Information - Occult

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Sep 18, 2022 1:13 pm
Character Creations Rules
Start Level 3.
Max HP Level 1. Roll for HP or Average HP after level 1.
WoTC Material Allow.
Ability Scores - Point Buy 27
Race - All WoTC Allowed but ERLW Marks and MoT. Monstrous Race may see some xenophobia.
Starting equipment and Background equipment OR Roll for gold. If you want Modern weapons or items. Let me know and I will give you options. (Working on a post later with items you can get)
+300 Gold to spend on what you wish.
Looking for full Characters. Character Backstory, Family, Friends Enemies, Character Plans, Fears, and Guilty Pleasures.

Homebrew Rules

Help Action
In order to give someone the Help action for a Skill check you must be proficient in the Skill.

Death Saving Throws
Player roles Death Saving Throws like Normal. For Each Failed Death saves Players instead get 1 Level of Exhaustion. At 6 Levels of Exhaustion The player Dies. Nat 20 Death Saving Throw player get 1HP and is conscious. Nat 1 Death Saving Throw player Receives 2 levels of Exhaustion.
OOC:
Exhaustion
Disadvantage on ability checks
Speed halved
Disadvantage on attack rolls and saving throws
Hit point maximum halved
Speed reduced to 0
Death
Madness
(Taking from Out of the Abyss)
There are things in this world that are not comprehensible to the human mind. Upon seeing such things can cause trauma to some. Seeing something you otherwise should will cause to you make a Madness Saving Throw.
A creature's madness level starts at 0. When the creature fails a madness saving throw, its madness level increases by 1, and the creature immediately suffers the level's effect (as determined by rolling on the Short-Term Madness, Long-Term Madness, or Indefinite Madness table in the Dungeon Master's Guide, as appropriate). When the effect ends, the creature's madness level doesn't change. Any time the creature's madness level increases, it suffers the effect of the new level.
If a creature with level 3 madness fails a madness saving throw, its madness level becomes 1. In this way, characters can potentially accumulate multiple forms of madness.
Bouts of short- and long-term madness can be cured as described in the Dungeon Master's Guide. Given the demonic source of the madness, remove curse and dispel evil are also effective as cures. A greater restoration spell or more powerful magic is needed to cure indefinite madness and also resets a creature's madness level to 0.
OOC:
Short-Term Madness
d100 Effects (lasts 1d10 minutes)
01-20 The character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage.
21-30 The character becomes incapacitated and spends the duration screaming, laughing, or weeping.
31-40 The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear.
41-50 The character begins babbling and is incapable of normal speech or spellcasting.
51-60 The character must use his or her action each round to attack the nearest creature.
61-70 The character experiences vivid hallucinations and has disadvantage on ability checks.
71-75 The character does whatever anyone tells him or her to do that isn't obviously self-destructive.
76-80 The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.
81-90 The character is stunned.
91-100 The character falls unconscious.
OOC:
Long-Term Madness
d100 Effects (lasts 1d10 × 10 hours)
01-10 The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.
11-20 The character experiences vivid hallucinations and has disadvantage on ability checks.
21-30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks.
31-40 The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell.
41-45 The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects.
46-55 The character becomes attached to a "lucky charm," such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it.
56-65 The character is blinded (25%) or deafened (75%).
66-75 The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve Strength or Dexterity.
76-85 The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect.
86-90 Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute.
91-95 The character loses the ability to speak.
96-100 The character falls unconscious. No amount of jostling or damage can wake the character.
OOC:
Indefinite Madness
d100 Flaw (lasts until cured)
01-15 "Being drunk keeps me sane."
16-25 "I keep whatever I find."
26-30 "I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name."
31-35 "I must bend the truth, exaggerate, or outright lie to be interesting to other people."
36-45 "Achieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it."
46-50 "I find it hard to care about anything that goes on around me."
51-55 "I don't like the way people judge me all the time."
56-70 "I am the smartest, wisest, strongest, fastest, and most beautiful person I know."
71-80 "I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they're watching me all the time."
81-85 "There's only one person I can trust. And only I can see this special friend."
86-95 "I can't take anything seriously. The more serious the situation, the funnier I find it."
96-100 "I've discovered that I really like killing people."
(This post will be updated and more added later if needed)

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