Game: Grab yourself another seat, friend.

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Oct 18, 2016 3:20 pm
At the mention of 'unnatural stuff' Elnorath's mood shifts, his weariness fading to the back of his mind. "That sounds like a plan" he says to Tofdir as he polishes off the last of the food and ale before standing up. He expresses his thanks again to Tofdir before he heads round back, exchanging a quick couple of words with Guglug as he passes to head off any misunderstandings.
Oct 18, 2016 3:33 pm
Tofdir nods his head, Guglug thanks you for the heads up, points you to where the cellar doors are and tells you to shut the door after entering. You make your way back and open one of the doors and descend. In the cellar, it is mostly empty save for a few barrels, crates, and empty shelves. You see pools of dried blood, suggesting that things have been killed here. You see, tucked in the far back corner, a false wall that was pried and left open. When you enter, you are faced with a large cave system.
http://i.imgur.com/3JdDiZv.jpg
Oct 18, 2016 3:46 pm
As he enters the cave system Elnorath readies his longbow and starts to scan the area for tracks to get an idea of where the group went.

Rolls

Survival check to look for any tracks - (1d20+3)

(19) + 3 = 22

Oct 18, 2016 4:03 pm
You find a multitude of tracks. At the very entrance, you see that a fight happened with some very large rats and you see foot prints leading away turning into a side room and continuing on forward. The most recent ones you see continue on to the larger portion of the cave away from the side room.
Oct 18, 2016 4:06 pm
Elnorath starts following the tracks, given the signs of recent combat and the general creepiness of the caverns he takes care to move as unobtrusively as possible

Rolls

Stealth check - (1d20+7)

(18) + 7 = 25

Oct 18, 2016 4:14 pm
You follow the tracks down, leads you into opening that splits out into a couple different directions. There are a good amount of tracks, the tracks you are following lead off to the right. There is another set of tracks coming back up from that way with a set of rat prints leading to the waters edge. You lose the other tracks and see the rat prints lead back into the right cavern way. You hear faint noises coming from across the water.
http://i.imgur.com/CMmnKRm.jpg
Oct 18, 2016 4:17 pm
Hearing the noises ahead he slips across the water to investigate further, shuddering at the cold water of the underground stream, all the while straining his hearing to try and get a better idea of what or who is making the noise
Oct 18, 2016 4:29 pm
You follow the sounds the best you can, leading you across the stream. You find that the tracks reappear and continue down the tunnel. About 30 feet from where you are, you see a group of people staring up into a large black hole. No one notices you.
OOC:
You can post in the main thread most likely now.
http://i.imgur.com/M5QyE9n.jpg
Oct 18, 2016 4:31 pm
Elnorath carefully moves a bit closer, trying to see if Silene is among the group...he is however less than successful and kicks over a small pile of rocks as he moves forwards
Last edited October 18, 2016 4:32 pm

Rolls

Stealth check - (1d20+7)

(1) + 7 = 8

Perception Check - (1d20+3)

(9) + 3 = 12

Oct 18, 2016 4:36 pm
You creep forward, focusing on the group you do spot Silene, however during your focus you step on a fallen monster making an audible squelch sound, the slipperiness causes you to lose your balance and fall onto the ground.

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