Character Thread - yullybear
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Oct 13, 2022 11:40 am
Determine Characteristics
Roll 3D6 multiplied by 5 for the characteristics STR, CON, DEX, APP, and POW.
Roll 2D6+6 multiplied by 5 for SIZ, INT, and EDU.
(The multiply by 5 you need to manually as the dice roller doesn't support multiplication)
Also decide an age for your character as that will impact stats (older gives you a more educated character but weaker physically)
There is a dedicated 7e character sheet or if yo prefer custom sheets, you can grab from the repository.
Roll 3D6 multiplied by 5 for the characteristics STR, CON, DEX, APP, and POW.
Roll 2D6+6 multiplied by 5 for SIZ, INT, and EDU.
(The multiply by 5 you need to manually as the dice roller doesn't support multiplication)
Also decide an age for your character as that will impact stats (older gives you a more educated character but weaker physically)
There is a dedicated 7e character sheet or if yo prefer custom sheets, you can grab from the repository.
Oct 13, 2022 12:32 pm
Well I guess I misunderstood. So Will keep the first 75 for Strength and the 65 for size
Rolls
CON - (3d6)
(353) = 11
DEX - (3d6)
(316) = 10
APP - (3d6)
(535) = 13
POW - (3d6)
(464) = 14
INT - (2d6+6)
(45) + 6 = 15
EDU - (2d6+6)
(42) + 6 = 12
Oct 13, 2022 1:16 pm
interesting! Would you like to have your skills focussed on boxer, with personal interest as Con artist, or vice versa?
Oct 13, 2022 1:17 pm
Also, what's your age? Lower than 40 might be good for this character as you'll be reliant on physical characteristics
Oct 13, 2022 1:20 pm
I'd rather have a con artist with personal interest in boxing.
Or if limited to the lit you gave I will change for an occultist using con to get what he wants.
Or if limited to the lit you gave I will change for an occultist using con to get what he wants.
Last edited October 13, 2022 1:20 pm
Oct 13, 2022 1:31 pm
No, con artist is great! Let me dig the details for you...
Criminal - Con Artist
Criminals come in all shapes, sizes, and shades of grey. Some are merely opportunistic jacks of all trades, such as pickpockets and thugs, while others are highly specialized, spending time researching and planning focused criminal enterprises. This latter group could include bank robbers, cat burglars, forgers, and confidence tricksters. The criminal either works for someone, usually an organized "mob" or crime family, or works solo, perhaps occasionally teaming up with others when the reward is worth the effort and risk. Freelance thugs might work as muggers, stickup men, and armed robbers. Whether bootleggers, corner-boys, or thugs, these are the soldiers of organized crime. They are supported by criminal organizations and they are the ones usually expected to take the fall for the gangsters above them. eir
silence and loyalty is expected and rewarded.
Confidence tricksters are usually smooth talkers. Working alone or in a team, they descend on wealthy individuals or communities, fleecing their targets of their hard-earned savings. Some schemes are elaborate, involving teams of scam men and rented buildings; others are simple affairs, transactions requiring only one con man and no more than a few minutes
Conman
Occupation Skill Points: EDU × 2 + APP × 2
Credit Rating: 10–65
Suggested Contacts: Other confidence artists, freelance
criminals.
Skills: Appraise, Art/Craft (Acting), Law or Other Language, Listen, two interpersonal skills (Charm, Fast Talk, Intimidate, or Persuade), Psychology, Sleight of Hand
Criminal - Con Artist
Criminals come in all shapes, sizes, and shades of grey. Some are merely opportunistic jacks of all trades, such as pickpockets and thugs, while others are highly specialized, spending time researching and planning focused criminal enterprises. This latter group could include bank robbers, cat burglars, forgers, and confidence tricksters. The criminal either works for someone, usually an organized "mob" or crime family, or works solo, perhaps occasionally teaming up with others when the reward is worth the effort and risk. Freelance thugs might work as muggers, stickup men, and armed robbers. Whether bootleggers, corner-boys, or thugs, these are the soldiers of organized crime. They are supported by criminal organizations and they are the ones usually expected to take the fall for the gangsters above them. eir
silence and loyalty is expected and rewarded.
Confidence tricksters are usually smooth talkers. Working alone or in a team, they descend on wealthy individuals or communities, fleecing their targets of their hard-earned savings. Some schemes are elaborate, involving teams of scam men and rented buildings; others are simple affairs, transactions requiring only one con man and no more than a few minutes
Conman
Occupation Skill Points: EDU × 2 + APP × 2
Credit Rating: 10–65
Suggested Contacts: Other confidence artists, freelance
criminals.
Skills: Appraise, Art/Craft (Acting), Law or Other Language, Listen, two interpersonal skills (Charm, Fast Talk, Intimidate, or Persuade), Psychology, Sleight of Hand
Oct 13, 2022 2:10 pm
Occupation skill (60 + 65) x 2 = 250 points
Psychology 60,
Persuade 60 -120
Charm 50 - 170
Acting 30 - 200
Appraise 40 - 240
Language Cherokee 10 - 250
Psychology 60,
Persuade 60 -120
Charm 50 - 170
Acting 30 - 200
Appraise 40 - 240
Language Cherokee 10 - 250
Last edited October 13, 2022 4:27 pm
Oct 13, 2022 3:46 pm
Did you decide on age? That can impact your Edu which means more skill points. Also you App is 65 not 62
Oct 13, 2022 4:20 pm
True, but I see him around 24-30, let's say he is 26. An old con-artist would be a sad story; with a young on, one can hope he'll grow away from it and d something better with his life.
Oct 13, 2022 4:26 pm
Knifesedgegames says:
...Also you App is 65 not 62Oct 13, 2022 5:15 pm
OK, at 26 you have no physical ailments, but you do get an EDU improvement check. Roll 1d100 and if you fail (roll over your stat) you gain 1d10
Oct 13, 2022 9:13 pm
in addition you get Int x2 for personal interest skills. This can be any, except Cthulhu Mythos
Oct 13, 2022 11:29 pm
75 * 2 = 150.
Brawl 60
Fire Arm, Handgun 40
Occult 20
Psychoanalysis 30
He used to be a boxer, in his new way of life he picked up some gun training for protection, and his con are often based on weak people in search of answer for the future mystical -- occult mostly card reading and crystal ball enough knowledge to get by and answer some questions -- or sometimes pseudo medical -- Psychoanalysis, enough to full at the beginning.
Brawl 60
Fire Arm, Handgun 40
Occult 20
Psychoanalysis 30
He used to be a boxer, in his new way of life he picked up some gun training for protection, and his con are often based on weak people in search of answer for the future mystical -- occult mostly card reading and crystal ball enough knowledge to get by and answer some questions -- or sometimes pseudo medical -- Psychoanalysis, enough to full at the beginning.
Oct 13, 2022 11:32 pm
If you have comment on my choices, do no hesitate to tell me; since I do not know this game well I may have done some unwise choices.
Oct 13, 2022 11:40 pm
No these are great choices. Don’t forget that EDU improvement roll, you might get even more points
Oct 14, 2022 7:02 am
Not much improvement, it is however better than nothing at all.
2 more points I will spend on Charm. 50->52
Attributes
Skills
2 more points I will spend on Charm. 50->52
Attributes
STR | 75 | APP | 65 | SIZ | 65 | |
CON | 55 | INT | 75 | POW | 70 | |
DEX | 50 | EDU | 61 |
Skills
Appraise* | 40 | Art/Craft*: Acting | 30 | Brawl | 60 | |
Charm* | 52 | Fire Arm, Handgun | 40 | Language* Cherokee | 10 | |
Occult | 20 | Persuade* | 60 | Psychoanalysis | 30 | |
Psychology* | 60 |
Last edited October 14, 2022 7:19 am
Oct 14, 2022 7:10 am
Remember your skill points are 2 per EDU point so actually that gives 4 extra skill points rather than 2
Oct 14, 2022 4:50 pm
Don't forget the skills have a default which you can add to what you spent. Fight - Brawl for example starts at 25, so if you added 60, your skill would be 85
Oct 14, 2022 5:58 pm
Knifesedgegames says:
Don't forget the skills have a default which you can add to what you spent. Fight - Brawl for example starts at 25, so if you added 60, your skill would be 85Oct 14, 2022 7:38 pm
So here is the final choice for skills
Skills Occupation (*) = 252 <=> (EDU 61 + APP 65) * 2 = 252
Free Skills = 150 <=> Int 75 * 2 = 150
Skills
Skills Occupation (*) = 252 <=> (EDU 61 + APP 65) * 2 = 252
Free Skills = 150 <=> Int 75 * 2 = 150
Skills
Appraise* | 40+5=45 | Art/Craft*: Acting | 30+5=35 | Charm* | 50+15=65 | |
Fighting : Brawl | 45+25=70 | Fire Arm, Handgun | 40+20=60 | Language* Cherokee | 11+1=12 | |
Library Use | 5+20=25 | Occult | 20+5=25 | Persuade* | 60+10=70 | |
Psychoanalysis | 40+1=41 | Psychology* | 60+10=70 |
Last edited October 14, 2022 7:39 pm
Oct 14, 2022 8:32 pm
I hesitated, but I went for a con artist much more focused on Psychology to do his dirty work, so I figured that lock picking and sleight of hands wasn't really his modus operandi.
And I wouldn't know where to get points to add them on sleight o hands.
And I wouldn't know where to get points to add them on sleight o hands.
Last edited October 14, 2022 8:34 pm
Oct 15, 2022 11:02 am
So if I understood correctly now it is
3d6 x 5 for luck
and also
Ideology 1d10
Significant People 1d10
Why significant? 1d10
Meaningful location 1d10
Treasured possession 1d10
Trait 1d10
3d6 x 5 for luck
and also
Ideology 1d10
Significant People 1d10
Why significant? 1d10
Meaningful location 1d10
Treasured possession 1d10
Trait 1d10
Rolls
Luck x5 - (3d6)
(165) = 12
Ideology - (1d10)
(3) = 3
Significant People - (1d10)
(9) = 9
Why Significant ? - (1d10)
(4) = 4
Meaningful location - (1d10)
(3) = 3
Reasured possession - (1d10)
(6) = 6
Trait - (1d10)
(1) = 1
Oct 15, 2022 11:33 am
Great! That's a good luck roll, that will be useful
Here's the background details. These are optional, so if any don't fit with your idea of the character, feel free to amend. :
Ideology: Science has all the answers. Pick a particular aspect of interest (e.g. evolution, cryogenics, space exploration)
Significant person: A famous person. Your idol or hero. You may never have even met (e.g. film star, politician, musician)
Why? You wronged them and seek reconciliation. What did you do? (e.g. stole money from them, informed the police about them, refused to help when they were desperate).
Meaningful location: The place you met your first love (e.g. a music concert, on holiday, a bomb shelter).
Possession: Your collection. What is it? (e.g. bus tickets, stuffed animals, records)
Trait: Generous (e.g. generous tipper, always helps out a person in need, philanthropist).
Here's the background details. These are optional, so if any don't fit with your idea of the character, feel free to amend. :
Ideology: Science has all the answers. Pick a particular aspect of interest (e.g. evolution, cryogenics, space exploration)
Significant person: A famous person. Your idol or hero. You may never have even met (e.g. film star, politician, musician)
Why? You wronged them and seek reconciliation. What did you do? (e.g. stole money from them, informed the police about them, refused to help when they were desperate).
Meaningful location: The place you met your first love (e.g. a music concert, on holiday, a bomb shelter).
Possession: Your collection. What is it? (e.g. bus tickets, stuffed animals, records)
Trait: Generous (e.g. generous tipper, always helps out a person in need, philanthropist).
Oct 15, 2022 1:11 pm
Burt Burgh begin his life in a gutter, rapidly he studied boxing to defend himself, and at an early age he got involved in a gang and began his carrier in organized crime, quickly it seemed that he was not really cut for ruthlessness. He was however always recognized for his help and once he gave his word it was like a law to him, it is certainly for these reason and because he was rather liked the gang let him leave and live. Even though he is still prudent and change his name to Max Wolf
Max Wolf was, or rather is still, a con artist, he always wanted to get rich quickly and found that psychology was a rather good way to get people to give him money. Usually he presents himself, or arrange for an accidental encounter, as a sort of guru using his knowledge on occult and psychology and enters the life of people trying to manipulate them to get what he wants.
Some years ago he found out about psychotherapy and began to study it to add it to his arsenal against septic victims, he found out it was a good idea and mixing Freud, Jung, hypnosis and even some occult, he found out he was able to manipulate even better and getting away with it.
One of his biggest regret was to con Zelda Sayre a novelist and painter called "the first American flapper" by her husband F. Scott Fitzgerald, since she went to several specialists clinics, he feels it is partly his fault and her beauty enhanced even more his sense of guilt. But to be true it is not before he tried to con an M.D. he began to feel remorse for what he did.
Not too long ago he "met" Dr Milton, MD and was ready to get a large sum of money from this wealthy practitioner, he had a daughter that suffered from an psychotic disorder ; he began to treat her with his knowledge and also card and crystal reading and began to convince her a wonderful and expensive cure was just discovered for her illness. Not long after, he became really ill and the M.D. cured him for free as a thank for all he did for his daughter; this awoke his remorse and he tried his hardest to help her, this time using really his knowledge. He succeeded and confessed to Dr Milton his first intention promising him he will try to aid those in need.
Since then he is much more careful to choose his victims, never someone really in need of help, and he found out that psychology is able to help real people and he began more and more to study, to help other; he never really abandoned occultism for he found it is a minor help for those who believe.
Since then he collects mementos of those he truly helps, most of the time just a piece of paper with a thanks and a name or even a child drawing he keeps them all in a small case and treasure them.
Max Wolf was, or rather is still, a con artist, he always wanted to get rich quickly and found that psychology was a rather good way to get people to give him money. Usually he presents himself, or arrange for an accidental encounter, as a sort of guru using his knowledge on occult and psychology and enters the life of people trying to manipulate them to get what he wants.
Some years ago he found out about psychotherapy and began to study it to add it to his arsenal against septic victims, he found out it was a good idea and mixing Freud, Jung, hypnosis and even some occult, he found out he was able to manipulate even better and getting away with it.
One of his biggest regret was to con Zelda Sayre a novelist and painter called "the first American flapper" by her husband F. Scott Fitzgerald, since she went to several specialists clinics, he feels it is partly his fault and her beauty enhanced even more his sense of guilt. But to be true it is not before he tried to con an M.D. he began to feel remorse for what he did.
Not too long ago he "met" Dr Milton, MD and was ready to get a large sum of money from this wealthy practitioner, he had a daughter that suffered from an psychotic disorder ; he began to treat her with his knowledge and also card and crystal reading and began to convince her a wonderful and expensive cure was just discovered for her illness. Not long after, he became really ill and the M.D. cured him for free as a thank for all he did for his daughter; this awoke his remorse and he tried his hardest to help her, this time using really his knowledge. He succeeded and confessed to Dr Milton his first intention promising him he will try to aid those in need.
Since then he is much more careful to choose his victims, never someone really in need of help, and he found out that psychology is able to help real people and he began more and more to study, to help other; he never really abandoned occultism for he found it is a minor help for those who believe.
Since then he collects mementos of those he truly helps, most of the time just a piece of paper with a thanks and a name or even a child drawing he keeps them all in a small case and treasure them.
Oct 15, 2022 1:57 pm
Not at all, it's perfect!
As you mentioned involvement in organized crime, I'd like to offer you a bonus package, that will give you some bonus skills at the cost of the little sanity.
The Organized Crime Experience Package
Choose a starting age of 20 or over. (You've done this already)
Deduct 1D10 from Temp SAN.
Add one of the following to the investigator’s backstory: Injury/Scar or a Phobia/Mania associated with criminal experience.
Add 60 bonus skill points divided among any of the following skills: Climb, Drive Auto, Fighting (any), Firearms (any), any one interpersonal skill (Charm, Fast Talk, Persuade, or Intimidate), Law, Listen, Locksmith, Psychology, Sleight of Hand, Stealth,
Spot Hidden.
Note on the investigator sheet: Immune to sanity losses resulting from viewing a corpse, witnessing or performing a murder, or seeing violence perpetrated against a human being.
As you mentioned involvement in organized crime, I'd like to offer you a bonus package, that will give you some bonus skills at the cost of the little sanity.
The Organized Crime Experience Package
Choose a starting age of 20 or over. (You've done this already)
Deduct 1D10 from Temp SAN.
Add one of the following to the investigator’s backstory: Injury/Scar or a Phobia/Mania associated with criminal experience.
Add 60 bonus skill points divided among any of the following skills: Climb, Drive Auto, Fighting (any), Firearms (any), any one interpersonal skill (Charm, Fast Talk, Persuade, or Intimidate), Law, Listen, Locksmith, Psychology, Sleight of Hand, Stealth,
Spot Hidden.
Note on the investigator sheet: Immune to sanity losses resulting from viewing a corpse, witnessing or performing a murder, or seeing violence perpetrated against a human being.
Oct 15, 2022 2:18 pm
Sounds real good :
Phobia : Places with only one exit (he was once in a shootout that nearly kill him pinned in a room with only one door)
Stealth 10+20 = 30
Locksmith 30 + 1 = 31
Sleight of Hand 20 + 10 = 20
If it is good with you I will update the character sheet.
Phobia : Places with only one exit (he was once in a shootout that nearly kill him pinned in a room with only one door)
Stealth 10+20 = 30
Locksmith 30 + 1 = 31
Sleight of Hand 20 + 10 = 20
If it is good with you I will update the character sheet.
Rolls
Temp SAN malus - (1d10)
(8) = 8
Oct 15, 2022 2:23 pm
Just noticed you've not included Credit Rating in your occupational scores. You must spend between 10 and 65 points on that skill, which determines how well off you are. That comes from your occupational skills.
Oct 15, 2022 2:26 pm
Mild form of Cleithrophobia - Fear of being trapped.
As long as Max sees an exit, he is good, but if that exit becomes blocked, he gets anxious. All skills checks made with a penalty Die in that situation.
As long as Max sees an exit, he is good, but if that exit becomes blocked, he gets anxious. All skills checks made with a penalty Die in that situation.
Oct 15, 2022 2:37 pm
Ah : Ok I take 5 from appraise (40-5+5=40), 20 from acting(30-20+5=15), take 5 from fighting (45-5+25=65)
Then with Free Skill I ditch Library use 5 and take 5 from Occult
For a Credit Rating of : 40
Here is new skills all included
Skills
Then with Free Skill I ditch Library use 5 and take 5 from Occult
For a Credit Rating of : 40
Here is new skills all included
Skills
Appraise* | 35+5=40 | Art/Craft*: Acting | 10+5=25 | Charm* | 50+15=65 | |
Fighting : Brawl | 40+25=65 | Fire Arm, Handgun | 40+20=60 | Language* Cherokee | 11+1=12 | |
Locksmith | 30+1=31 | Occult | 15+5=20 | Persuade* | 60+10=70 | |
Psychoanalysis | 40+1=41 | Psychology* | 60+10=70 | Sleight of Hand | 20+10=30 | |
Stealth | 10+20=30 |
Last edited October 15, 2022 3:03 pm
Oct 15, 2022 2:40 pm
Great. I'll add the details of your credit rating to your notes, but add it as a skill as it can be improved (or reduced) between adventures.
Oct 15, 2022 3:09 pm
We might have edited at the same time as my notes were deleted. I'll post them here so you can add it yourself,
Credit Rating 40 - Average
A reasonable level of comfort, three meals a day and occasional treat.
Accommodation: an average home or apartment, either rented or privately owned. Expect to stay in moderately priced hotels.
Travel: standard forms of travel can be used, but not first class. In a modern-day period, this person would be likely to own a reliable car.
Cash in Bank $80
Daily spending $10
Assets: $2000
Credit Rating 40 - Average
A reasonable level of comfort, three meals a day and occasional treat.
Accommodation: an average home or apartment, either rented or privately owned. Expect to stay in moderately priced hotels.
Travel: standard forms of travel can be used, but not first class. In a modern-day period, this person would be likely to own a reliable car.
Cash in Bank $80
Daily spending $10
Assets: $2000
Oct 19, 2022 10:53 am
Equipment :
- Pocket watch in a pocket attached to a chain
- Lorgnon in another pocket attached to a fine chain
- Cane he uses to walk
- .22 short automatic concealed in an underarm holdster.
- Knife in a scabbard attached to his leg.
- Posh clothes with a top hat.
- A deck of cards
- Pocket watch in a pocket attached to a chain
- Lorgnon in another pocket attached to a fine chain
- Cane he uses to walk
- .22 short automatic concealed in an underarm holdster.
- Knife in a scabbard attached to his leg.
- Posh clothes with a top hat.
- A deck of cards
Last edited October 19, 2022 10:55 am
Oct 19, 2022 3:51 pm
I've added those for you and the stats for the handgun and knife. I've assumed as you keep it in a sheathe, the knife is bigger than a switchblade.
Oct 19, 2022 9:54 pm
Yes it is more like a dagger, if we were in modern era it would be a survival knife.
Oct 19, 2022 10:32 pm
OOC:
Yes, bigger than a flick knife but smaller than a machete, that makes it a medium knife in game terms, so the stats I entered are fine. Given Max’s damage bonus (from size and strength) he’s quite formidable with it