Character Creation Guide

Dec 9, 2022 8:00 pm
This link will take you to the Swords & Wizardry SRD.
[ +- ] Swords & Wizardry Template
Step 1: Generate Ability Scores
You will generate a set of six ability scores using 3d6 in any order. The easiest way to do so is to use "3d6,3d6,3d6,3d6,3d6,3d6" in the roll prompt. If you wish, you may reroll one stat of your choice. These should be input into your character sheet.
Step 2: Choose a Character Race
At this point, you should have an idea of what type of character you would like to play. With the four allowed classes, please note that playing a demihuman means your selection is limited. Dwarves may be F or F-T. Elves may be F-MU, T, or F-MU-T. Halflings may be F or T. Once you have selected a character race, click the pen icon in the character sheet and delete the other entries, and then remove the spoiler tags.
Step 3: Choose a Character Class
In the beginning of this module, you will only be able to select from the four basic classes. Once you have selected a character class, click the pen icon in the character sheet and delete the other entries, and then remove the spoiler tags. For Thieves, also delete the Thieving Abilities that do not belong to your character race. Your character class will also determine your hit die, which you will roll for starting hit points. If you are playing a multiclass character, roll both hit dice and average the results to determine your starting hit points.
Step 4: Choose an Alignment
At this point, your character should be coming along quite nicely. Please select an alignment from Lawful, Neutral, or Chaotic. Please note that you are not choosing from the Good or Evil axis, only Lawful to Chaotic. It is recommended you select either Lawful or Neutral, as Chaotic characters will likely butt heads with Lawful and Neutral characters, and can create a less fun gaming experience.
Step 5: Purchase Equipment
Each character starts with 3d6x10 gold pieces (gp), which can be used to purchase equipment. When purchasing weapons or armor, don't forget to consult the character class to see if there are any restrictions. If you are playing a Human or a Halfling, you will want some form of light. And all characters will want food to eat while deep in the dungeons. I am also electing to use an optional rule that allows spears and polearms to be used from the second row in combat.
Step 6: Calculate Armor Class
Because the game gives me the option, we will be using ascending armor class. That means your character starts at AC 10 while standing cold and naked, and it only improves when you don armor.
Step 7: Calculate Weight and Movement
Unlike other OSR games, S&W has done away with various walking speeds for characters. Instead, all characters begin with a base speed of 12 which decreases based on the amount of weight your character is bearing. Your strength will modify your carrying capacity. Your combat speed is your current speed based on weight - divide by 3 - multiply by 10. So an encumbered speed of 9 is divided by 3 into 3, multiplied by 10 gives you 30ft.
Step 8: Determine Starting Spells
Magic-Users, I'm singling you out here! You will roll your chance to learn spells (from your Int) down the list to see which spell you start with. Your character will have a minimum and maximum number of spells per spell tier (I loathe saying Spell Level) based on your Int. If you don't succeed on enough spells to meet your minimum, start back at the top and roll for those you failed at until you make your minimum!
Step 9: You died, so do it again!
Once your character has died and your party decided to return to town, you can create a new character using the same rules! However, this time you have the Half-Elf race allowed as well as the classes of Assassin, Druid, Monk, Paladin, and Ranger. Please note that these classes have higher stat requirements, so you may not qualify for them.

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