide how it get depleted. Likely not as fast as 3 times.
Likely Total: 930 credits
Other people may choose to share the cost. Or Wolf may acquire debt or remove items.
For Matsuki:
Your list is fine.
During your rest, you will be told about the recent research discoveries on the mold. This mold was collected off your vacsuits when your team returned from the exploration of The Face.
[ +- ] Spoiler
The substance appears like a form of bacteria, however, the insides are pretty opaque, but tendrils can be seen reaching about for food and to connect with others.
It reacts to uniquely with blood cells. Instead of consuming its material, it "corrupts" them, turning the cells into another copy of the infector. This seems to be costly, as the infector bacteria can do this a few times before dying. Otherwise, it reproduces through bloating a tendril end that pinches off to become another individual.
It reacts the most bizarrely with nerve cells. The mold cells are drawn towards them, before linking up to mimic their connections. This phenomenon also causes the phenomenon of cell infection to occur continuously without death, reproducing the mold cells incredibly fast.
The fully infected petri dish is then given disinfectant, which seems to kill off the mold cells super efficiently. Due to risk of mutating resistance, tests are slowed.