crazybirdman says:
I was thinking of a character with ice powers, but with a suit that enhances his abilities. Like Mr freeze but the blasters are built into the palms of the suit. But the list of powers and hindrances are getting unwieldy. I may have to simplify it a bit.
So, if I were to offer advice based on what I've read, perhaps consider this...
Take Attack, Ranged for 10 points. Choose the Switchable modifier for +2, leaving 8 points for the power. Put them all into the blast level, and maybe pick up Cone for no points meaning your attacks have to use the cone template.
Because you can switch your power up thanks to the modifier, you have 8 points to distribute for your alternate build (four levels). Specify Device (-1) to represent the suit. That's 9 points for Build 2. Put 6 points into level (making it 3 levels), take Lethal (-1, so it gives you one more point), and also Enhanced Damage.
Point wise, that's 10 points and a build to represent your ice powers normally and while the suit is on. It also lets you hit harder and shows more refined use of your ice when in the suit.
If you take the "Best There Is" edge, you can dump 15 points into your Attack, Ranged (Ice) power. That gives you 13 points after the Switchable modifier. Not sure how to spend the extra points for when you're out of the suit, but IN the suit look at Cone +1 to switch between a come and a normal attack as needed, and maybe extra attack, extra range, or add a little AP. (You could also drop the Lethal trait, as you don't need that 1 point as badly.)
Then, when you take extra powers with the rest of your points, specify the Device modifier (-1 version). That should specify those powers are tied to the suit, and you can play them as the suit helping with your overall control of your power.
Powers you could consider as refinement for ice powers would be growth, regeneration, armor, toughness, speed (ice slide), or increased strength or agility. (All are things Iceman has done... or Emma Frost did when she possessed Iceman.)
Last edited September 18, 2022 5:48 pm